Difference between revisions of "Lua"
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+ | <!-- Updated to 6.7 celua.text TheyCallMeTim13 --> | ||
[[Category:Lua]] | [[Category:Lua]] | ||
Cheat Engine comes with an extensive set of Lua functions you can use inside cheat tables, trainers and standalone scripts. | Cheat Engine comes with an extensive set of Lua functions you can use inside cheat tables, trainers and standalone scripts. | ||
+ | |||
+ | = Variables = | ||
+ | |||
+ | == Globals == | ||
+ | * [[Lua:TrainerOrigin|TrainerOrigin]]: A variable that contains the path of the trainer that launched cheat engine (Only set when launched as a trainer) | ||
+ | * [[Lua:process|process]]: A variable that contains the main modulename of the currently opened process | ||
+ | * [[Lua:MainForm|MainForm]]: The main Cheat Engine gui | ||
+ | * [[Lua:AddressList|AddressList]]: The address list of the main Cheat Engine gui | ||
+ | |||
+ | == Variables == | ||
+ | * [[Lua:Debug_Variables|Debug Variables]] | ||
+ | ** EFLAGS | ||
+ | ** '''32/64-bit''': EAX, EBX, ECX, EDX, EDI, ESI, EBP, ESP, EIP | ||
+ | ** '''64-bit only''': RAX, RBX, RCX, RDX, RDI, RSI, RBP, RSP, RIP, R8, R9, R10, R11, R12, R13, R14, R15 : The value of the register | ||
= Functions = | = Functions = | ||
+ | == Cheat table == | ||
+ | These functions help manage the cheat table. | ||
+ | |||
+ | * [[Lua:getAddressList|getAddressList]]: Returns the cheat table [[Lua:Class:Addresslist|Addresslist]] object | ||
+ | * [[Lua:findTableFile|findTableFile]]: Returns a [[Lua:Class:TableFile|TableFile]] stored in the cheat table | ||
+ | * [[Lua:createTableFile|createTableFile]]: Add a new file to a cheat table | ||
+ | * [[Lua:loadTable|loadTable]]: Loads a ".ct" or ".cetrainer" file or stream | ||
+ | * [[Lua:saveTable|saveTable]]: Saves the current table | ||
+ | |||
+ | == Trainers == | ||
+ | * [[Lua:registerEXETrainerFeature|registerEXETrainerFeature]]: Adds a new feature to the exe trainer generator window, and calls your function when the user builds an .exe trainer | ||
+ | * [[Lua:unregisterEXETrainerFeature|unregisterEXETrainerFeature]]: Unregisters the trainer feature | ||
− | |||
− | |||
− | * [[ | + | == Protection == |
− | * [[ | + | * [[Lua:activateProtection|activateProtection]]: Prevents basic memory scanners from opening the cheat engine process |
+ | * [[Lua:enableDRM|enableDRM]]: Prevents normal memory scanners from reading the Cheat Engine process (kernelmode) | ||
+ | * [[Lua:encodeFunction|encodeFunction]]: Converts a given function into an encoded string that you can pass on to [[Lua:decodeFunction|decodeFunction]] | ||
+ | * [[Lua:decodeFunction|decodeFunction]]: Converts an encoded string back into a function | ||
− | + | == Scanning == | |
These functions control Cheat Engine's scanning. | These functions control Cheat Engine's scanning. | ||
− | * [[AOBScan]]: Scans the currently opened process and returns a [[StringList]] object containing all the results | + | * [[Lua:AOBScan|AOBScan]]: Scans the currently opened process and returns a [[Lua:Class:StringList|StringList]] object containing all the results |
− | * [[getCurrentMemscan]]: Returns the currently active scan session as a [[MemScan]] object | + | * [[Lua:getCurrentMemscan|getCurrentMemscan]]: Returns the currently active scan session as a [[Lua:Class:MemScan|MemScan]] object |
+ | |||
+ | |||
+ | == Process == | ||
+ | * [[Lua:createProcess|createProcess]]: Creates a process with or without debugging | ||
+ | * [[Lua:openProcess|openProcess]]: Causes cheat engine to open the given processname or id | ||
+ | * [[Lua:onOpenProcess|onOpenProcess]]: Called by CE when it opens a process (userdefined) | ||
+ | * [[Lua:getForegroundProcess|getForegroundProcess]]: Returns the process ID of the process that is currently on top | ||
+ | * [[Lua:getOpenedProcessID|getOpenedProcessID]]: Returns the currently opened process | ||
+ | * [[Lua:getProcessIDFromProcessName|getProcessIDFromProcessName]]: Returns a processid | ||
+ | * [[Lua:openFileAsProcess|openFileAsProcess]]: Causes cheat engine to open the file with memory access as if it's a process | ||
+ | * [[Lua:saveOpenedFile|saveOpenedFile]]: Saves the changes of the opened file | ||
+ | * [[Lua:setPointerSize|setPointerSize]]: Sets the size cheat engine will deal with pointers in bytes. (Some 64-bit processes can only use 32-bit addresses) | ||
+ | * [[Lua:setAssemblerMode|setAssemblerMode]]: Sets the assembler's bit size mode (0=32-bit, 1=64-bit) | ||
+ | * [[Lua:getProcesslist|getProcesslist]]: Returns a processlist of the system | ||
+ | * [[Lua:getWindowlist|getWindowlist]]: Returns the top-window list of the system | ||
+ | * [[Lua:pause|pause]]: Pauses the current opened process | ||
+ | * [[Lua:unpause|unpause]]: Resumes the current opened process | ||
+ | * [[Lua:targetIs64Bit|targetIs64Bit]]: Returns true if the target process is 64-bit, false if 32-bit | ||
+ | * [[Lua:enumModules|enumModules]]: Returns a table containing information about each module in the current process, or the specified process ID | ||
+ | * [[Lua:closeRemoteHandle|closeRemoteHandle]]: Closes the handle of a process | ||
− | == | + | == Threads == |
− | * [[ | + | * [[Lua:getCPUCount|getCPUCount]]: Returns the number of CPU's |
− | * [[ | + | * [[Lua:getThreadlist|getThreadlist]]: Fills a List object with the threadlist of the currently opened process |
− | + | * [[Lua:inMainThread|inMainThread]]: Returns true if the current code is running inside the main thread (6.4+) | |
− | + | * [[Lua:synchronize|synchronize]]: Calls the given function from the main thread. Returns the return value of the given function | |
− | * [[ | + | * [[Lua:queue|queue]]: Calls the given function from the main thread. Does not wait for the result |
− | + | * [[Lua:checkSynchronize|checkSynchronize]]: Call this from an infinite loop in the main thread when using threading and synchronize calls | |
− | |||
− | |||
− | * [[ | ||
− | |||
− | |||
− | * [[ | ||
− | |||
− | |||
− | * [[ | ||
− | |||
− | |||
− | |||
− | == | + | == Handles == |
− | * [[ | + | * [[Lua:getHandleList|getHandleList]]: Returns a table with all the handles in the system |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | == Addresses == | |
These functions help convert between memory addresses and [[symbol]]s/[[CEAddressString]]s. | These functions help convert between memory addresses and [[symbol]]s/[[CEAddressString]]s. | ||
− | * [[getAddress]]: Returns the address of a symbol. Can be a modulename or an export | + | * [[Lua:getAddress|getAddress]]: Returns the address of a symbol. Can be a modulename or an export |
− | * [[getAddressSafe]]: Returns the address of a symbol, or nil if not found. Similar to getAddress when errorOnLookup is false, but returns nil instead | + | * [[Lua:getAddressSafe|getAddressSafe]]: Returns the address of a symbol, or nil if not found. Similar to getAddress when errorOnLookup is false, but returns nil instead |
− | * [[getNameFromAddress]]: Returns the given address in string form, returning the symbol representation if possible | + | * [[Lua:getNameFromAddress|getNameFromAddress]]: Returns the given address in string form, returning the symbol representation if possible |
− | * [[registerSymbol]]: Assign the specified symbolname to an address | + | * [[Lua:registerSymbol|registerSymbol]]: Assign the specified symbolname to an address |
− | * [[unregisterSymbol]]: Remove the name from the address | + | * [[Lua:unregisterSymbol|unregisterSymbol]]: Remove the name from the address |
− | * [[getSymbolInfo]]: Returns a table as defined by the [[SymbolList]] class object (module name, search key, address, size) | + | * [[Lua:getSymbolInfo|getSymbolInfo]]: Returns a table as defined by the [[Lua:Class:SymbolList|SymbolList]] class object (module name, search key, address, size) |
− | * [[reinitializeSymbolhandler]]: Reinitializes the symbolhandler. E.g when new modules have been loaded | + | * [[Lua:reinitializeSymbolhandler|reinitializeSymbolhandler]]: Reinitializes the symbolhandler. E.g when new modules have been loaded |
− | * [[inModule]]: Returns true if the given address is inside a module | + | * [[Lua:inModule|inModule]]: Returns true if the given address is inside a module |
− | * [[inSystemModule]]: Returns true if the given address is inside a system module | + | * [[Lua:inSystemModule|inSystemModule]]: Returns true if the given address is inside a system module |
− | * [[getModuleSize]]: Returns the size of a given module (Use getAddress to get the base address) | + | * [[Lua:getModuleSize|getModuleSize]]: Returns the size of a given module (Use getAddress to get the base address) |
− | * [[errorOnLookupFailure]]: Set whether address lookups will throw errors, or just return 0. | + | * [[Lua:errorOnLookupFailure|errorOnLookupFailure]]: Set whether address lookups will throw errors, or just return 0. |
− | * [[registerSymbolLookupCallback]]: Registers a function to be called when a a symbol is parsed | + | * [[Lua:registerSymbolLookupCallback|registerSymbolLookupCallback]]: Registers a function to be called when a a symbol is parsed |
− | * [[unregisterSymbolLookupCallback]]: Removes the callback | + | * [[Lua:unregisterSymbolLookupCallback|unregisterSymbolLookupCallback]]: Removes the callback |
− | * [[registerAddressLookupCallback]]: Registers a function to be called when the name of an address is requested | + | * [[Lua:registerAddressLookupCallback|registerAddressLookupCallback]]: Registers a function to be called when the name of an address is requested |
− | * [[unregisterAddressLookupCallback]]: Removes the callback | + | * [[Lua:unregisterAddressLookupCallback|unregisterAddressLookupCallback]]: Removes the callback |
+ | * [[Lua:reinitializeDotNetSymbolhandler|reinitializeDotNetSymbolhandler]]: Reinitializes only the DotNet part of the symbol list | ||
+ | |||
+ | == Memory == | ||
+ | * [[Lua:allocateMemory|allocateMemory]]: Allocates some memory into the target process | ||
+ | * [[Lua:deAlloc|deAlloc]]: Frees allocated memory | ||
+ | * [[Lua:allocateSharedMemory|allocateSharedMemory]]: Creates a shared memory object of the given size if it doesn't exist yet | ||
+ | * [[Lua:createSection|createSection]]: Creates a 'section' in memory | ||
+ | * [[Lua:mapViewOfSection|mapViewOfSection]]: Maps the section to memory | ||
+ | * [[Lua:unMapViewOfSection|unMapViewOfSection]]: Unmaps a section from memory | ||
+ | * [[Lua:copyMemory|copyMemory]]: Copies memory from the given address to the destination address | ||
+ | * [[Lua:allocateKernelMemory|allocateKernelMemory]]: Allocates a block of nonpaged memory and returns the address | ||
+ | * [[Lua:freeKernelMemory|freeKernelMemory]]: Frees the given memory region | ||
+ | * [[Lua:mapMemory|mapMemory]]: Maps a specific address to the usermode context from the given PID to the given PID | ||
+ | * [[Lua:unmapMemory|unmapMemory]]: | ||
+ | * [[Lua:createMemoryStream|createMemoryStream]]: | ||
− | + | These functions read/write memory from the opened process. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | === Reading === | ||
+ | * [[Lua:readBytes|readBytes]]: Returns the bytes at the given address. If ReturnAsTable is true it will return a table instead of multiple bytes | ||
+ | * [[Lua:readSmallInteger|readSmallInteger]]: Reads a 16-bit integer from the specified address. | ||
+ | * [[Lua:readInteger|readInteger]]: Reads a 32-bit integer from the specified address. | ||
+ | * [[Lua:readQword|readQword]]: Reads a 64-bit integer from the specified address. | ||
+ | * [[Lua:readPointer|readPointer]]: In a 64-bit target this equals readQword, in a 32-bit target readInteger(). | ||
+ | * [[Lua:readFloat|readFloat]]: Reads a single precision floating point value from the specified address | ||
