Difference between revisions of "Lua"

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Cheat Engine comes with an extensive set of Lua functions you can use inside cheattables, trainers and standalone scripts.
+
<!-- Updated to 6.7 celua.text TheyCallMeTim13 -->
 +
[[Category:Lua]]
 +
Cheat Engine comes with an extensive set of Lua functions you can use inside cheat tables, trainers and standalone scripts.
  
* [[readBytes]]: Returns the bytes at the given address. If ReturnAsTable is true it will return a table instead of multiple bytes
+
== Variables ==
* [[writeBytes]]: Write the given bytes to the given address from a table
 
* [[readBytesLocal]]: See readBytes but then it's for Cheat engine's memory
 
* [[writeBytesLocal]]: See writeBytes but then it's for Cheat Engine's memory
 
* [[readInteger]]: Reads a integer from the specified address
 
* [[readFloat]]: Reads a single precision floating point value from the specified address
 
* [[readDouble]]: Reads a double precision floating point value from the specified address
 
* [[readString]]: Reads a string from memory untill it ghits a 0-terminator. maxlength is just so you won't freeze for too long
 
* [[writeInteger]]: Writes an integer to the specified address. Returns true on success
 
* [[writeFloat]]: Writes a single precision floating point to the specified address. Returns true on success
 
* [[writeDouble]]: Writes a double precision floating point to the specified address. Returns true on success
 
* [[writeString]]: Write a string to the specified address. Returns true on success
 
* [[getAddress]]: Returns the address of a symbol. Can be a modulename or an export
 
* [[reinitializeSymbolhandler]]: Reinitializes the symbolhandler. E.g when new modules have been loaded
 
* [[generateAPIHookScript]]: Generates an auto assembler script which will hook the given address when executed
 
* [[autoAssemble]]: Runs the auto assembler with the given text
 
* [[showMessage]]: Shows a messagebox with the given text
 
* [[messageDialog]]: Pops up a messagebox
 
* [[sleep]]: Pauses for the number of specified milliseconds
 
* [[getOpenedProcessID]]: Returns the currently opened process
 
* [[getProcessIDFromProcessName]]: Returns a processid
 
* [[openProcess]]: Causes cheat engine to open the given processname or id
 
* [[getForegroundProcess]]: Returns the processid of the current foreground window
 
* [[pause]]: Pauses the current opened process
 
* [[unpause]]: Resumes the current opened process
 
* [[getPixel]]: Returns the rgb value of the pixel at the specific screen coordinate
 
* [[getMousePos]]: Returns the x,y coordinates of the mouse
 
* [[setMousePos]]: Sets the mouse position
 
* [[isKeyPressed]]: Returns true if the specified key is currently pressed
 
* [[keyDown]]: Causes the key to go into down state
 
  
 +
=== Globals ===
 +
{| class="wikitable" style="width:85%;"
 +
! Name
 +
! Type
 +
! Description
 +
|-
 +
| [[Lua:TrainerOrigin|TrainerOrigin]]
 +
| string
 +
| Path of the trainer that launched Cheat Engine. Only set when Cheat Engine was launched as a trainer.
 +
|-
 +
| [[Lua:process|process]]
 +
| string
 +
| Main module name of the currently opened process (e.g. <code>mygame.exe</code> or module name).
 +
|-
 +
| [[Lua:MainForm|MainForm]]
 +
| object
 +
| The main Cheat Engine GUI form object.
 +
|-
 +
| [[Lua:AddressList|AddressList]]
 +
| object
 +
| The address list object of the main Cheat Engine GUI (cheat table address list).
 +
|}
  
keyUp(key)  
+
=== CPU / Debug Variables (Registers) ===
Causes the key to go up
+
{| class="wikitable" style="width:85%;"
 +
! Register / Variable
 +
! Architecture
 +
! Description
 +
|-
 +
| EFLAGS
 +
| 32/64-bit
 +
| CPU flags register value available in the debug context.
 +
|-
 +
| EAX, EBX, ECX, EDX, EDI, ESI, EBP, ESP, EIP
 +
| 32/64-bit
 +
| Standard 32-bit register values (present when debugging 32-bit contexts or in compatible views).
 +
|-
 +
| RAX, RBX, RCX, RDX, RDI, RSI, RBP, RSP, RIP, R8, R9, R10, R11, R12, R13, R14, R15
 +
| 64-bit only
 +
| 64-bit register values available in 64-bit debug contexts.
 +
|}
  
