Difference between revisions of "Cheat Engine:Help File"
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* [[Help File:About|About]] | * [[Help File:About|About]] | ||
** [[Help File:AboutLong|About Cheat Engine]] | ** [[Help File:AboutLong|About Cheat Engine]] | ||
− | ** [[Help File:FAQs| | + | ** [[Help File:FAQs|FAQs]] |
=== Main Interface === | === Main Interface === | ||
* [[Help File:Main Interface|Main Interface]] | * [[Help File:Main Interface|Main Interface]] |
Revision as of 23:54, 31 July 2021
Note:
This is a WIP. Help is welcome ... to edit the help file. :P ( The helpfile in HTML format can be found at http://cheatengine.org/help/index.html Feel free to copy the contents from there to these wiki entries)
Contents
Overview
About
Main Interface
Memory Viewer
Plugin system
- Plugin system
- GetVersion
- DisablePlugin
- InitializePlugin
- PluginVersion
- ExportedFunctions
- sizeofExportedFunctions
- ShowMessage
- RegisterFunction
- UnregisterFunction
- OpenedProcessID
- OpenedProcessHandle
- GetMainWindowHandle
- AutoAssemble
- Assembler
- Disassembler
- ChangeRegistersAtAddress
- InjectDLL
- FreezeMem
- UnfreezeMem
- FixMem
- ProcessList
- ReloadSettings
- GetAddressFromPointer
- sym_nameToAddress
- sym_addressToName
- sym_generateAPIHookScript
- loadDBK32
- loaddbvmifneeded
- previousOpcode
- nextOpcode
- disassembleEx
- loadModule
- aa_AddExtraCommand
- aa_RemoveExtraCommand
- PluginType
Settings
Tutorials
- Tutorials
- ASM and Hexing Theory
- Basic assembler
- What is the difference in bytetype
- ASM Basics 1
- ASM Basics 2
- ASM Basics 3
- Cheat Engine specific
- Remote desktop instead of network version
- Searching Tip
- Code Injection and the auto assembler
- Find out what addresses are accessed by a piece of code
- 3D pinball for windows
- Basic packet editing
- Percentage scans and compare to saved results