+ | * [[Lua:readDouble|readDouble]]: Reads a double precision floating point value from the specified address | ||
+ | * [[Lua:readString|readString]]: Reads a string from memory until it hits a 0-terminator. maxlength is just so you won't freeze for too long | ||
+ | * [[Lua:readRegionFromFile|readRegionFromFile]]: Writes the given file to a specific address | ||
− | + | * [[Lua:readBytesLocal|readBytesLocal]]: See readBytes but then it's for Cheat engine's memory | |
+ | * [[Lua:readSmallIntegerLocal|readSmallIntegerLocal]]: Reads a 16-bit integer from the specified address in CE's memory | ||
+ | * [[Lua:readIntegerLocal|readIntegerLocal]]: Reads a 32-bit integer from the specified address in CE's memory | ||
+ | * [[Lua:readQwordLocal|readQwordLocal]]: Reads a 64-bit integer from the specified address in CE's memory | ||
+ | * [[Lua:readPointerLocal|readPointerLocal]]: [[Lua:ReadQwordLocal|ReadQwordLocal]]/[[Lua:ReadIntegerLocal|ReadIntegerLocal]] depending on the cheat engine build | ||
+ | * [[Lua:readFloatLocal|readFloatLocal]]: Reads a single precision floating point value from the specified address in CE's memory | ||
+ | * [[Lua:readDoubleLocal|readDoubleLocal]]: Reads a double precision floating point value from the specified address in CE's memory | ||
+ | * [[Lua:readStringLocal|readStringLocal]]: Reads a string from CE's memory until it hits a 0-terminator | ||
+ | |||
+ | |||
+ | === Writing === | ||
+ | * [[Lua:writeBytes|writeBytes]]: Write the given bytes to the given address from a table | ||
+ | * [[Lua:writeSmallInteger|writeSmallInteger]]: Writes a 16-bit integer to the specified address. Returns true on success. | ||
+ | * [[Lua:writeInteger|writeInteger]]: Writes a 32-bit integer to the specified address. Returns true on success. | ||
+ | * [[Lua:writeQword|writeQword]]: Write a 64-bit integer to the specified address. Returns true on success. | ||
+ | * [[Lua:writeFloat|writeFloat]]: Writes a single precision floating point to the specified address. Returns true on success. | ||
+ | * [[Lua:writeDouble|writeDouble]]: Writes a double precision floating point to the specified address. Returns true on success. | ||
+ | * [[Lua:writeString|writeString]]: Write a string to the specified address. Returns true on success. | ||
+ | * [[Lua:writeRegionToFile|writeRegionToFile]]: Writes the given region to a file. Returns the number of bytes written. | ||
+ | |||
+ | * [[Lua:writeSmallIntegerLocal|writeSmallIntegerLocal]]: Writes a 16-bit integer to the specified address in CE's memory. Returns true on success | ||
+ | * [[Lua:writeIntegerLocal|writeIntegerLocal]]: Writes a 32-bit integer to the specified address in CE's memory. Returns true on success | ||
+ | * [[Lua:writeQwordLocal|writeQwordLocal]]: Writes a 64-bit integer to the specified address in CE's memory. Returns true on success | ||
+ | * [[Lua:writeFloatLocal|writeFloatLocal]]: Writes a single precision floating point to the specified address in CE's memory. Returns true on success | ||
+ | * [[Lua:writeDoubleLocal|writeDoubleLocal]]: Writes a double precision floating point to the specified address in CE's memory. Returns true on success | ||
+ | * [[Lua:writeStringLocal|writeStringLocal]]: Write a string to the specified address. Returns true on success. | ||
+ | * [[Lua:writeBytesLocal|writeBytesLocal]]: See writeBytes but then it's for Cheat Engine's memory | ||
+ | |||
+ | ** [[Lua:readSmallInteger|readSmallInteger]], [[Lua:readInteger|readInteger]], [[Lua:readSmallIntegerLocal|readSmallIntegerLocal]], [[Lua:readIntegerLocal|readIntegerLocal]] can also have second boolean parameter. If true, value will be signed. | ||
− | == | + | == Conversions == |
− | * [[ | + | * [[Lua:ansiToUtf8|ansiToUtf8]]: Converts a string in ANSI encoding to UTF8 |
− | + | * [[Lua:utf8ToAnsi|utf8ToAnsi]]: Converts a string in UTF8 encoding to ANSI | |
− | * [[ | + | * [[Lua:stringToMD5String|stringToMD5String]]: Returns an MD5 hash string from the provided string |
− | + | * [[Lua:integerToUserData|integerToUserData]]: Converts a given integer to a userdata variable | |
− | * [[ | + | * [[Lua:userDataToInteger|userDataToInteger]]: Converts a given userdata variable to an integer |
− | |||
− | * [[ | ||
− | |||
− | * [[ | ||
− | === | + | === To Byte Table === |
− | * [[ | + | * [[Lua:wordToByteTable|wordToByteTable]]: Converts a word to a bytetable |
− | * [[ | + | * [[Lua:dwordToByteTable|dwordToByteTable]]: Converts a dword to a bytetable |
− | * [[ | + | * [[Lua:qwordToByteTable|qwordToByteTable]]: Converts a qword to a bytetable |
− | * [[ | + | * [[Lua:floatToByteTable|floatToByteTable]]: Converts a float to a bytetable |
− | * [[ | + | * [[Lua:doubleToByteTable|doubleToByteTable]]: Converts a double to a bytetable |
− | * [[ | + | * [[Lua:stringToByteTable|stringToByteTable]]: Converts a string to a bytetable |
− | * [[ | + | * [[Lua:wideStringToByteTable|wideStringToByteTable]]: Converts a string to a widestring and converts that to a bytetable |
− | |||
+ | === From Byte Table === | ||
+ | * [[Lua:byteTableToWord|byteTableToWord]]: Converts a bytetable to a word | ||
+ | * [[Lua:byteTableToDword|byteTableToDword]]: Converts a bytetable to a dword | ||
+ | * [[Lua:byteTableToQword|byteTableToQword]]: Converts a bytetable to a qword | ||
+ | * [[Lua:byteTableToFloat|byteTableToFloat]]: Converts a bytetable to a float | ||
+ | * [[Lua:byteTableToDouble|byteTableToDouble]]: Converts a bytetable to a double | ||
+ | * [[Lua:byteTableToString|byteTableToString]]: Converts a bytetable to a string | ||
+ | * [[Lua:byteTableToWideString|byteTableToWideString]]: Converts a bytetable to a widestring and converts that to a string | ||
− | |||
− | |||
− | * [[ | + | === Binary === |
− | * [[ | + | * [[Lua:bOr|bOr]]: Binary Or |
− | * [[ | + | * [[Lua:bXor|bXor]]: Binary Xor |
− | * [[ | + | * [[Lua:bAnd|bAnd]]: Binary And |
− | + | * [[Lua:bShl|bShl]]: Binary shift left | |
− | * [[ | + | * [[Lua:bShr|bShr]]: Binary shift right |
− | + | * [[Lua:bNot|bNot]]: Binary not | |
− | * [[ | ||
− | |||
− | ==== | + | == Input devices == |
− | + | These functions get/set keyboard/mouse input. | |
− | |||
− | == | + | * [[Lua:getMousePos|getMousePos]]: Returns the ''X'' and ''Y'' coordinates of the mouse |
− | * [[ | + | * [[Lua:setMousePos|setMousePos]]: Sets the mouse position |
− | * [[ | + | * [[Lua:isKeyPressed|isKeyPressed]]: Returns true if the specified key is currently pressed |
+ | * [[Lua:keyDown|keyDown]]: Causes the key to go into down state | ||
+ | * [[Lua:keyUp|keyUp]]: Causes the key to go up | ||
+ | * [[Lua:doKeyPress|doKeyPress]]: Simulates a key press | ||
+ | * [[Lua:mouse_event|mouse_event]]: The Windows' API ''"mouse_event"''. [https://msdn.microsoft.com/en-us/library/windows/desktop/ms646260(v=vs.85).aspx msdn.microsoft.com/en-us/library/windows/desktop/ms646260(v=vs.85).aspx] | ||
+ | * [[Lua:setGlobalKeyPollInterval|setGlobalKeyPollInterval]]: Sets the global keypoll interval | ||
+ | * [[Lua:setGlobalDelayBetweenHotkeyActivation|setGlobalDelayBetweenHotkeyActivation]]: Sets the minimum delay between the activation of the same hotey in milliseconds | ||
+ | === Game Controller === | ||
+ | * [[Lua:getXBox360ControllerState|getXBox360ControllerState]]: Fetches the state of the connected XBox controller | ||
+ | * [[Lua:setXBox360ControllerVibration|setXBox360ControllerVibration]]: Sets the speed of the left and right vibrating motor inside the controller | ||
− | === | + | === Clipboard === |
− | * [[ | + | * [[Lua:writeToClipboard|writeToClipboard]]: Writes the given text to the clipboard |
− | + | * [[Lua:readFromClipboard|readFromClipboard]]: Reads the text from the clipboard | |
− | |||
− | |||
− | * [[ | ||
− | |||
− | == | + | == Screen == |
− | * [[ | + | * [[Lua:getScreenHeight|getScreenHeight]]: Returns the screen height |
− | * [[ | + | * [[Lua:getScreenWidth|getScreenWidth]]: Returns the screen width |
− | * [[ | + | * [[Lua:getScreenDPI|getScreenDPI]]: Returns the screen DPI |
− | * [[ | + | * [[Lua:getWorkAreaHeight|getWorkAreaHeight]]: Returns the work area height |
− | * [[ | + | * [[Lua:getWorkAreaWidth|getWorkAreaWidth]]: Returns the work area width |
+ | * [[Lua:getScreenCanvas|getScreenCanvas]]: Returns a Canvas object you can use to write to the screen (Note: Not as useful as you may think) | ||
+ | * [[Lua:getPixel|getPixel]]: Returns the RGB value of the pixel at the specific screen coordinate | ||
− | == | + | == Sounds == |
− | * [[ | + | * [[Lua:playSound|playSound]]: Plays a sound file |
− | * [[ | + | * [[Lua:beep|beep]]: Plays the fabulous beep/ping sound! |
− | * [[ | + | * [[Lua:speak|speak]]: Speaks a given text using the given flags [https://msdn.microsoft.com/en-us/library/speechplatform_speakflags.aspx msdn.microsoft.com/en-us/library/speechplatform_speakflags.aspx] |
− | + | * [[Lua:speakEnglish|speakEnglish]]: Will try the English voice by wrapping the given text into an XML statement specifying the English voice | |
− | * [[ | ||
+ | === xmplayer === | ||
+ | * [[Lua:xmplayer_playXM|xmplayer_playXM]]: Plays the given filename using the xmplayer | ||
+ | * [[Lua:xmplayer_pause|xmplayer_pause]]: Pauses the current xm audio file | ||
+ | * [[Lua:xmplayer_resume|xmplayer_resume]]: Resumes the current xm audio file | ||
+ | * [[Lua:xmplayer_stop|xmplayer_stop]]: Stops the current xm audio file | ||
+ | * [[Lua:xmplayer_isPlaying|xmplayer_isPlaying]]: Returns true if there is currently an xm audio file being played | ||
− | + | == Text to Speech == | |
− | * [[speak]]: Speaks a given text. | + | * [[Lua:speak|speak]]: Speaks a given text. |
− | * [[speakEnglish]]: Speaks a given text with English voice. | + | * [[Lua:speakEnglish|speakEnglish]]: Speaks a given text with English voice. |
− | + | == Fonts == | |
− | * [[loadFontFromStream]]: Loads a font from a memory stream and returns an id (handle) to the font for use with [[unloadLoadedFont]] | + | * [[Lua:loadFontFromStream|loadFontFromStream]]: Loads a font from a memory stream and returns an id (handle) to the font for use with [[unloadLoadedFont]] |
− | * [[unloadLoadedFont]]: Unloads a font from a memory stream | + | * [[Lua:unloadLoadedFont|unloadLoadedFont]]: Unloads a font from a memory stream |
− | + | == Forms and Windows == | |
− | * [[findWindow]]: Finds a window with the given classname and/or windowname | + | * [[Lua:findWindow|findWindow]]: Finds a window with the given classname and/or windowname |
− | * [[getWindow]]: Gets a specific window based on the given window (Check MSDN getWindow for the command description) | + | * [[Lua:getWindow|getWindow]]: Gets a specific window based on the given window (Check MSDN getWindow for the command description) |
− | * [[getWindowCaption]]: Returns the caption of the window | + | * [[Lua:getWindowCaption|getWindowCaption]]: Returns the caption of the window |
− | * [[getWindowClassName]]: Returns the classname of the window | + | * [[Lua:getWindowClassName|getWindowClassName]]: Returns the classname of the window |
− | * [[getWindowProcessID]]: Returns the processid of the process this window belongs to | + | * [[Lua:getWindowProcessID|getWindowProcessID]]: Returns the processid of the process this window belongs to |
− | * [[getForegroundWindow]]: Returns the windowhandle of the topmost window | + | * [[Lua:getForegroundWindow|getForegroundWindow]]: Returns the windowhandle of the topmost window |
− | * [[sendMessage]]: Sends a message to a window | + | * [[Lua:sendMessage|sendMessage]]: Sends a message to a window |
− | * [[hookWndProc]]: Hooks a window's wndproc procedure | + | * [[Lua:hookWndProc|hookWndProc]]: Hooks a window's wndproc procedure |
− | * [[unhookWndProc]]: Called when done with the hook from [[hookWndProc]] | + | * [[Lua:unhookWndProc|unhookWndProc]]: Called when done with the hook from [[Lua:hookWndProc|hookWndProc]] |
− | + | == Cheat Engine == | |