 +
== Functions ==
  
doKeyPress(key)
+
=== Cheat Table ===
simulates a key press
+
These functions help manage the cheat table and its files.
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getAddressList|getAddressList]]
 +
| Returns the cheat table [[Lua:Class:Addresslist|Addresslist]] object.
 +
|-
 +
| [[Lua:findTableFile|findTableFile]]
 +
| Returns a [[Lua:Class:TableFile|TableFile]] stored in the cheat table (search by filename or identifier).
 +
|-
 +
| [[Lua:createTableFile|createTableFile]]
 +
| Adds a new file entry to the cheat table.
 +
|-
 +
| [[Lua:loadTable|loadTable]]
 +
| Loads a ".ct" or ".cetrainer" file or stream into the cheat table.
 +
|-
 +
| [[Lua:saveTable|saveTable]]
 +
| Saves the current cheat table to disk.
 +
|}
  
 +
=== Trainers ===
 +
Functions related to the trainer (.exe) generator.
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:registerEXETrainerFeature|registerEXETrainerFeature]]
 +
| Adds a new feature to the EXE trainer generator window and calls your callback when a user builds a .exe trainer.
 +
|-
 +
| [[Lua:unregisterEXETrainerFeature|unregisterEXETrainerFeature]]
 +
| Unregisters a previously registered trainer feature.
 +
|}
  
shellExecute(command, parameters OPTIONAL, folder OPTIONAL, showcommand OPTIONAL)
+
=== Protection ===
Executes a given command
+
Functions for protecting Cheat Engine or encoding code.
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:activateProtection|activateProtection]]
 +
| Prevents basic memory scanners from opening or inspecting the Cheat Engine process.
 +
|-
 +
| [[Lua:enableDRM|enableDRM]]
 +
| Enables kernel-mode protections or DRM measures to prevent normal memory scanners from reading the Cheat Engine process.
 +
|-
 +
| [[Lua:encodeFunction|encodeFunction]]
 +
| Encodes a given Lua function to a string that can be stored/transferred; can be decoded later with [[Lua:decodeFunction|decodeFunction]].
 +
|-
 +
| [[Lua:decodeFunction|decodeFunction]]
 +
| Decodes an encoded function string back into a callable Lua function.
 +
|}
  
 +
=== Scanning ===
 +
Functions that control and query memory scans.
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:AOBScan|AOBScan]]
 +
| Scans the currently opened process for an array-of-bytes (AOB) pattern and returns a [[Lua:Class:StringList|StringList]] of all matches.
 +
|-
 +
| [[Lua:AOBScanModuleUnique|AOBScanModuleUnique]]
 +
| Scans the process memory for a byte pattern and returns the address if exactly one unique match is found; returns <code>nil</code> otherwise.
 +
|-
 +
| [[Lua:AOBScanUnique|AOBScanUnique]]
 +
| Scans the entire process for a pattern and returns the address if exactly one unique match exists; returns <code>nil</code> otherwise.
 +
|-
 +
| [[Lua:getCurrentMemscan|getCurrentMemscan]]
 +
| Returns the currently active scan session as a [[Lua:Class:MemScan|MemScan]] object.
 +
|}
  