These functions help manage Cheat Engine itself. | These functions help manage Cheat Engine itself. | ||
− | * [[ | + | * [[Lua:getCEVersion|getCEVersion]]: Returns a floating point value specifying the version of cheat engine |
− | * [[ | + | * [[Lua:getCheatEngineFileVersion|getCheatEngineFileVersion]]: Returns the full version data of the cheat engine version. A raw integer, and a table containing major, minor, release and build |
− | * [[ | + | * [[Lua:getFreezeTimer|getFreezeTimer]]: Returns the Timer object responsible for freezing values |
− | + | * [[Lua:getUpdateTimer|getUpdateTimer]]: Returns the Timer object responsible for updating the value list | |
− | + | * [[Lua:getCommonModuleList|getCommonModuleList]]: Returns the commonModuleList [[Lua:Class:StringList|StringList]] object | |
− | * [[getUpdateTimer]]: Returns the Timer object responsible for updating the value list | + | * [[Lua:getCheatEngineProcessID|getCheatEngineProcessID]]: Returns the processid of cheat engine |
− | * [[getCommonModuleList]]: Returns the commonModuleList [[StringList]] object | + | * [[Lua:cheatEngineIs64Bit|cheatEngineIs64Bit]]: Returns true if Cheat Engine is 64-bit, false if 32-bit |
− | * [[ | + | * [[Lua:closeCE|closeCE]]: Closes Cheat Engine |
− | + | * [[Lua:getAutoAttachList|getAutoAttachList]]: Returns the AutoAttach [[Lua:Class:StringList|StringList]] object | |
− | * [[cheatEngineIs64Bit]]: Returns true if Cheat Engine is 64-bit, false if 32-bit | + | * [[Lua:connectToCEServer|connectToCEServer]]: Connects to the given host and port. On success, most commands subsequent will be handled by the server |
− | * [[closeCE]]: Closes Cheat Engine | + | * [[Lua:supportCheatEngine|supportCheatEngine]]: Will show an advertising window which will help keep the development of Cheat Engine going. |
− | * [[getAutoAttachList]]: Returns the AutoAttach [[StringList]] object | + | * [[Lua:fuckCheatEngine|fuckCheatEngine]]: Removes the ad window if it was showing |
− | * [[ | + | * [[Lua:getCheatEngineDir|getCheatEngineDir]]: Returns the folder Cheat Engine (or the trainer) is located at. |
− | + | * [[Lua:getComment|getComment]]: Gets the userdefined comment at the specified address | |
− | + | * [[Lua:setComment|setComment]]: Sets a userdefined comment at the specifried address | |
− | * [[ | + | * [[Lua:getHeader|getHeader]]: Gets the userdefined header at the specified address |
− | + | * [[Lua:setHeader|setHeader]]: Sets the userdefined header at the specified address | |
− | + | * [[Lua:registerBinUtil|registerBinUtil]]: Registers a binutils toolset with Cheat Engine | |
− | * [[fuckCheatEngine]]: Removes the ad window if it was showing | + | * [[Lua:reloadSettingsFromRegistry|reloadSettingsFromRegistry]]: This will cause cheat engine to reload the settings from the registry and apply them |
− | * [[getCheatEngineDir]]: Returns the folder Cheat Engine (or the trainer) is located at. | + | * [[Lua:loadPlugin|loadPlugin]]: Loads the given plugin |
− | * [[ | + | * [[Lua:getSettings|getSettings]]: Returns a settings object |
− | * [[ | ||
− | === | + | === Forms === |
− | * [[ | + | * [[Lua:getFormCount|getFormCount]]: Returns the total number of forms assigned to the main CE application |
− | * [[ | + | * [[Lua:getForm|getForm]]: Returns the form at the specific index |
− | * [[ | + | * [[Lua:getMemoryViewForm|getMemoryViewForm]]: Returns the first Memoryview form class object |
+ | * [[Lua:getMainForm|getMainForm]]: Returns the first Mainform class object | ||
+ | * [[Lua:getSettingsForm|getSettingsForm]]: Returns the main settings form | ||
+ | * [[Lua:getLuaEngine|getLuaEngine]]: Returns the lua engine form object (Creates it if needed) | ||
+ | * [[Lua:unhideMainCEwindow|unhideMainCEwindow]]: Shows the main Cheat Engine window | ||
+ | * [[Lua:hideAllCEWindows|hideAllCEWindows]]: Makes all normal Cheat Engine windows invisible (e.g trainer table) | ||
+ | * [[Lua:registerFormAddNotification|registerFormAddNotification]]: Registers a function to be called when a form is attached to Cheat Engine's form list | ||
+ | * [[Lua:unregisterFormAddNotification|unregisterFormAddNotification]]: unregister the FormAddNotification call back | ||
− | === | + | === Messages === |
− | * [[ | + | * [[Lua:showMessage|showMessage]]: Shows a message box with the given text |
+ | * [[Lua:messageDialog|messageDialog]]: Pops up a message box | ||
+ | * [[Lua:outputDebugString|outputDebugString]]: Outputs a message using the windows OutputDebugString message | ||
+ | * [[Lua:processMessages|processMessages]]: Lets the main eventhandler process the new messages (allows for new button clicks) | ||
− | === | + | === Input === |
− | * [[ | + | * [[Lua:inputQuery|inputQuery]]: Shows a dialog where the user can input a string. This function returns the given string, or nil on cancel (CE6.4+) |
− | |||
− | |||
− | === | + | === Shortcuts === |
− | * [[ | + | * [[Lua:shortCutToText|shortCutToText]]: Returns the textual representation of the given shortcut value (integer) (6.4+) |
− | * [[ | + | * [[Lua:textToShortCut|textToShortCut]]: Returns an shortcut integer that the given string represents. (6.4+) |
+ | * [[Lua:convertKeyComboToString|convertKeyComboToString]]: Returns a string representation of the given keys like the hot-key handler does | ||
+ | === Speed Hack === | ||
+ | * [[Lua:speedhack_setSpeed|speedhack_setSpeed]]: Enables the speed hack if it was not active yet and sets the given speed | ||
+ | * [[Lua:speedhack_getSpeed|speedhack_getSpeed]]: Returns the last set speed | ||
− | + | ||
+ | == Lua == | ||
These functions help manage Lua itself. | These functions help manage Lua itself. | ||
− | * [[resetLuaState]]: This will create a new Lua state that will be used. | + | * [[Lua:resetLuaState|resetLuaState]]: This will create a new Lua state that will be used. |
− | * [[sleep]]: Pauses for the number of specified milliseconds | + | * [[Lua:sleep|sleep]]: Pauses for the number of specified milliseconds |
+ | * [[Lua:createRef|createRef]]: Integer - Returns an integer reference that you can use with getRef | ||
+ | * [[Lua:getRef|getRef]]: Returns whatever the reference points out | ||
+ | * [[Lua:destroyRef|destroyRef]]: Removes the reference | ||
− | + | == Types == | |
These functions help structure a process's memory into datatypes. | These functions help structure a process's memory into datatypes. | ||
− | * [[onAutoGuess]]: Registers an function to be called whenever autoguess is used to predict a variable type. | + | * [[Lua:onAutoGuess|onAutoGuess]]: Registers an function to be called whenever autoguess is used to predict a variable type. |
− | * [[registerCustomTypeLua]]: Registers a [[custom type]] based on Lua functions. | + | * [[Lua:registerCustomTypeLua|registerCustomTypeLua]]: Registers a [[custom type]] based on Lua functions. |
− | * [[registerCustomTypeAutoAssembler]]: Registers a custom type based on an auto assembler script. | + | * [[Lua:registerCustomTypeAutoAssembler|registerCustomTypeAutoAssembler]]: Registers a custom type based on an auto assembler script. |
− | + | == Object-oriented == | |
These functions determine how a Lua object fits in the class hierarchy. | These functions determine how a Lua object fits in the class hierarchy. | ||
− | * [[inheritsFromObject]]: Returns true if given any class | + | * [[Lua:inheritsFromObject|inheritsFromObject]]: Returns true if given any class |
− | * [[inheritsFromComponent]]: Returns true if the given object inherits from the Component class | + | * [[Lua:inheritsFromComponent|inheritsFromComponent]]: Returns true if the given object inherits from the Component class |
− | * [[inheritsFromControl]]: Returns true if the given object inherits from the Control class | + | * [[Lua:inheritsFromControl|inheritsFromControl]]: Returns true if the given object inherits from the Control class |
− | * [[inheritsFromWinControl]]: Returns true if the given object inherits from the WinControl class | + | * [[Lua:inheritsFromWinControl|inheritsFromWinControl]]: Returns true if the given object inherits from the WinControl class |
− | + | == Assembly == | |
These functions help work with the x86 machine code as assembly. | These functions help work with the x86 machine code as assembly. | ||
− | * [[autoAssemble]]: Runs the auto assembler with the given text | + | * [[Lua:autoAssemble|autoAssemble]]: Runs the auto assembler with the given text |
− | * [[autoAssembleCheck]]: Checks the script for syntax errors. Returns true on succes, false with an error message on failure | + | * [[Lua:autoAssembleCheck|autoAssembleCheck]]: Checks the script for syntax errors. Returns true on succes, false with an error message on failure |
− | * [[disassemble]]: Disassembles the given address and returns a string in the format of "address - bytes - opcode extra" | + | * [[Lua:disassemble|disassemble]]: Disassembles the given address and returns a string in the format of "address - bytes - opcode extra" |
− | * [[splitDisassembledString]]: Returns 4 strings. The address, bytes, opcode and extra field | + | * [[Lua:splitDisassembledString|splitDisassembledString]]: Returns 4 strings. The address, bytes, opcode and extra field |
− | * [[getInstructionSize]]: Returns the size of an instruction | + | * [[Lua:getInstructionSize|getInstructionSize]]: Returns the size of an instruction |
− | * [[getPreviousOpcode]]: Returns the address of the previous opcode (guess) | + | * [[Lua:getPreviousOpcode|getPreviousOpcode]]: Returns the address of the previous opcode (guess) |
− | * [[registerAssembler]]: Registers a function to be called when the single line assembler is invoked to convert an instruction to a list of bytes | + | * [[Lua:registerAssembler|registerAssembler]]: Registers a function to be called when the single line assembler is invoked to convert an instruction to a list of bytes |
− | * [[unregisterAssembler]]: Unregisters the registered assembler | + | * [[Lua:unregisterAssembler|unregisterAssembler]]: Unregisters the registered assembler |
− | + | == Auto Assembler == | |
− | * [[registerAutoAssemblerCommand]]: Registers an auto assembler command to call the specified function | + | * [[Lua:registerAutoAssemblerCommand|registerAutoAssemblerCommand]]: Registers an auto assembler command to call the specified function |
− | * [[unregisterAutoAssemblerCommand]]: Unregisters an auto assembler command | + | * [[Lua:unregisterAutoAssemblerCommand|unregisterAutoAssemblerCommand]]: Unregisters an auto assembler command |
− | * [[registerAutoAssemblerPrologue]]: Registers a function to be called when the auto assembler is about to parse an auto assembler script | + | * [[Lua:registerAutoAssemblerPrologue|registerAutoAssemblerPrologue]]: Registers a function to be called when the auto assembler is about to parse an auto assembler script |
− | * [[unregisterAutoAssemblerPrologue]]: Unregisters an auto assembler prologue | + | * [[Lua:unregisterAutoAssemblerPrologue|unregisterAutoAssemblerPrologue]]: Unregisters an auto assembler prologue |
− | * [[ | + | * [[Lua:fullAccess|fullAccess]]: Changes the protection of a block of memory to writable and executable |
− | |||
− | |||
− | |||
− | |||
− | === Debugger | + | === Scripts === |
+ | * [[Lua:registerAutoAssemblerTemplate|registerAutoAssemblerTemplate]]: Registers a template for the auto assembler | ||
+ | * [[Lua:unregisterAutoAssemblerTemplate|unregisterAutoAssemblerTemplate]]: Unregisters a template for the auto assembler | ||
+ | * [[Lua:generateCodeInjectionScript|generateCodeInjectionScript]]: Adds a default code injection script to the given script | ||
+ | * [[Lua:generateAOBInjectionScript|generateAOBInjectionScript]]: Adds an AOB injection script to the given script | ||
+ | * [[Lua:generateFullInjectionScript|generateFullInjectionScript]]: Adds a Full Injection script to the given script | ||
+ | * [[Lua:generateAPIHookScript|generateAPIHookScript]]: Generates an auto assembler script which will hook the given address when executed | ||
+ | |||
+ | |||
+ | == Debugger == | ||
These functions manage the debugger. See ''[[Lua Debugging]]''. | These functions manage the debugger. See ''[[Lua Debugging]]''. | ||
− | * [[debugProcess]]: Debugs the currently attached process | + | * [[Lua:debug_isDebugging|debug_isDebugging]]: Returns true if the debugger has been started |
− | * [[debug_setBreakpoint]]: Sets a breakpoint of a specific size at the given address | + | * [[Lua:debug_getCurrentDebuggerInterface|debug_getCurrentDebuggerInterface]]: Returns the current debuggerinterface used (1=windows, 2=VEH 3=Kernel, nil=no debugging active) |
− | * [[debugger_onBreakpoint]]: Called by CE when a breakpoint hits (userdefined) | + | * [[Lua:debug_canBreak|debug_canBreak]]: Returns true if there is a possibility the target can stop on a breakpoint. 6.4+ |
− | * [[debug_removeBreakpoint]]: Removes a breakpoint | + | * [[Lua:debug_isBroken|debug_isBroken]]: Returns true if the debugger is currently halted on a thread |
− | * [[debug_continueFromBreakpoint]]: Continues the debugger when it's halted on a breakpoint | + | * [[Lua:debug_getBreakpointList|debug_getBreakpointList]]: Returns a lua table containing all the breakpoint addresses |
− | * [[debug_setLastBranchRecording]]: Tells the kernelmode debugger to record the last few branches before the breakpoint got hit | + | * [[Lua:debugProcess|debugProcess]]: Debugs the currently attached process |
− | * [[debug_getMaxLastBranchRecord]]: Returns the maximum number of branch records this cpu supports | + | * [[Lua:debug_setBreakpoint|debug_setBreakpoint]]: Sets a breakpoint of a specific size at the given address |
− | * [[debug_getLastBranchRecord]]: Returns the value of the Last Branch Record at the given index (when handling a breakpoint) | + | * [[Lua:debugger_onBreakpoint|debugger_onBreakpoint]]: Called by CE when a breakpoint hits (userdefined) |
− | * [[debugger_onModuleLoad]]: Called by CE when the windows debugger interface loads a module (userdefined) | + | * [[Lua:debug_removeBreakpoint|debug_removeBreakpoint]]: Removes a breakpoint |
− | * [[debug_getContext]] (since 6.5): Force-update the Lua variables representing the registers? | + | * [[Lua:debug_continueFromBreakpoint|debug_continueFromBreakpoint]]: Continues the debugger when it's halted on a breakpoint |
− | * [[debug_setContext]] (since 6.5[http://www.cheatengine.org/forum/viewtopic.php?p=5639331&sid=755d2d512f48af1f29382048087761b9#5639331]): Force-update the registers to the Lua variables which represent them? | + | * [[Lua:debug_setLastBranchRecording|debug_setLastBranchRecording]]: Tells the kernelmode debugger to record the last few branches before the breakpoint got hit |
+ | * [[Lua:debug_getMaxLastBranchRecord|debug_getMaxLastBranchRecord]]: Returns the maximum number of branch records this cpu supports | ||
+ | * [[Lua:debug_getLastBranchRecord|debug_getLastBranchRecord]]: Returns the value of the Last Branch Record at the given index (when handling a breakpoint) | ||
+ | * [[Lua:debugger_onModuleLoad|debugger_onModuleLoad]]: Called by CE when the windows debugger interface loads a module (userdefined) | ||
+ | * [[Lua:debug_getContext|debug_getContext]] (since 6.5): Force-update the Lua variables representing the registers? | ||
+ | * [[Lua:debug_setContext|debug_setContext]] (since 6.5[http://www.cheatengine.org/forum/viewtopic.php?p=5639331&sid=755d2d512f48af1f29382048087761b9#5639331]): Force-update the registers to the Lua variables which represent them? | ||
+ | * [[Lua:debug_updateGUI|debug_updateGUI]]: Will refresh the userinterface to reflect the new context if the debugger was broken | ||
+ | * [[Lua:detachIfPossible|detachIfPossible]]: Detaches the debugger from the target process (if it was attached) | ||
+ | * [[Lua:debug_addThreadToNoBreakList|debug_addThreadToNoBreakList]]: This will cause breakpoints on the provided thread to be ignored | ||
+ | * [[Lua:debug_removeThreadFromNoBreakList|debug_removeThreadFromNoBreakList]]: removed the threadid from the list | ||
+ | * [[Lua:debug_getXMMPointer|debug_getXMMPointer]]: Returns the address of the specified xmm register of the thread that is currently broken | ||
+ | * [[Lua:debugger_onModuleLoad|debugger_onModuleLoad]]: This routine is called when a module is loaded. Only works for the windows debugger | ||
− | + | == DBK == | |
− | * [[dbk_initialize]]: Loads the DBK driver into memory if possible | + | * [[Lua:dbk_initialize|dbk_initialize]]: Loads the DBK driver into memory if possible |
− | * [[dbk_useKernelmodeOpenProcess]]: Switches the internal pointer of the OpenProcess api to dbk_OpenProcess | + | * [[Lua:dbk_useKernelmodeOpenProcess|dbk_useKernelmodeOpenProcess]]: Switches the internal pointer of the OpenProcess api to dbk_OpenProcess |
− | * [[dbk_useKernelmodeProcessMemoryAccess]]: Switches the internal pointer to the ReadProcessMemory and WriteProcessMemory apis to dbk_ReadProcessMemory and dbk_WriteProcessMemory | + | * [[Lua:dbk_useKernelmodeProcessMemoryAccess|dbk_useKernelmodeProcessMemoryAccess]]: Switches the internal pointer to the ReadProcessMemory and WriteProcessMemory apis to dbk_ReadProcessMemory and dbk_WriteProcessMemory |
− | * [[dbk_useKernelmodeQueryMemoryRegions]]: Switches the internal pointer to the QueryVirtualMemory api to dbk_QueryVirtualMemory | + | * [[Lua:dbk_useKernelmodeQueryMemoryRegions|dbk_useKernelmodeQueryMemoryRegions]]: Switches the internal pointer to the QueryVirtualMemory api to dbk_QueryVirtualMemory |
− | * [[dbk_getPEProcess]]: Returns the pointer of the EProcess structure of the selected processid | + | * [[Lua:dbk_getPEProcess|dbk_getPEProcess]]: Returns the pointer of the EProcess structure of the selected processid |
− | * [[dbk_getPEThread]]: Gets the pointer to the EThread structure of a threadid | + | * [[Lua:dbk_getPEThread|dbk_getPEThread]]: Gets the pointer to the EThread structure of a threadid |
− | * [[dbk_readMSR]]: Reads the msr using the dbk driver | + | * [[Lua:dbk_readMSR|dbk_readMSR]]: Reads the msr using the dbk driver |
− | * [[dbk_writeMSR]]: Writes the msr using the dbk driver | + | * [[Lua:dbk_writeMSR|dbk_writeMSR]]: Writes the msr using the dbk driver |
− | * [[dbk_executeKernelMemory]]: Executes a routine from kernelmode (e.g a routine written there with auto assembler) | + | * [[Lua:dbk_executeKernelMemory|dbk_executeKernelMemory]]: Executes a routine from kernelmode (e.g a routine written there with auto assembler) |
− | * [[ | + | * [[Lua:dbk_getCR0|dbk_getCR0]]: Returns Control Register 0 |
− | * [[ | + | * [[Lua:dbk_getCR3|dbk_getCR3]]: Returns Control Register 3 of the currently opened process |
− | * [[ | + | * [[Lua:dbk_getCR4|dbk_getCR4]]: Returns Control Register 4 |
+ | * [[Lua:dbk_getPhysicalAddress|dbk_getPhysicalAddress]]: Returns the physical address of the given address | ||
+ | * [[Lua:dbk_writesIgnoreWriteProtection|dbk_writesIgnoreWriteProtection]]: Set to true if you do not wish to initiate copy-on-write behaviour | ||
− | == | + | == DBVM == |
− | * [[ | + | * [[Lua:dbvm_initialize|dbvm_initialize]]: Initializes the dbvm functions |
− | * [[ | + | * [[Lua:dbvm_addMemory|dbvm_addMemory]]: Adds memory to DBVM |
− | * [[ | + | * [[Lua:dbvm_readMSR|dbvm_readMSR]]: Reads the msr using dbvm (bypasses the driver) |
− | * [[ | + | * [[Lua:dbvm_writeMSR|dbvm_writeMSR]]: Writes the msr using dbvm (bypasses the driver) |
+ | * [[Lua:dbvm_getCR4|dbvm_getCR4]]: Returns the real Control Register 4 state | ||
+ | * [[Lua:dbvm_readPhysicalMemory|dbvm_readPhysicalMemory]]: Reads physical memory using DBVM | ||
+ | * [[Lua:dbvm_writePhysicalMemory|dbvm_writePhysicalMemory]]: Writes physical memory using DBVM | ||
+ | * [[Lua:dbvm_watch_writes|dbvm_watch_writes]]: Starts memory region write monitoring | ||
+ | * [[Lua:dbvm_watch_reads|dbvm_watch_reads]]: Starts memory region read monitoring | ||
+ | * [[Lua:dbvm_watch_retrievelog|dbvm_watch_retrievelog]]: Receives the result of memory region monitoring | ||
+ | * [[Lua:dbvm_watch_disable|dbvm_watch_disable]]: Disables memory region monitoring | ||
+ | * [[Lua:dbvm_cloak_activate|dbvm_cloak_activate]]: Cloak a page so changes to it will become invisible | ||
+ | * [[Lua:dbvm_cloak_deactivate|dbvm_cloak_deactivate]]: Undo the cloak. Also undoes changes | ||
+ | * [[Lua:dbvm_cloak_readOriginal|dbvm_cloak_readOriginal]]: Read the memory that gets executed in a cloaked region | ||
+ | * [[Lua:dbvm_cloak_writeOriginal|dbvm_cloak_writeOriginal]]: Writes the memory that gets executed in a cloaked region | ||
+ | * [[Lua:dbvm_changeregonbp|dbvm_changeregonbp]] : Cloaks and sets a breakpoint at the given address and change registers when executed | ||
+ | * [[Lua:dbvm_removechangeregonbp|dbvm_removechangeregonbp]]: Removes a change reg on bp breakpoint | ||
+ | * [[Lua:dbvm_log_cr3_start|dbvm_log_cr3_start]] : Start logging CR3 values | ||
+ | * [[Lua:dbvm_log_cr3_stop|dbvm_log_cr3_stop]] : Stop logging CR3 values | ||
+ | * [[Lua:dbvm_speedhack_setSpeed|dbvm_speedhack_setSpeed]] : sets the systemwide speedhack | ||
+ | * [[Lua:dbvm_setTSCAdjust|dbvm_setTSCAdjust]] : Lets you specify what happens when a program tries to detect a virtual machine by calling rdtsc | ||
+ | == Translation == | ||
+ | * [[Lua:getTranslationFolder|getTranslationFolder]]: Returns the path of the current translation files, empty if there is no translation going on | ||
+ | * [[Lua:loadPOFile|loadPOFile]]: Loads a ''".PO"'' file used for translation | ||
+ | * [[Lua:translate|translate]]: Returns a translation of the string, returns the same string if it can't be found | ||
+ | * [[Lua:translateID|translateID]]: Returns a translation of the string ID | ||
− | |||
− | |||
− | |||
+ | == Files == | ||
+ | * [[Lua:getFileVersion|getFileVersion]]: Returns the 64-bit file version, and a table that has split up the file version into major, minor, release and build | ||
+ | * [[Lua:getFileList|getFileList]]: Returns an indexed table with filenames | ||
+ | * [[Lua:getDirectoryList|getDirectoryList]]: Returns an indexed table with directory names | ||
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− | |||
− | |||
− | |||
− | |||
− | + | == Structures == | |
− | + | * [[Lua:registerStructureDissectOverride|registerStructureDissectOverride]]: same as [[Lua:onAutoGuess|onAutoGuess]], but is called by the structure dissect window when the user chooses to let cheat engine guess the structure for them | |
− | * [[ | + | * [[Lua:unregisterStructureDissectOverride|unregisterStructureDissectOverride]]: unregisters the structure dissect auto guess override |
− | + | * [[Lua:registerStructureNameLookup|registerStructureNameLookup]]: Registers a function to be called when dissect data asks the user for the name of a new structure define | |
− | + | * [[Lua:unregisterStructureNameLookup|unregisterStructureNameLookup]]: | |
− | |||
− | |||
− | |||
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− | |||
− | * [[ | ||
− | |||
− | |||
− | * [[ | ||
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− | |||
− | |||
− | |||
− | |||
− | * [[ | ||
− | |||
− | |||
+ | == Miscellaneous == | ||
+ | * [[Lua:injectDll|injectDll]]: Injects a dll | ||
+ | * [[Lua:shellExecute|shellExecute]]: Executes a given command | ||
+ | * [[Lua:executeCode|executeCode]]: Executes a stdcall function with 1 parameter at the given address in the target process and wait for it to return | ||
+ | * [[Lua:executeCodeEx|executeCodeEx]]: | ||
+ | * [[Lua:executeCodeLocal|executeCodeLocal]]: Executes a stdcall function with 1 parameter at the given address in the target process | ||
+ | * [[Lua:executeCodeLocalEx|executeCodeLocalEx]]: | ||
+ | * [[Lua:onAPIPointerChange|onAPIPointerChange]]: Registers a callback when an api pointer is changed | ||