 +
=== Process ===
 +
Functions for creating/opening processes and querying system/process state.
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:createProcess|createProcess]]
 +
| Creates (and optionally debugs) a new process.
 +
|-
 +
| [[Lua:openProcess|openProcess]]
 +
| Opens a process given a process name or PID; attaches Cheat Engine to it for memory access.
 +
|-
 +
| [[Lua:onOpenProcess|onOpenProcess]]
 +
| Callback invoked by Cheat Engine when it opens a process (user-defined handler).
 +
|-
 +
| [[Lua:getForegroundProcess|getForegroundProcess]]
 +
| Returns the process ID (PID) of the currently foreground (top) window process.
 +
|-
 +
| [[Lua:getOpenedProcessID|getOpenedProcessID]]
 +
| Returns the PID of the currently opened/attached process.
 +
|-
 +
| [[Lua:getProcessIDFromProcessName|getProcessIDFromProcessName]]
 +
| Returns the PID for a given process name (if running).
 +
|-
 +
| [[Lua:openFileAsProcess|openFileAsProcess]]
 +
| Opens a file and treats it like a process (gives memory access similar to opening a process).
 +
|-
 +
| [[Lua:saveOpenedFile|saveOpenedFile]]
 +
| Saves changes made to the opened file.
 +
|-
 +
| [[Lua:setPointerSize|setPointerSize]]
 +
| Sets the pointer size (in bytes) Cheat Engine will use (e.g. 4 or 8); useful if a 64-bit process requires 32-bit pointer handling.
 +
|-
 +
| [[Lua:setAssemblerMode|setAssemblerMode]]
 +
| Sets assembler bit mode: <code>0</code> = 32-bit, <code>1</code> = 64-bit.
 +
|-
 +
| [[Lua:getProcesslist|getProcesslist]]
 +
| Returns a system process list object.
 +
|-
 +
| [[Lua:getWindowlist|getWindowlist]]
 +
| Returns a list of top-level windows.
 +
|-
 +
| [[Lua:pause|pause]]
 +
| Pauses the currently opened process.
 +
|-
 +
| [[Lua:unpause|unpause]]
 +
| Resumes the currently opened process.
 +
|-
 +
| [[Lua:targetIs64Bit|targetIs64Bit]]
 +
| Returns <code>true</code> if the target process is 64-bit, otherwise <code>false</code>.
 +
|-
 +
| [[Lua:enumModules|enumModules]]
 +
| Returns a table with information about each module in the current process (or a specified PID).
 +
|-
 +
| [[Lua:closeRemoteHandle|closeRemoteHandle]]
 +
| Closes a remote handle to a process.
 +
|}
  
 +
=== Threads ===
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getCPUCount|getCPUCount]]
 +
| Returns the number of CPU cores available on the system.
 +
|-
 +
| [[Lua:getThreadlist|getThreadlist]]
 +
| Fills a List object with the thread list of the currently opened process (returns thread IDs and basic info).
 +
|-
 +
| [[Lua:inMainThread|inMainThread]]
 +
| Returns <code>true</code> if the current Lua code is running in the main thread (available in CE 6.4+); otherwise <code>false</code>.
 +
|-
 +
| [[Lua:synchronize|synchronize]]
 +
| Executes the provided function in the main thread and returns that function's return value. Useful for GUI updates or operations that must run on the main thread.
 +
|-
 +
| [[Lua:queue|queue]]
 +
| Schedules the provided function to run in the main thread but does not wait for the result (fire-and-forget).
 +
|-
 +
| [[Lua:checkSynchronize|checkSynchronize]]
 +
| Intended to be called from the main thread's loop to process pending synchronized calls when using threads and <code>synchronize</code>/<code>queue</code>.
 +
|}
  
speedhack_setSpeed(speed)
+
=== Handles ===
Enabled the speedhack if it was not active yet and sets the given speed
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getHandleList|getHandleList]]
 +
| Returns a table (or list object) containing system handles (open handles) for the system or the current process, depending on context.
 +
|}
  