+ | * [[Lua:setAPIPointer|setAPIPointer]]: Sets the pointer of the given api to the given address | ||
+ | * [[Lua:md5memory|md5memory]]: Returns a md5 sum calculated from the provided memory | ||
+ | * [[Lua:md5file|md5file]]: Returns a md5 sum calculated from the file | ||
+ | * [[Lua:getSystemMetrics|getSystemMetrics]]: Retrieves the specified system metric or system configuration setting [https://msdn.microsoft.com/en-us/library/windows/desktop/ms724385.aspx msdn.microsoft.com/en-us/library/windows/desktop/ms724385.aspx] | ||
+ | * [[Lua:getTickCount|getTickCount]]: Returns the current tickcount since windows was started. Each tick is one millisecond | ||
+ | * [[Lua:getUserRegistryEnvironmentVariable|getUserRegistryEnvironmentVariable]]: Returns the environment variable stored in the user registry environment | ||
+ | * [[Lua:setUserRegistryEnvironmentVariable|setUserRegistryEnvironmentVariable]]: Sets the environment variable stored in the user registry environment | ||
+ | * [[Lua:broadcastEnvironmentUpdate|broadcastEnvironmentUpdate]]: Call this when you've changed the environment variables in the registry | ||
+ | * [[Lua:getApplication|getApplication]]: Returns the application object (the titlebar) | ||
+ | * [[Lua:getInternet|getInternet]]: Returns an internet class object. The string provided will be the name of the client provided | ||
= Classes = | = Classes = | ||
Besides the above functions, Cheat Engine also implements some classes. | Besides the above functions, Cheat Engine also implements some classes. | ||
− | * [[Addresslist]]: The addresslist class is a container for memory records | + | * [[Lua:Class:Addresslist|Addresslist]]: The addresslist class is a container for memory records |
− | * [[Brush]]: The brush class is part of the Canvas object. It's used to fill surfaces | + | * [[Lua:Class:Bitmap|Bitmap]]: Bitmap based Graphic object |
− | * [[Button]]: The button class is a visual component in the shape of a button. | + | * [[Lua:Class:Brush|Brush]]: The brush class is part of the Canvas object. It's used to fill surfaces |
− | * [[ButtonControl]]: Common ancestor of several button like objects. | + | * [[Lua:Class:Button|Button]]: The button class is a visual component in the shape of a button. |
− | * [[Canvas]]: The canvas class is a graphical class. It allows you do draw lines, pictures, and text on top of other object. Usually used in onPaint events and other graphical events | + | * [[Lua:Class:ButtonControl|ButtonControl]]: Common ancestor of several button like objects. |
− | * [[CheatComponent]]: The cheatcomponent class is the component used in Cheat Engine 5.x trainers | + | * [[Lua:Class:Canvas|Canvas]]: The canvas class is a graphical class. It allows you do draw lines, pictures, and text on top of other object. Usually used in onPaint events and other graphical events |
− | * [[CheckBox]]: The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed | + | * [[Lua:Class:Calendar|Calendar]]: |
− | * [[Component]] : Base class for all components that need owner-owned functionality. | + | * [[Lua:Class:CEForm|CEForm]]: |
− | * [[Control]] : Base class for visible controls. | + | * [[Lua:Class:CheatComponent|CheatComponent]]: The cheatcomponent class is the component used in Cheat Engine 5.x trainers |
− | * [[Collection]]: The Collection class is an abstract class that the ListColumns class implements (And perhaps other classes as well) | + | * [[Lua:Class:CheckBox|CheckBox]]: The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed |
− | * [[CollectionItem]]: Basic object that is managed by a Collection class | + | * [[Lua:Class:Component|Component]] : Base class for all components that need owner-owned functionality. |
− | * [[ComboBox]]: The Combobox is like an edit field with a ListBox attached to it | + | * [[Lua:Class:Control|Control]] : Base class for visible controls. |
− | * [[ | + | * [[Lua:Class:Collection|Collection]]: The Collection class is an abstract class that the ListColumns class implements (And perhaps other classes as well) |
− | * [[ | + | * [[Lua:Class:CollectionItem|CollectionItem]]: Basic object that is managed by a Collection class |
− | * [[ | + | * [[Lua:Class:ComboBox|ComboBox]]: The Combobox is like an edit field with a ListBox attached to it |
− | * [[ | + | * [[Lua:Class:CriticalSection|CriticalSection]]: |
− | + | * [[Lua:Class:CustomControl|CustomControl]]: Base class for windowed controls which paint themselves | |
− | * [[ | + | * [[Lua:Class:CustomType|CustomType]]: The custom type is an convertor of raw data, to a human readable interpretation. |
− | * [[ | + | * [[Lua:Class:D3DHOOK|D3DHOOK]]: The d3dhook functions provide a method to render graphics and text inside the game, as long as it is running in directx9, 10 or 11 |
− | * [[ | + | * [[Lua:Class:D3DHook_FontMap|D3DHook_FontMap]]: A fontmap is a texture that contains extra data regarding the characters |
− | * [[ | + | * [[Lua:Class:D3DHook_Texture|D3DHook_Texture]]: This class controls the texture in memory. Without a sprite to use it, it won't show |
− | * [[ | + | * [[Lua:Class:D3Dhook_TextContainer|D3Dhook_TextContainer]]: A d3dhook_sprite class draws a piece of text on the screen based on the used fontmap |
− | + | * [[Lua:Class:D3DHook_RenderObject|D3DHook_RenderObject]]: The renderobject is the abstract class used to control in what manner objects are rendered. | |
− | + | * [[Lua:Class:D3DHook_Sprite|D3DHook_Sprite]]: A d3dhook_sprite class is a visible texture on the screen | |
− | * [[ | + | * [[Lua:Class:Disassembler|Disassembler]]: |
− | * [[ | + | * [[Lua:Class:Disassemblerview|Disassemblerview]]: The visual disassembler used in the memory view window |
− | + | * [[Lua:Class:DisassemblerviewLine|DisassemblerviewLine]]: | |
− | * [[ | + | * [[Lua:Class:DissectCode|DissectCode]]: |
− | * [[ | + | * [[Lua:Class:Edit|Edit]]: The Edit class is a visual component that lets the user type in data (Use control_getCaption to get the user input) |
− | * [[ | + | * [[Lua:Class:Event|Event]]: |
− | * [[ | + | * [[Lua:Class:FileStream|FileStream]]: The FileStream class is a Stream class that is linked to an open file on disk |
− | + | * [[Lua:Class:FileDialog|FileDialog]]: | |
− | * [[ | + | * [[Lua:Class:FindDialog|FindDialog]]: |
− | * [[ | + | * [[Lua:Class:Font|Font]]: Class that defines a font |
− | + | * [[Lua:Class:Form|Form]]: Class that defines a window | |
− | * [[ | + | * [[Lua:Class:FoundList|FoundList]]: The foundlist is an companion class to MemScan. It opens the current memscan's result file and provides an interface for reading out the addresses |
− | + | * [[Lua:Class:GenericHotkey|GenericHotkey]]: Lets you register hotkeys to Cheat Engine's internal hotkey handler | |
− | * [[ | + | * [[Lua:Class:Graphic|Graphic]]: Base class for dealing with Graphic images (Abstract) |
− | * [[ | + | * [[Lua:Class:GraphicControl|GraphicControl]]: Class that supports simple lightweight controls that do not need the ability to accept keyboard input or contain other controls. |
− | * [[ | + | * [[Lua:Class:GroupBox|GroupBox]]: The groupbox class is like a Panel, but then has a header on top |
− | * [[ | + | * [[Lua:Class:Hexadecimal|Hexadecimal]]: The visual hexadecimal object used on the memory view window |
− | * [[ | + | * [[Lua:Class:Hexadecimalview|Hexadecimalview]]: The visual hexadecimal object used on the memory view window |
− | * [[ | + | * [[Lua:Class:Icon|Icon]]: |
− | * [[ | + | * [[Lua:Class:Image|Image]]: The Image class is a visual component that lets you show an image |
− | * [[ | + | * [[Lua:Class:Internet|Internet]]: |
− | * [[ | + | * [[Lua:Class:JpegImage|JpegImage]]: |
− | + | * [[Lua:Class:Label|Label]]: The Label class is a visual component that lets you display text | |
− | * [[ | + | * [[Lua:Class:LuaPipe|LuaPipe]]: Abstract class that [[Lua:Class:LuaPipeServer|LuaPipeServer]] and [[Lua:Class:LuaPipeclient|LuaPipeclient]] inherit from |
− | * [[ | + | * [[Lua:Class:LuaPipeClient|LuaPipeClient]]: Class implementing a client that connects to a pipe |
− | * [[ | + | * [[Lua:Class:LuaPipeServer|LuaPipeServer]]: Class launching the server side of a pipe |
− | * [[ | + | * [[Lua:Class:ListBox|ListBox]]: The listbox class is a visual component with a list of selectable strings |
− | * [[ | + | * [[Lua:Class:ListColumn|ListColumn]]: The listcolumn class is an implemented CollectionItem class which is used by the ListColumns class of the listview class |
− | + | * [[Lua:Class:ListColumns|ListColumns]]: The ListColumns class contains the Column class objects of a ListView object | |
− | * [[ | + | * [[Lua:Class:ListItem|ListItem]]: The ListItem class object is an entry in a ListView |
− | * [[ | + | * [[Lua:Class:ListItems|ListItems]]: The listItems class is a container for the ListItem class objects of a Listview |
− | * [[ | + | * [[Lua:Class:Listview|Listview]]: The listview class lets you have a listbox like component with resizable columns |
− | * [[ | + | * [[Lua:Class:MainMenu|MainMenu]]: The menu at the top of a form |
− | * [[ | + | * [[Lua:Class:Memo|Memo]]: The Memo class is a multiline edit field |
+ | * [[Lua:Class:MemScan|MemScan]]: The memscan class is the memory scanner of Cheat engine | ||
+ | * [[Lua:Class:Menu|Menu]]: Common Class ancestor for the MainMenu and PopupMenu classes | ||
+ | * [[Lua:Class:MenuItem|MenuItem]]: Holds the menuitems of a Menu, PopupMenu or even another MenuItem | ||
+ | * [[Lua:Class:MemoryRecord|MemoryRecord]]: The Memoryrecord class object describes a Cheat Table's Cheat Entry. | ||
+ | * [[Lua:Class:MemoryRecordHotkey|MemoryRecordHotkey]]: The memoryRecordHotkey class object is part of a MemoryRecord class. It's used as an interface to each individual hotkey inside a Cheat Table | ||
+ | * [[Lua:Class:MemoryStream|MemoryStream]]: The memorystream class is a Stream class that is stored completely in memory. Because it's a stream there are multiple functions that can work with it | ||
+ | * [[Lua:Class:Memoryview|Memoryview]]: The memoryview class is the Memory view window of Cheat Engine. Use this as a basis to access the objects inside this window | ||
+ | * [[Lua:Class:MultiReadExclusiveWriteSynchronizer|MultiReadExclusiveWriteSynchronizer]]: | ||
+ | * [[Lua:Class:Object|Object]]: Most basic class. All classes inherit from this class | ||
+ | * [[Lua:Class:PaintBox|PaintBox]]: | ||
+ | * [[Lua:Class:PageControl|PageControl]]: This is an object that can hold multiple pages | ||
+ | * [[Lua:Class:Panel|Panel]]: The Panel class is like a form which can contain visual components. | ||
+ | * [[Lua:Class:Pen|Pen]]: The Pen class is part of the Canvas object. It's used to draw lines | ||
+ | * [[Lua:Class:Picture|Picture]]: Container for the Graphic class | ||
+ | * [[Lua:Class:PopupMenu|PopupMenu]]: The menu that shows when rightclicking on an object | ||
+ | * [[Lua:Class:PortableNetworkGraphic|PortableNetworkGraphic]]: | ||
+ | * [[Lua:Class:ProgressBar|ProgressBar]]: The progressbar class is a visual representation for a bar that can show the current progress on something | ||
+ | * [[Lua:Class:RadioGroup|RadioGroup]]: The radiogroup is like a GroupBox but autopopulated using the Items(Strings object) | ||
+ | * [[Lua:Class:RasterImage|RasterImage]]: Base class for some graphical controls | ||
+ | * [[Lua:Class:RIPRelativeScanner|RIPRelativeScanner]]: | ||
+ | * [[Lua:Class:OpenDialog|OpenDialog]]: The OpenDialog class is used for selecting files to open. | ||
+ | * [[Lua:Class:SaveDialog|SaveDialog]]: The SaveDialog class is based on the OpenDialog class but is used to select a file for saving | ||
+ | * [[Lua:Class:SelectDirectoryDialog|SelectDirectoryDialog]]: | ||
+ | * [[Lua:Class:Semaphore|Semaphore]]: | ||
+ | * [[Lua:Class:Settings|Settings]]: This class can be used to read out and set settings of cheat engine and of plugins, and store your own data | ||
+ | * [[Lua:Class:Splitter|Splitter]]: The Splitter class is a visual component that lets the user re-size neighboring components) | ||
+ | * [[Lua:Class:Stringlist|Stringlist]]: Class that holds a list of strings | ||
+ | * [[Lua:Class:Strings|Strings]]: Abstract class that some text based classes make use of | ||
+ | * [[Lua:Class:StringStream|StringStream]]: | ||
+ | * [[Lua:Class:Structure|Structure]]: | ||
+ | * [[Lua:Class:StructureElement|StructureElement]]: | ||
+ | * [[Lua:Class:StructureFrm|StructureFrm]]: | ||
+ | * [[Lua:Class:structGroup|structGroup]]: | ||
+ | * [[Lua:Class:SymbolList|SymbolList]]: This class can be used to look up an address to a symbolname, and a symbolname to an address | ||
+ | * [[Lua:Class:TabSheet|TabSheet]]: Part of a page control | ||
+ | * [[Lua:Class:TableFile|TableFile]]: Tablefiles are files stored into a Cheat Table. You can access the data of such a file using this class | ||
+ | * [[Lua:Class:Thread|Thread]]: | ||
+ | * [[Lua:Class:Timer|Timer]]: The timer class is an non visual component that when active triggers an onTimer event every few milliseconds, based on the given interval | ||
+ | * [[Lua:Class:ToggleBox|ToggleBox]]: The togglebox is like a button, but can stay down. Use with the checkbox methods | ||
+ | * [[Lua:Class:TrackBar|TrackBar]]: The trackbar class is a slider you can drag arround and read/set the state | ||
+ | * [[Lua:Class:TreeNode|TreeNode]]: | ||
+ | * [[Lua:Class:TreeNodes|TreeNodes]]: | ||
+ | * [[Lua:Class:Treeview|Treeview]]: | ||
+ | * [[Lua:Class:WinControl|WinControl]]: Base class for controls which can contain other controls. | ||
+ | * [[Lua:Class:xmplayer|xmplayer]]: | ||
+ | |||
+ | |||
+ | == SQL Classes == | ||
+ | * [[Lua:SQL:CustomConnection|CustomConnection]]: | ||
+ | * [[Lua:SQL:Database|Database]]: | ||
+ | * [[Lua:SQL:SQLConnection|SQLConnection]]: | ||
+ | * [[Lua:SQL:SQLite3Connection|SQLite3Connection]]: | ||
+ | * [[Lua:SQL:ODBCConnection|ODBCConnection]]: | ||
+ | * [[Lua:SQL:DBTransaction|DBTransaction]]: | ||
+ | * [[Lua:SQL:SQLTransaction|SQLTransaction]]: | ||
+ | * [[Lua:SQL:Param|Param]]: | ||
+ | * [[Lua:SQL:Params|Params]]: | ||
+ | * [[Lua:SQL:Fields|Fields]]: | ||
+ | * [[Lua:SQL:Dataset|Dataset]]: | ||
+ | * [[Lua:SQL:DBDataset|DBDataset]]: | ||
+ | * [[Lua:SQL:CustomBufDataset|CustomBufDataset]]: | ||
+ | * [[Lua:SQL:CustomSQLQuery|CustomSQLQuery]]: | ||
+ | * [[Lua:SQL:SQLQuery|SQLQuery]]: | ||
+ | |||
+ | |||
+ | == Class Helper Functions == | ||
+ | * [[Lua:inheritsFromObject|inheritsFromObject]]: Returns true if given any class | ||
+ | * [[Lua:inheritsFromComponent|inheritsFromComponent]]: Returns true if the given object inherits from the Component class | ||
+ | * [[Lua:inheritsFromControl|inheritsFromControl]]: Returns true if the given object inherits from the Control class | ||
+ | * [[Lua:inheritsFromWinControl|inheritsFromWinControl]]: Returns true if the given object inherits from the WinControl class | ||
+ | * [[Lua:createClass|createClass]]: Creates an object of the specified class (Assuming it's a registered class and has a default constructor) | ||
+ | * [[Lua:createComponentClass|createComponentClass]]: Creates an object of the specified component inherited class | ||
== Undefined Class Property Functions == | == Undefined Class Property Functions == | ||
− | |||
Not all properties of all classes have been explicitly exposed to lua, but if you know the name of a property of a specific class you can still access them (assuming they are declared as published in the pascal class declaration) | Not all properties of all classes have been explicitly exposed to lua, but if you know the name of a property of a specific class you can still access them (assuming they are declared as published in the pascal class declaration) | ||
− | + | * [[Lua:getPropertyList|getPropertyList]]: Returns a [[Lua:Class:StringList|StringList]] object containing all the published properties of the specified class | |
− | * [[getPropertyList]] : Returns a [[StringList]] object containing all the published properties of the specified class | + | * [[Lua:setProperty|setProperty]]: Sets the value of a published property of a class (Won't work for method properties) |
− | * [[setProperty]] : Sets the value of a published property of a class (Won't work for method properties) | + | * [[Lua:getProperty|getProperty]]: Gets the value of a published property of a class (Won't work for method properties) |
− | * [[getProperty]] : Gets the value of a published property of a class (Won't work for method properties) | + | * [[Lua:setMethodProperty|setMethodProperty]]: Sets the method property to the specific function |
+ | * [[Lua:getMethodProperty|getMethodProperty]]: Returns a function you can use to call the original function |
Latest revision as of 13:51, 30 September 2023
Cheat Engine comes with an extensive set of Lua functions you can use inside cheat tables, trainers and standalone scripts.
Contents
- 1 Variables
- 2 Functions
- 2.1 Cheat table
- 2.2 Trainers
- 2.3 Protection
- 2.4 Scanning
- 2.5 Process
- 2.6 Threads
- 2.7 Handles
- 2.8 Addresses
- 2.9 Memory
- 2.10 Conversions
- 2.11 Input devices
- 2.12 Screen
- 2.13 Sounds
- 2.14 Text to Speech
- 2.15 Fonts
- 2.16 Forms and Windows
- 2.17 Cheat Engine
- 2.18 Lua
- 2.19 Types
- 2.20 Object-oriented
- 2.21 Assembly
- 2.22 Auto Assembler
- 2.23 Debugger
- 2.24 DBK
- 2.25 DBVM
- 2.26 Translation
- 2.27 Files
- 2.28 Structures
- 2.29 Miscellaneous
- 3 Classes
Variables[edit]
Globals[edit]
- TrainerOrigin: A variable that contains the path of the trainer that launched cheat engine (Only set when launched as a trainer)
- process: A variable that contains the main modulename of the currently opened process
- MainForm: The main Cheat Engine gui
- AddressList: The address list of the main Cheat Engine gui
Variables[edit]
- Debug Variables
- EFLAGS
- 32/64-bit: EAX, EBX, ECX, EDX, EDI, ESI, EBP, ESP, EIP
- 64-bit only: RAX, RBX, RCX, RDX, RDI, RSI, RBP, RSP, RIP, R8, R9, R10, R11, R12, R13, R14, R15 : The value of the register
Functions[edit]
Cheat table[edit]
These functions help manage the cheat table.
- getAddressList: Returns the cheat table Addresslist object
- findTableFile: Returns a TableFile stored in the cheat table
- createTableFile: Add a new file to a cheat table
- loadTable: Loads a ".ct" or ".cetrainer" file or stream
- saveTable: Saves the current table
Trainers[edit]
- registerEXETrainerFeature: Adds a new feature to the exe trainer generator window, and calls your function when the user builds an .exe trainer
- unregisterEXETrainerFeature: Unregisters the trainer feature
Protection[edit]
- activateProtection: Prevents basic memory scanners from opening the cheat engine process
- enableDRM: Prevents normal memory scanners from reading the Cheat Engine process (kernelmode)
- encodeFunction: Converts a given function into an encoded string that you can pass on to decodeFunction
- decodeFunction: Converts an encoded string back into a function
Scanning[edit]
These functions control Cheat Engine's scanning.
- AOBScan: Scans the currently opened process and returns a StringList object containing all the results
- getCurrentMemscan: Returns the currently active scan session as a MemScan object
Process[edit]
- createProcess: Creates a process with or without debugging
- openProcess: Causes cheat engine to open the given processname or id
- onOpenProcess: Called by CE when it opens a process (userdefined)
- getForegroundProcess: Returns the process ID of the process that is currently on top
- getOpenedProcessID: Returns the currently opened process
- getProcessIDFromProcessName: Returns a processid
- openFileAsProcess: Causes cheat engine to open the file with memory access as if it's a process
- saveOpenedFile: Saves the changes of the opened file
- setPointerSize: Sets the size cheat engine will deal with pointers in bytes. (Some 64-bit processes can only use 32-bit addresses)
- setAssemblerMode: Sets the assembler's bit size mode (0=32-bit, 1=64-bit)
- getProcesslist: Returns a processlist of the system
- getWindowlist: Returns the top-window list of the system
- pause: Pauses the current opened process
- unpause: Resumes the current opened process
- targetIs64Bit: Returns true if the target process is 64-bit, false if 32-bit
- enumModules: Returns a table containing information about each module in the current process, or the specified process ID
- closeRemoteHandle: Closes the handle of a process
Threads[edit]
- getCPUCount: Returns the number of CPU's
- getThreadlist: Fills a List object with the threadlist of the currently opened process
- inMainThread: Returns true if the current code is running inside the main thread (6.4+)
- synchronize: Calls the given function from the main thread. Returns the return value of the given function
- queue: Calls the given function from the main thread. Does not wait for the result
- checkSynchronize: Call this from an infinite loop in the main thread when using threading and synchronize calls
Handles[edit]
- getHandleList: Returns a table with all the handles in the system
Addresses[edit]
These functions help convert between memory addresses and symbols/CEAddressStrings.
- getAddress: Returns the address of a symbol. Can be a modulename or an export
- getAddressSafe: Returns the address of a symbol, or nil if not found. Similar to getAddress when errorOnLookup is false, but returns nil instead
- getNameFromAddress: Returns the given address in string form, returning the symbol representation if possible
- registerSymbol: Assign the specified symbolname to an address
- unregisterSymbol: Remove the name from the address
- getSymbolInfo: Returns a table as defined by the SymbolList class object (module name, search key, address, size)
- reinitializeSymbolhandler: Reinitializes the symbolhandler. E.g when new modules have been loaded
- inModule: Returns true if the given address is inside a module
- inSystemModule: Returns true if the given address is inside a system module
- getModuleSize: Returns the size of a given module (Use getAddress to get the base address)
- errorOnLookupFailure: Set whether address lookups will throw errors, or just return 0.
- registerSymbolLookupCallback: Registers a function to be called when a a symbol is parsed
- unregisterSymbolLookupCallback: Removes the callback
- registerAddressLookupCallback: Registers a function to be called when the name of an address is requested
- unregisterAddressLookupCallback: Removes the callback
- reinitializeDotNetSymbolhandler: Reinitializes only the DotNet part of the symbol list
Memory[edit]
- allocateMemory: Allocates some memory into the target process
- deAlloc: Frees allocated memory
- allocateSharedMemory: Creates a shared memory object of the given size if it doesn't exist yet
- createSection: Creates a 'section' in memory
- mapViewOfSection: Maps the section to memory
- unMapViewOfSection: Unmaps a section from memory
- copyMemory: Copies memory from the given address to the destination address
- allocateKernelMemory: Allocates a block of nonpaged memory and returns the address
- freeKernelMemory: Frees the given memory region
- mapMemory: Maps a specific address to the usermode context from the given PID to the given PID
- unmapMemory:
- createMemoryStream:
These functions read/write memory from the opened process.
Reading[edit]
- readBytes: Returns the bytes at the given address. If ReturnAsTable is true it will return a table instead of multiple bytes
- readSmallInteger: Reads a 16-bit integer from the specified address.
- readInteger: Reads a 32-bit integer from the specified address.
- readQword: Reads a 64-bit integer from the specified address.
- readPointer: In a 64-bit target this equals readQword, in a 32-bit target readInteger().