 +
=== Addresses ===
 +
These functions help convert between memory addresses and symbol/CE address string representations.
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getAddress|getAddress]]
 +
| Returns the numeric address of a symbol (module+export, label, or CE symbol). Raises an error if the symbol cannot be resolved.
 +
|-
 +
| [[Lua:getAddressSafe|getAddressSafe]]
 +
| Same as <code>getAddress</code> but returns <code>nil</code> if the symbol cannot be found (does not throw).
 +
|-
 +
| [[Lua:getNameFromAddress|getNameFromAddress]]
 +
| Returns the address formatted as a string, preferring symbol/module+offset notation when available.
 +
|-
 +
| [[Lua:registerSymbol|registerSymbol]]
 +
| Assigns the specified symbol name to an address (adds a user-defined symbol).
 +
|-
 +
| [[Lua:unregisterSymbol|unregisterSymbol]]
 +
| Removes a previously registered symbol mapping for an address.
 +
|-
 +
| [[Lua:getSymbolInfo|getSymbolInfo]]
 +
| Returns a table/object with symbol information (module name, search key, address, size), matching the [[Lua:Class:SymbolList|SymbolList]] structure.
 +
|-
 +
| [[Lua:reinitializeSymbolhandler|reinitializeSymbolhandler]]
 +
| Reinitializes the symbol handler (useful after loading new modules).
 +
|-
 +
| [[Lua:inModule|inModule]]
 +
| Returns <code>true</code> if the specified address lies inside a loaded module.
 +
|-
 +
| [[Lua:inSystemModule|inSystemModule]]
 +
| Returns <code>true</code> if the address is inside a system module (OS module), e.g., kernel or system DLLs.
 +
|-
 +
| [[Lua:getModuleSize|getModuleSize]]
 +
| Returns the size (in bytes) of the specified module. Use <code>getAddress</code> to retrieve the module base address first if needed.
 +
|-
 +
| [[Lua:errorOnLookupFailure|errorOnLookupFailure]]
 +
| Sets whether address/symbol lookups will throw errors on failure or return <code>0</code>/<code>nil</code> depending on configuration.
 +
|-
 +
| [[Lua:registerSymbolLookupCallback|registerSymbolLookupCallback]]
 +
| Registers a callback function invoked when a symbol is parsed/loaded.
 +
|-
 +
| [[Lua:unregisterSymbolLookupCallback|unregisterSymbolLookupCallback]]
 +
| Unregisters a previously registered symbol lookup callback.
 +
|-
 +
| [[Lua:registerAddressLookupCallback|registerAddressLookupCallback]]
 +
| Registers a callback called when an address-to-name conversion is requested.
 +
|-
 +
| [[Lua:unregisterAddressLookupCallback|unregisterAddressLookupCallback]]
 +
| Unregisters the address lookup callback.
 +
|-
 +
| [[Lua:reinitializeDotNetSymbolhandler|reinitializeDotNetSymbolhandler]]
 +
| Reinitializes only the .NET portion of the symbol handler (useful when .NET modules change).
 +
|}
  
injectDll(filename)  
+
=== Memory ===
Injects a dll, and returns true on success
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:allocateMemory|allocateMemory]]
 +
| Allocates executable/non-executable memory in the target process and returns the allocated address.
 +
|-
 +
| [[Lua:deAlloc|deAlloc]]
 +
| Frees memory previously allocated in the target process.
 +
|-
 +
| [[Lua:allocateSharedMemory|allocateSharedMemory]]
 +
| Creates or opens a named shared memory object of the given size for interprocess communication.
 +
|-
 +
| [[Lua:createSection|createSection]]
 +
| Creates a memory section object (OS-specific) for sharing or mapping memory.
 +
|-
 +
| [[Lua:mapViewOfSection|mapViewOfSection]]
 +
| Maps a created section into the process address space, returning the mapped base address.
 +
|-
 +
| [[Lua:unMapViewOfSection|unMapViewOfSection]]
 +
| Unmaps a previously mapped section view from the process address space.
 +
|-
 +
| [[Lua:copyMemory|copyMemory]]
 +
| Copies memory from a source address to a destination address (can be used within target process or between processes depending on API).
 +
|-
 +
| [[Lua:allocateKernelMemory|allocateKernelMemory]]
 +
| Allocates a block of nonpaged kernel memory (requires driver or appropriate privileges) and returns its address.
 +
|-
 +
| [[Lua:freeKernelMemory|freeKernelMemory]]
 +
| Frees kernel-mode memory previously allocated.
 +
|-
 +
| [[Lua:mapMemory|mapMemory]]
 +
| Maps memory from one process context into another usermode context (maps a specified address from PID A into PID B's address space).
 +
|-
 +
| [[Lua:unmapMemory|unmapMemory]]
 +
| Unmaps memory previously mapped with <code>mapMemory</code>.
 +
|-
 +
| [[Lua:createMemoryStream|createMemoryStream]]
 +
| Creates a memory stream object that can be used to read/write memory data conveniently from Lua.
 +
|}
  