- readFloat: Reads a single precision floating point value from the specified address
- readDouble: Reads a double precision floating point value from the specified address
- readString: Reads a string from memory until it hits a 0-terminator. maxlength is just so you won't freeze for too long
- readRegionFromFile: Writes the given file to a specific address
- readBytesLocal: See readBytes but then it's for Cheat engine's memory
- readSmallIntegerLocal: Reads a 16-bit integer from the specified address in CE's memory
- readIntegerLocal: Reads a 32-bit integer from the specified address in CE's memory
- readQwordLocal: Reads a 64-bit integer from the specified address in CE's memory
- readPointerLocal: ReadQwordLocal/ReadIntegerLocal depending on the cheat engine build
- readFloatLocal: Reads a single precision floating point value from the specified address in CE's memory
- readDoubleLocal: Reads a double precision floating point value from the specified address in CE's memory
- readStringLocal: Reads a string from CE's memory until it hits a 0-terminator
Writing[edit]
- writeBytes: Write the given bytes to the given address from a table
- writeSmallInteger: Writes a 16-bit integer to the specified address. Returns true on success.
- writeInteger: Writes a 32-bit integer to the specified address. Returns true on success.
- writeQword: Write a 64-bit integer to the specified address. Returns true on success.
- writeFloat: Writes a single precision floating point to the specified address. Returns true on success.
- writeDouble: Writes a double precision floating point to the specified address. Returns true on success.
- writeString: Write a string to the specified address. Returns true on success.
- writeRegionToFile: Writes the given region to a file. Returns the number of bytes written.
- writeSmallIntegerLocal: Writes a 16-bit integer to the specified address in CE's memory. Returns true on success
- writeIntegerLocal: Writes a 32-bit integer to the specified address in CE's memory. Returns true on success
- writeQwordLocal: Writes a 64-bit integer to the specified address in CE's memory. Returns true on success
- writeFloatLocal: Writes a single precision floating point to the specified address in CE's memory. Returns true on success
- writeDoubleLocal: Writes a double precision floating point to the specified address in CE's memory. Returns true on success
- writeStringLocal: Write a string to the specified address. Returns true on success.
- writeBytesLocal: See writeBytes but then it's for Cheat Engine's memory
- readSmallInteger, readInteger, readSmallIntegerLocal, readIntegerLocal can also have second boolean parameter. If true, value will be signed.
Conversions[edit]
- ansiToUtf8: Converts a string in ANSI encoding to UTF8
- utf8ToAnsi: Converts a string in UTF8 encoding to ANSI
- stringToMD5String: Returns an MD5 hash string from the provided string
- integerToUserData: Converts a given integer to a userdata variable
- userDataToInteger: Converts a given userdata variable to an integer
To Byte Table[edit]
- wordToByteTable: Converts a word to a bytetable
- dwordToByteTable: Converts a dword to a bytetable
- qwordToByteTable: Converts a qword to a bytetable
- floatToByteTable: Converts a float to a bytetable
- doubleToByteTable: Converts a double to a bytetable
- stringToByteTable: Converts a string to a bytetable
- wideStringToByteTable: Converts a string to a widestring and converts that to a bytetable
From Byte Table[edit]
- byteTableToWord: Converts a bytetable to a word
- byteTableToDword: Converts a bytetable to a dword
- byteTableToQword: Converts a bytetable to a qword
- byteTableToFloat: Converts a bytetable to a float
- byteTableToDouble: Converts a bytetable to a double
- byteTableToString: Converts a bytetable to a string
- byteTableToWideString: Converts a bytetable to a widestring and converts that to a string
Binary[edit]
- bOr: Binary Or
- bXor: Binary Xor
- bAnd: Binary And
- bShl: Binary shift left
- bShr: Binary shift right
- bNot: Binary not
Input devices[edit]
These functions get/set keyboard/mouse input.
- getMousePos: Returns the X and Y coordinates of the mouse
- setMousePos: Sets the mouse position
- isKeyPressed: Returns true if the specified key is currently pressed
- keyDown: Causes the key to go into down state
- keyUp: Causes the key to go up
- doKeyPress: Simulates a key press
- mouse_event: The Windows' API "mouse_event". msdn.microsoft.com/en-us/library/windows/desktop/ms646260(v=vs.85).aspx
- setGlobalKeyPollInterval: Sets the global keypoll interval
- setGlobalDelayBetweenHotkeyActivation: Sets the minimum delay between the activation of the same hotey in milliseconds
Game Controller[edit]
- getXBox360ControllerState: Fetches the state of the connected XBox controller
- setXBox360ControllerVibration: Sets the speed of the left and right vibrating motor inside the controller
Clipboard[edit]
- writeToClipboard: Writes the given text to the clipboard
- readFromClipboard: Reads the text from the clipboard
Screen[edit]
- getScreenHeight: Returns the screen height
- getScreenWidth: Returns the screen width
- getScreenDPI: Returns the screen DPI
- getWorkAreaHeight: Returns the work area height
- getWorkAreaWidth: Returns the work area width
- getScreenCanvas: Returns a Canvas object you can use to write to the screen (Note: Not as useful as you may think)
- getPixel: Returns the RGB value of the pixel at the specific screen coordinate
Sounds[edit]
- playSound: Plays a sound file
- beep: Plays the fabulous beep/ping sound!
- speak: Speaks a given text using the given flags msdn.microsoft.com/en-us/library/speechplatform_speakflags.aspx
- speakEnglish: Will try the English voice by wrapping the given text into an XML statement specifying the English voice
xmplayer[edit]
- xmplayer_playXM: Plays the given filename using the xmplayer
- xmplayer_pause: Pauses the current xm audio file
- xmplayer_resume: Resumes the current xm audio file
- xmplayer_stop: Stops the current xm audio file
- xmplayer_isPlaying: Returns true if there is currently an xm audio file being played
Text to Speech[edit]
- speak: Speaks a given text.
- speakEnglish: Speaks a given text with English voice.
Fonts[edit]
- loadFontFromStream: Loads a font from a memory stream and returns an id (handle) to the font for use with unloadLoadedFont
- unloadLoadedFont: Unloads a font from a memory stream
Forms and Windows[edit]
- findWindow: Finds a window with the given classname and/or windowname
- getWindow: Gets a specific window based on the given window (Check MSDN getWindow for the command description)
- getWindowCaption: Returns the caption of the window
- getWindowClassName: Returns the classname of the window
- getWindowProcessID: Returns the processid of the process this window belongs to
- getForegroundWindow: Returns the windowhandle of the topmost window
- sendMessage: Sends a message to a window
- hookWndProc: Hooks a window's wndproc procedure
- unhookWndProc: Called when done with the hook from hookWndProc
Cheat Engine[edit]
These functions help manage Cheat Engine itself.
- getCEVersion: Returns a floating point value specifying the version of cheat engine
- getCheatEngineFileVersion: Returns the full version data of the cheat engine version. A raw integer, and a table containing major, minor, release and build
- getFreezeTimer: Returns the Timer object responsible for freezing values
- getUpdateTimer: Returns the Timer object responsible for updating the value list
- getCommonModuleList: Returns the commonModuleList StringList object
- getCheatEngineProcessID: Returns the processid of cheat engine
- cheatEngineIs64Bit: Returns true if Cheat Engine is 64-bit, false if 32-bit
- closeCE: Closes Cheat Engine
- getAutoAttachList: Returns the AutoAttach StringList object
- connectToCEServer: Connects to the given host and port. On success, most commands subsequent will be handled by the server
- supportCheatEngine: Will show an advertising window which will help keep the development of Cheat Engine going.
- fuckCheatEngine: Removes the ad window if it was showing
- getCheatEngineDir: Returns the folder Cheat Engine (or the trainer) is located at.
- getComment: Gets the userdefined comment at the specified address
- setComment: Sets a userdefined comment at the specifried address
- getHeader: Gets the userdefined header at the specified address
- setHeader: Sets the userdefined header at the specified address
- registerBinUtil: Registers a binutils toolset with Cheat Engine
- reloadSettingsFromRegistry: This will cause cheat engine to reload the settings from the registry and apply them
- loadPlugin: Loads the given plugin
- getSettings: Returns a settings object
Forms[edit]
- getFormCount: Returns the total number of forms assigned to the main CE application
- getForm: Returns the form at the specific index
- getMemoryViewForm: Returns the first Memoryview form class object
- getMainForm: Returns the first Mainform class object
- getSettingsForm: Returns the main settings form
- getLuaEngine: Returns the lua engine form object (Creates it if needed)
- unhideMainCEwindow: Shows the main Cheat Engine window
- hideAllCEWindows: Makes all normal Cheat Engine windows invisible (e.g trainer table)
- registerFormAddNotification: Registers a function to be called when a form is attached to Cheat Engine's form list
- unregisterFormAddNotification: unregister the FormAddNotification call back
Messages[edit]
- showMessage: Shows a message box with the given text
- messageDialog: Pops up a message box
- outputDebugString: Outputs a message using the windows OutputDebugString message
- processMessages: Lets the main eventhandler process the new messages (allows for new button clicks)
Input[edit]
- inputQuery: Shows a dialog where the user can input a string. This function returns the given string, or nil on cancel (CE6.4+)
Shortcuts[edit]
- shortCutToText: Returns the textual representation of the given shortcut value (integer) (6.4+)
- textToShortCut: Returns an shortcut integer that the given string represents. (6.4+)
- convertKeyComboToString: Returns a string representation of the given keys like the hot-key handler does
Speed Hack[edit]
- speedhack_setSpeed: Enables the speed hack if it was not active yet and sets the given speed
- speedhack_getSpeed: Returns the last set speed
Lua[edit]
These functions help manage Lua itself.
- resetLuaState: This will create a new Lua state that will be used.
- sleep: Pauses for the number of specified milliseconds
- createRef: Integer - Returns an integer reference that you can use with getRef
- getRef: Returns whatever the reference points out
- destroyRef: Removes the reference
Types[edit]
These functions help structure a process's memory into datatypes.
- onAutoGuess: Registers an function to be called whenever autoguess is used to predict a variable type.
- registerCustomTypeLua: Registers a custom type based on Lua functions.
- registerCustomTypeAutoAssembler: Registers a custom type based on an auto assembler script.
Object-oriented[edit]
These functions determine how a Lua object fits in the class hierarchy.
- inheritsFromObject: Returns true if given any class
- inheritsFromComponent: Returns true if the given object inherits from the Component class
- inheritsFromControl: Returns true if the given object inherits from the Control class
- inheritsFromWinControl: Returns true if the given object inherits from the WinControl class
Assembly[edit]
These functions help work with the x86 machine code as assembly.
- autoAssemble: Runs the auto assembler with the given text
- autoAssembleCheck: Checks the script for syntax errors. Returns true on succes, false with an error message on failure
- disassemble: Disassembles the given address and returns a string in the format of "address - bytes - opcode extra"
- splitDisassembledString: Returns 4 strings. The address, bytes, opcode and extra field
- getInstructionSize: Returns the size of an instruction
- getPreviousOpcode: Returns the address of the previous opcode (guess)
- registerAssembler: Registers a function to be called when the single line assembler is invoked to convert an instruction to a list of bytes
- unregisterAssembler: Unregisters the registered assembler
Auto Assembler[edit]
- registerAutoAssemblerCommand: Registers an auto assembler command to call the specified function
- unregisterAutoAssemblerCommand: Unregisters an auto assembler command
- registerAutoAssemblerPrologue: Registers a function to be called when the auto assembler is about to parse an auto assembler script
- unregisterAutoAssemblerPrologue: Unregisters an auto assembler prologue
- fullAccess: Changes the protection of a block of memory to writable and executable
Scripts[edit]
- registerAutoAssemblerTemplate: Registers a template for the auto assembler
- unregisterAutoAssemblerTemplate: Unregisters a template for the auto assembler
- generateCodeInjectionScript: Adds a default code injection script to the given script
- generateAOBInjectionScript: Adds an AOB injection script to the given script
- generateFullInjectionScript: Adds a Full Injection script to the given script
- generateAPIHookScript: Generates an auto assembler script which will hook the given address when executed
Debugger[edit]
These functions manage the debugger. See Lua Debugging.
- debug_isDebugging: Returns true if the debugger has been started
- debug_getCurrentDebuggerInterface: Returns the current debuggerinterface used (1=windows, 2=VEH 3=Kernel, nil=no debugging active)
- debug_canBreak: Returns true if there is a possibility the target can stop on a breakpoint. 6.4+
- debug_isBroken: Returns true if the debugger is currently halted on a thread
- debug_getBreakpointList: Returns a lua table containing all the breakpoint addresses
- debugProcess: Debugs the currently attached process
- debug_setBreakpoint: Sets a breakpoint of a specific size at the given address
- debugger_onBreakpoint: Called by CE when a breakpoint hits (userdefined)
- debug_removeBreakpoint: Removes a breakpoint
- debug_continueFromBreakpoint: Continues the debugger when it's halted on a breakpoint
- debug_setLastBranchRecording: Tells the kernelmode debugger to record the last few branches before the breakpoint got hit
- debug_getMaxLastBranchRecord: Returns the maximum number of branch records this cpu supports
- debug_getLastBranchRecord: Returns the value of the Last Branch Record at the given index (when handling a breakpoint)
- debugger_onModuleLoad: Called by CE when the windows debugger interface loads a module (userdefined)
- debug_getContext (since 6.5): Force-update the Lua variables representing the registers?