 +
==== Reading from Target Process ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:readBytes|readBytes]]
 +
| Reads raw bytes at the given address. If <code>ReturnAsTable</code> is true, returns a table; otherwise returns multiple byte values.
 +
|-
 +
| [[Lua:readSmallInteger|readSmallInteger]]
 +
| Reads a 16-bit (word) integer from the specified address. Optional second parameter: if true, reads as signed integer.
 +
|-
 +
| [[Lua:readInteger|readInteger]]
 +
| Reads a 32-bit (dword) integer from the specified address. Optional second parameter: if true, reads as signed integer.
 +
|-
 +
| [[Lua:readQword|readQword]]
 +
| Reads a 64-bit (qword) integer from the specified address.
 +
|-
 +
| [[Lua:readPointer|readPointer]]
 +
| Reads a pointer-sized value: <code>readQword</code> on 64-bit targets, <code>readInteger</code> on 32-bit targets.
 +
|-
 +
| [[Lua:readFloat|readFloat]]
 +
| Reads a single-precision (32-bit) floating-point value from the specified address.
 +
|-
 +
| [[Lua:readDouble|readDouble]]
 +
| Reads a double-precision (64-bit) floating-point value from the specified address.
 +
|-
 +
| [[Lua:readString|readString]]
 +
| Reads a null-terminated string from memory up to <code>maxlength</code> bytes (prevents infinite loops on corrupted memory).
 +
|-
 +
| [[Lua:readRegionFromFile|readRegionFromFile]]
 +
| Reads a region from a file and writes it to a specific address in the target process.
 +
|}
  
getCheatEngineDir()
+
==== Reading from Cheat Engine Memory ====
Returns the folder Cheat Engine is located at
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:readBytesLocal|readBytesLocal]]
 +
| Same as <code>readBytes</code>, but reads from Cheat Engine's own memory.
 +
|-
 +
| [[Lua:readSmallIntegerLocal|readSmallIntegerLocal]]
 +
| Reads a 16-bit integer from CE's memory. Optional: use signed if second parameter is true.
 +
|-
 +
| [[Lua:readIntegerLocal|readIntegerLocal]]
 +
| Reads a 32-bit integer from CE's memory. Optional: use signed if second parameter is true.
 +
|-
 +
| [[Lua:readQwordLocal|readQwordLocal]]
 +
| Reads a 64-bit integer from CE's memory.
 +
|-
 +
| [[Lua:readPointerLocal|readPointerLocal]]
 +
| Reads a pointer-sized value from CE's memory (64-bit or 32-bit depending on CE build).
 +
|-
 +
| [[Lua:readFloatLocal|readFloatLocal]]
 +
| Reads a single-precision float from CE's memory.
 +
|-
 +
| [[Lua:readDoubleLocal|readDoubleLocal]]
 +
| Reads a double-precision float from CE's memory.
 +
|-
 +
| [[Lua:readStringLocal|readStringLocal]]
 +
| Reads a null-terminated string from CE's memory.
 +
|}
  
 +
==== Writing to Target Process ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:writeBytes|writeBytes]]
 +
| Writes the given bytes (from a table) to the specified address in the target process.
 +
|-
 +
| [[Lua:writeSmallInteger|writeSmallInteger]]
 +
| Writes a 16-bit integer to the specified address. Returns true on success.
 +
|-
 +
| [[Lua:writeInteger|writeInteger]]
 +
| Writes a 32-bit integer to the specified address. Returns true on success.
 +
|-
 +
| [[Lua:writeQword|writeQword]]
 +
| Writes a 64-bit integer to the specified address. Returns true on success.
 +
|-
 +
| [[Lua:writeFloat|writeFloat]]
 +
| Writes a single-precision float to the specified address. Returns true on success.
 +
|-
 +
| [[Lua:writeDouble|writeDouble]]
 +
| Writes a double-precision float to the specified address. Returns true on success.
 +
|-
 +
| [[Lua:writeString|writeString]]
 +
| Writes a string to the specified address (typically null-terminated). Returns true on success.
 +
|-
 +
| [[Lua:writeRegionToFile|writeRegionToFile]]
 +
| Writes a memory region to a file. Returns the number of bytes written.
 +
|}
  
allocateSharedMemory(name, size)
+
==== Writing to Cheat Engine Memory ====
Creates a shared memory object of the given size if it doesn't exist yet. If size is not given and there is no shared region with this name then the default size of 4096 is used
+
{| class="wikitable" style="width:85%;"
It then maps this shared memory block into the currently targeted process. It returns the address of mapped region in the target process
+
! Function
 
+
! Description
beep()
+
|-
Plays the fabulous beep/ping sound!
+
| [[Lua:writeSmallIntegerLocal|writeSmallIntegerLocal]]
 +
| Writes a 16-bit integer to CE's memory. Returns true on success.
 +
|-
 +
| [[Lua:writeIntegerLocal|writeIntegerLocal]]
 +
| Writes a 32-bit integer to CE's memory. Returns true on success.
 +
|-
 +
| [[Lua:writeQwordLocal|writeQwordLocal]]
 +
| Writes a 64-bit integer to CE's memory. Returns true on success.
 +
|-
 +
| [[Lua:writeFloatLocal|writeFloatLocal]]
 +
| Writes a single-precision float to CE's memory. Returns true on success.
 +
|-
 +
| [[Lua:writeDoubleLocal|writeDoubleLocal]]
 +
| Writes a double-precision float to CE's memory. Returns true on success.
 +
|-
 +
| [[Lua:writeStringLocal|writeStringLocal]]
 +
| Writes a string to CE's memory. Returns true on success.
 +
|-
 +
| [[Lua:writeBytesLocal|writeBytesLocal]]
 +
| Writes the given bytes (from a table) to CE's memory.
 +
|}
  
 +
=== Conversions ===
  
xmplayer_playXM(filename)
+
==== Encoding/Decoding ====
Plays the given filename using the xmplayer
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:ansiToUtf8|ansiToUtf8]]
 +
| Converts a string from ANSI encoding to UTF-8 encoding.
 +
|-
 +
| [[Lua:utf8ToAnsi|utf8ToAnsi]]
 +
| Converts a string from UTF-8 encoding to ANSI encoding.
 +
|-
 +
| [[Lua:stringToMD5String|stringToMD5String]]
 +
| Computes and returns the MD5 hash of a string as a hexadecimal string.
 +
|-
 +
| [[Lua:integerToUserData|integerToUserData]]
 +
| Converts a given integer to a userdata variable.
 +
|-
 +
| [[Lua:userDataToInteger|userDataToInteger]]
 +
| Converts a given userdata variable back to an integer.
 +
|}
  
 +
==== To Byte Table ====
 +
Convert data types into byte tables (tables of individual byte values).
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:wordToByteTable|wordToByteTable]]
 +
| Converts a 16-bit word to a byte table.
 +
|-
 +
| [[Lua:dwordToByteTable|dwordToByteTable]]
 +
| Converts a 32-bit dword to a byte table.
 +
|-
 +
| [[Lua:qwordToByteTable|qwordToByteTable]]
 +
| Converts a 64-bit qword to a byte table.
 +
|-
 +
| [[Lua:floatToByteTable|floatToByteTable]]
 +
| Converts a single-precision float to a byte table.
 +
|-
 +
| [[Lua:doubleToByteTable|doubleToByteTable]]
 +
| Converts a double-precision float to a byte table.
 +
|-
 +
| [[Lua:stringToByteTable|stringToByteTable]]
 +
| Converts a string (ANSI/UTF-8) to a byte table.
 +
|-
 +
| [[Lua:wideStringToByteTable|wideStringToByteTable]]
 +
| Converts a string to a wide string (Unicode) and then to a byte table.
 +
|}
  
xmplayer_playXM(Stream)
+
==== From Byte Table ====
Plays the given memory stream
+
Convert byte tables back into data types.
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:byteTableToWord|byteTableToWord]]
 +
| Converts a byte table to a 16-bit word.
 +
|-
 +
| [[Lua:byteTableToDword|byteTableToDword]]
 +
| Converts a byte table to a 32-bit dword.
 +
|-
 +
| [[Lua:byteTableToQword|byteTableToQword]]
 +
| Converts a byte table to a 64-bit qword.
 +
|-
 +
| [[Lua:byteTableToFloat|byteTableToFloat]]
 +
| Converts a byte table to a single-precision float.
 +
|-
 +
| [[Lua:byteTableToDouble|byteTableToDouble]]
 +
| Converts a byte table to a double-precision float.
 +
|-
 +
| [[Lua:byteTableToString|byteTableToString]]
 +
| Converts a byte table to a string.
 +
|-
 +
| [[Lua:byteTableToWideString|byteTableToWideString]]
 +
| Converts a byte table to a wide string (Unicode).
 +
|}
  