- debug_setContext (since 6.5[1]): Force-update the registers to the Lua variables which represent them?
- debug_updateGUI: Will refresh the userinterface to reflect the new context if the debugger was broken
- detachIfPossible: Detaches the debugger from the target process (if it was attached)
- debug_addThreadToNoBreakList: This will cause breakpoints on the provided thread to be ignored
- debug_removeThreadFromNoBreakList: removed the threadid from the list
- debug_getXMMPointer: Returns the address of the specified xmm register of the thread that is currently broken
- debugger_onModuleLoad: This routine is called when a module is loaded. Only works for the windows debugger
DBK[edit]
- dbk_initialize: Loads the DBK driver into memory if possible
- dbk_useKernelmodeOpenProcess: Switches the internal pointer of the OpenProcess api to dbk_OpenProcess
- dbk_useKernelmodeProcessMemoryAccess: Switches the internal pointer to the ReadProcessMemory and WriteProcessMemory apis to dbk_ReadProcessMemory and dbk_WriteProcessMemory
- dbk_useKernelmodeQueryMemoryRegions: Switches the internal pointer to the QueryVirtualMemory api to dbk_QueryVirtualMemory
- dbk_getPEProcess: Returns the pointer of the EProcess structure of the selected processid
- dbk_getPEThread: Gets the pointer to the EThread structure of a threadid
- dbk_readMSR: Reads the msr using the dbk driver
- dbk_writeMSR: Writes the msr using the dbk driver
- dbk_executeKernelMemory: Executes a routine from kernelmode (e.g a routine written there with auto assembler)
- dbk_getCR0: Returns Control Register 0
- dbk_getCR3: Returns Control Register 3 of the currently opened process
- dbk_getCR4: Returns Control Register 4
- dbk_getPhysicalAddress: Returns the physical address of the given address
- dbk_writesIgnoreWriteProtection: Set to true if you do not wish to initiate copy-on-write behaviour
DBVM[edit]
- dbvm_initialize: Initializes the dbvm functions
- dbvm_addMemory: Adds memory to DBVM
- dbvm_readMSR: Reads the msr using dbvm (bypasses the driver)
- dbvm_writeMSR: Writes the msr using dbvm (bypasses the driver)
- dbvm_getCR4: Returns the real Control Register 4 state
- dbvm_readPhysicalMemory: Reads physical memory using DBVM
- dbvm_writePhysicalMemory: Writes physical memory using DBVM
- dbvm_watch_writes: Starts memory region write monitoring
- dbvm_watch_reads: Starts memory region read monitoring
- dbvm_watch_retrievelog: Receives the result of memory region monitoring
- dbvm_watch_disable: Disables memory region monitoring
- dbvm_cloak_activate: Cloak a page so changes to it will become invisible
- dbvm_cloak_deactivate: Undo the cloak. Also undoes changes
- dbvm_cloak_readOriginal: Read the memory that gets executed in a cloaked region
- dbvm_cloak_writeOriginal: Writes the memory that gets executed in a cloaked region
- dbvm_changeregonbp : Cloaks and sets a breakpoint at the given address and change registers when executed
- dbvm_removechangeregonbp: Removes a change reg on bp breakpoint
- dbvm_log_cr3_start : Start logging CR3 values
- dbvm_log_cr3_stop : Stop logging CR3 values
- dbvm_speedhack_setSpeed : sets the systemwide speedhack
- dbvm_setTSCAdjust : Lets you specify what happens when a program tries to detect a virtual machine by calling rdtsc
Translation[edit]
- getTranslationFolder: Returns the path of the current translation files, empty if there is no translation going on
- loadPOFile: Loads a ".PO" file used for translation
- translate: Returns a translation of the string, returns the same string if it can't be found
- translateID: Returns a translation of the string ID
Files[edit]
- getFileVersion: Returns the 64-bit file version, and a table that has split up the file version into major, minor, release and build
- getFileList: Returns an indexed table with filenames
- getDirectoryList: Returns an indexed table with directory names
Structures[edit]
- registerStructureDissectOverride: same as onAutoGuess, but is called by the structure dissect window when the user chooses to let cheat engine guess the structure for them
- unregisterStructureDissectOverride: unregisters the structure dissect auto guess override
- registerStructureNameLookup: Registers a function to be called when dissect data asks the user for the name of a new structure define
- unregisterStructureNameLookup:
Miscellaneous[edit]
- injectDll: Injects a dll
- shellExecute: Executes a given command
- executeCode: Executes a stdcall function with 1 parameter at the given address in the target process and wait for it to return
- executeCodeEx:
- executeCodeLocal: Executes a stdcall function with 1 parameter at the given address in the target process
- executeCodeLocalEx:
- onAPIPointerChange: Registers a callback when an api pointer is changed
- setAPIPointer: Sets the pointer of the given api to the given address
- md5memory: Returns a md5 sum calculated from the provided memory
- md5file: Returns a md5 sum calculated from the file
- getSystemMetrics: Retrieves the specified system metric or system configuration setting msdn.microsoft.com/en-us/library/windows/desktop/ms724385.aspx
- getTickCount: Returns the current tickcount since windows was started. Each tick is one millisecond
- getUserRegistryEnvironmentVariable: Returns the environment variable stored in the user registry environment
- setUserRegistryEnvironmentVariable: Sets the environment variable stored in the user registry environment
- broadcastEnvironmentUpdate: Call this when you've changed the environment variables in the registry
- getApplication: Returns the application object (the titlebar)
- getInternet: Returns an internet class object. The string provided will be the name of the client provided
Classes[edit]
Besides the above functions, Cheat Engine also implements some classes.
- Addresslist: The addresslist class is a container for memory records
- Bitmap: Bitmap based Graphic object
- Brush: The brush class is part of the Canvas object. It's used to fill surfaces
- Button: The button class is a visual component in the shape of a button.
- ButtonControl: Common ancestor of several button like objects.
- Canvas: The canvas class is a graphical class. It allows you do draw lines, pictures, and text on top of other object. Usually used in onPaint events and other graphical events
- Calendar:
- CEForm:
- CheatComponent: The cheatcomponent class is the component used in Cheat Engine 5.x trainers
- CheckBox: The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed
- Component : Base class for all components that need owner-owned functionality.
- Control : Base class for visible controls.
- Collection: The Collection class is an abstract class that the ListColumns class implements (And perhaps other classes as well)
- CollectionItem: Basic object that is managed by a Collection class
- ComboBox: The Combobox is like an edit field with a ListBox attached to it
- CriticalSection:
- CustomControl: Base class for windowed controls which paint themselves
- CustomType: The custom type is an convertor of raw data, to a human readable interpretation.
- D3DHOOK: The d3dhook functions provide a method to render graphics and text inside the game, as long as it is running in directx9, 10 or 11
- D3DHook_FontMap: A fontmap is a texture that contains extra data regarding the characters
- D3DHook_Texture: This class controls the texture in memory. Without a sprite to use it, it won't show
- D3Dhook_TextContainer: A d3dhook_sprite class draws a piece of text on the screen based on the used fontmap
- D3DHook_RenderObject: The renderobject is the abstract class used to control in what manner objects are rendered.
- D3DHook_Sprite: A d3dhook_sprite class is a visible texture on the screen
- Disassembler:
- Disassemblerview: The visual disassembler used in the memory view window
- DisassemblerviewLine:
- DissectCode:
- Edit: The Edit class is a visual component that lets the user type in data (Use control_getCaption to get the user input)
- Event:
- FileStream: The FileStream class is a Stream class that is linked to an open file on disk
- FileDialog:
- FindDialog:
- Font: Class that defines a font
- Form: Class that defines a window
- FoundList: The foundlist is an companion class to MemScan. It opens the current memscan's result file and provides an interface for reading out the addresses
- GenericHotkey: Lets you register hotkeys to Cheat Engine's internal hotkey handler
- Graphic: Base class for dealing with Graphic images (Abstract)
- GraphicControl: Class that supports simple lightweight controls that do not need the ability to accept keyboard input or contain other controls.
- GroupBox: The groupbox class is like a Panel, but then has a header on top
- Hexadecimal: The visual hexadecimal object used on the memory view window
- Hexadecimalview: The visual hexadecimal object used on the memory view window
- Icon:
- Image: The Image class is a visual component that lets you show an image
- Internet:
- JpegImage:
- Label: The Label class is a visual component that lets you display text
- LuaPipe: Abstract class that LuaPipeServer and LuaPipeclient inherit from
- LuaPipeClient: Class implementing a client that connects to a pipe
- LuaPipeServer: Class launching the server side of a pipe
- ListBox: The listbox class is a visual component with a list of selectable strings
- ListColumn: The listcolumn class is an implemented CollectionItem class which is used by the ListColumns class of the listview class
- ListColumns: The ListColumns class contains the Column class objects of a ListView object
- ListItem: The ListItem class object is an entry in a ListView
- ListItems: The listItems class is a container for the ListItem class objects of a Listview
- Listview: The listview class lets you have a listbox like component with resizable columns
- MainMenu: The menu at the top of a form
- Memo: The Memo class is a multiline edit field
- MemScan: The memscan class is the memory scanner of Cheat engine
- Menu: Common Class ancestor for the MainMenu and PopupMenu classes
- MenuItem: Holds the menuitems of a Menu, PopupMenu or even another MenuItem
- MemoryRecord: The Memoryrecord class object describes a Cheat Table's Cheat Entry.
- MemoryRecordHotkey: The memoryRecordHotkey class object is part of a MemoryRecord class. It's used as an interface to each individual hotkey inside a Cheat Table
- MemoryStream: The memorystream class is a Stream class that is stored completely in memory. Because it's a stream there are multiple functions that can work with it
- Memoryview: The memoryview class is the Memory view window of Cheat Engine. Use this as a basis to access the objects inside this window
- MultiReadExclusiveWriteSynchronizer:
- Object: Most basic class. All classes inherit from this class
- PaintBox:
- PageControl: This is an object that can hold multiple pages
- Panel: The Panel class is like a form which can contain visual components.
- Pen: The Pen class is part of the Canvas object. It's used to draw lines
- Picture: Container for the Graphic class
- PopupMenu: The menu that shows when rightclicking on an object
- PortableNetworkGraphic:
- ProgressBar: The progressbar class is a visual representation for a bar that can show the current progress on something
- RadioGroup: The radiogroup is like a GroupBox but autopopulated using the Items(Strings object)
- RasterImage: Base class for some graphical controls
- RIPRelativeScanner:
- OpenDialog: The OpenDialog class is used for selecting files to open.
- SaveDialog: The SaveDialog class is based on the OpenDialog class but is used to select a file for saving
- SelectDirectoryDialog:
- Semaphore:
- Settings: This class can be used to read out and set settings of cheat engine and of plugins, and store your own data
- Splitter: The Splitter class is a visual component that lets the user re-size neighboring components)
- Stringlist: Class that holds a list of strings
- Strings: Abstract class that some text based classes make use of
- StringStream:
- Structure:
- StructureElement:
- StructureFrm:
- structGroup:
- SymbolList: This class can be used to look up an address to a symbolname, and a symbolname to an address
- TabSheet: Part of a page control
- TableFile: Tablefiles are files stored into a Cheat Table. You can access the data of such a file using this class
- Thread:
- Timer: The timer class is an non visual component that when active triggers an onTimer event every few milliseconds, based on the given interval
- ToggleBox: The togglebox is like a button, but can stay down. Use with the checkbox methods
- TrackBar: The trackbar class is a slider you can drag arround and read/set the state
- TreeNode:
- TreeNodes:
- Treeview:
- WinControl: Base class for controls which can contain other controls.
- xmplayer:
SQL Classes[edit]
- CustomConnection:
- Database:
- SQLConnection:
- SQLite3Connection:
- ODBCConnection:
- DBTransaction:
- SQLTransaction:
- Param:
- Params:
- Fields:
- Dataset:
- DBDataset:
- CustomBufDataset:
- CustomSQLQuery:
- SQLQuery:
Class Helper Functions[edit]
- inheritsFromObject: Returns true if given any class
- inheritsFromComponent: Returns true if the given object inherits from the Component class
- inheritsFromControl: Returns true if the given object inherits from the Control class
- inheritsFromWinControl: Returns true if the given object inherits from the WinControl class
- createClass: Creates an object of the specified class (Assuming it's a registered class and has a default constructor)
- createComponentClass: Creates an object of the specified component inherited class
Undefined Class Property Functions[edit]
Not all properties of all classes have been explicitly exposed to lua, but if you know the name of a property of a specific class you can still access them (assuming they are declared as published in the pascal class declaration)
- getPropertyList: Returns a StringList object containing all the published properties of the specified class
- setProperty: Sets the value of a published property of a class (Won't work for method properties)
- getProperty: Gets the value of a published property of a class (Won't work for method properties)
- setMethodProperty: Sets the method property to the specific function
- getMethodProperty: Returns a function you can use to call the original function