 +
==== Binary Operations ====
 +
Bitwise operations on integers.
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:bOr|bOr]]
 +
| Bitwise OR operation.
 +
|-
 +
| [[Lua:bXor|bXor]]
 +
| Bitwise XOR (exclusive OR) operation.
 +
|-
 +
| [[Lua:bAnd|bAnd]]
 +
| Bitwise AND operation.
 +
|-
 +
| [[Lua:bShl|bShl]]
 +
| Bitwise shift left operation.
 +
|-
 +
| [[Lua:bShr|bShr]]
 +
| Bitwise shift right operation.
 +
|-
 +
| [[Lua:bNot|bNot]]
 +
| Bitwise NOT (complement) operation.
 +
|}
  
xmplayer_pause()
+
=== Input Devices ===
Pauses the current xm audio file
 
  
 +
==== Keyboard & Mouse ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getMousePos|getMousePos]]
 +
| Returns the current mouse cursor position as ''X'' and ''Y'' coordinates.
 +
|-
 +
| [[Lua:setMousePos|setMousePos]]
 +
| Sets the mouse cursor position to the specified ''X'' and ''Y'' coordinates.
 +
|-
 +
| [[Lua:isKeyPressed|isKeyPressed]]
 +
| Returns <code>true</code> if the specified key is currently held down.
 +
|-
 +
| [[Lua:keyDown|keyDown]]
 +
| Simulates pressing a key (puts the key into down state).
 +
|-
 +
| [[Lua:keyUp|keyUp]]
 +
| Simulates releasing a key (puts the key into up state).
 +
|-
 +
| [[Lua:doKeyPress|doKeyPress]]
 +
| Simulates a complete key press (down and up).
 +
|-
 +
| [[Lua:mouse_event|mouse_event]]
 +
| Calls the Windows API <code>mouse_event</code> directly for advanced mouse control. See [https://msdn.microsoft.com/en-us/library/windows/desktop/ms646260(v=vs.85).aspx MSDN documentation].
 +
|-
 +
| [[Lua:setGlobalKeyPollInterval|setGlobalKeyPollInterval]]
 +
| Sets the global key poll interval (frequency of keyboard state updates).
 +
|-
 +
| [[Lua:setGlobalDelayBetweenHotkeyActivation|setGlobalDelayBetweenHotkeyActivation]]
 +
| Sets the minimum delay (in milliseconds) between consecutive activations of the same hotkey.
 +
|}
  
xmplayer_resume()
+
==== Game Controller ====
Resumes the current xm audio file
+
XBox/game controller input.
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getXBox360ControllerState|getXBox360ControllerState]]
 +
| Fetches the current state (buttons, triggers, sticks) of a connected XBox 360 controller.
 +
|-
 +
| [[Lua:setXBox360ControllerVibration|setXBox360ControllerVibration]]
 +
| Sets the speed of the left and right vibration motors in an XBox 360 controller (for haptic feedback).
 +
|}
  
 +
==== Clipboard ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:writeToClipboard|writeToClipboard]]
 +
| Writes the given text to the system clipboard.
 +
|}
  
xmplayer_stop()
+
=== Screen ===
Stops the current xm audio file
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getScreenHeight|getScreenHeight]]
 +
| Returns the height of the screen in pixels.
 +
|-
 +
| [[Lua:getScreenWidth|getScreenWidth]]
 +
| Returns the width of the screen in pixels.
 +
|-
 +
| [[Lua:getScreenDPI|getScreenDPI]]
 +
| Returns the screen DPI (dots per inch) for determining screen scaling/density.
 +
|-
 +
| [[Lua:getWorkAreaHeight|getWorkAreaHeight]]
 +
| Returns the height of the usable work area (excludes taskbars).
 +
|-
 +
| [[Lua:getWorkAreaWidth|getWorkAreaWidth]]
 +
| Returns the width of the usable work area (excludes taskbars).
 +
|-
 +
| [[Lua:getScreenCanvas|getScreenCanvas]]
 +
| Returns a Canvas object for drawing directly to the screen. Limited usefulness in practice due to performance constraints.
 +
|-
 +
| [[Lua:getPixel|getPixel]]
 +
| Returns the RGB color value of a pixel at the specified screen coordinates.
 +
|}
  
 +
=== Sounds ===
  
xmplayer_isPlaying()
+
==== General Audio ====
Returns true if there is current an xm audio file being played
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:playSound|playSound]]
 +
| Plays an audio file (supports various formats like .wav, .mp3, etc.).
 +
|-
 +
| [[Lua:beep|beep]]
 +
| Plays a system beep/ping sound.
 +
|}
  
 +
=== Text-to-Speech ===
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:speak|speak]]
 +
| Speaks the given text using the system's text-to-speech engine and optional flags. See [https://msdn.microsoft.com/en-us/library/speechplatform_speakflags.aspx MSDN SpeakFlags].
 +
|-
 +
| [[Lua:speakEnglish|speakEnglish]]
 +
| Speaks the given text using an English voice by wrapping it in an XML voice specification.
 +
|}
  
writeRegionToFile(filename, sourceaddress,size) 
+
==== XM Player ====
Writes the given region to a file. Returns the number of bytes written
+
Plays tracked music (XM format) using the built-in XM player.
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:xmplayer_playXM|xmplayer_playXM]]
 +
| Plays an XM audio file given its filename.
 +
|-
 +
| [[Lua:xmplayer_pause|xmplayer_pause]]
 +
| Pauses the currently playing XM audio file.
 +
|-
 +
| [[Lua:xmplayer_resume|xmplayer_resume]]
 +
| Resumes playback of a paused XM audio file.
 +
|-
 +
| [[Lua:xmplayer_stop|xmplayer_stop]]
 +
| Stops XM audio playback completely.
 +
|-
 +
| [[Lua:xmplayer_isPlaying|xmplayer_isPlaying]]
 +
| Returns <code>true</code> if an XM audio file is currently being played.
 +
|}
  
 +
=== Fonts ===
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:loadFontFromStream|loadFontFromStream]]
 +
| Loads a font from a memory stream and returns a handle/ID for later use with <code>unloadLoadedFont</code>.
 +
|-
 +
| [[Lua:unloadLoadedFont|unloadLoadedFont]]
 +
| Unloads a previously loaded font by its handle/ID, freeing resources.
 +
|}
  
readRegionFromFile(filename, destinationaddress)
+
=== Forms and Windows ===
Writes the given file to a specific address
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:findWindow|findWindow]]
 +
| Finds a window by class name and/or window title/caption.
 +
|-
 +
| [[Lua:getWindow|getWindow]]
 +
| Gets a window handle based on a relative command (e.g. parent, child, next). See [https://msdn.microsoft.com/en-us/library/windows/desktop/ms633515(v=vs.85).aspx MSDN GetWindow].
 +
|-
 +
| [[Lua:getWindowCaption|getWindowCaption]]
 +
| Returns the caption/title text of the specified window.
 +
|-
 +
| [[Lua:getWindowClassName|getWindowClassName]]
 +
| Returns the class name of the specified window.
 +
|-
 +
| [[Lua:getWindowProcessID|getWindowProcessID]]
 +
| Returns the process ID (PID) of the process that owns the specified window.
 +
|-
 +
| [[Lua:getForegroundWindow|getForegroundWindow]]
 +
| Returns the handle of the topmost (foreground) window currently active.
 +
|-
 +
| [[Lua:sendMessage|sendMessage]]
 +
| Sends a Windows message to the specified window.
 +
|-
 +
| [[Lua:hookWndProc|hookWndProc]]
 +
| Hooks a window's window procedure (WndProc) to intercept and handle messages.
 +
|-
 +
| [[Lua:unhookWndProc|unhookWndProc]]
 +
| Uninstalls a WndProc hook previously installed via <code>hookWndProc</code>.
 +
|}
  
 +
=== Cheat Engine ===
 +
Functions for managing and controlling Cheat Engine itself.
  
resetLuaState()  
+
==== Version and Information ====
This will create a new lua state that will be used. (Does not destroy the old one, so memory leak)
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getCEVersion|getCEVersion]]
 +
| Returns the Cheat Engine version as a floating-point number (e.g. <code>7.5</code>).
 +
|-
 +
| [[Lua:getCheatEngineFileVersion|getCheatEngineFileVersion]]
 +
| Returns full version information: a raw integer and a table containing major, minor, release, and build numbers.
 +
|-
 +
| [[Lua:cheatEngineIs64Bit|cheatEngineIs64Bit]]
 +
| Returns <code>true</code> if Cheat Engine is running as 64-bit; <code>false</code> if 32-bit.
 +
|-
 +
| [[Lua:getCheatEngineProcessID|getCheatEngineProcessID]]
 +
| Returns the process ID of the Cheat Engine process itself.
 +
|-
 +
| [[Lua:getCheatEngineDir|getCheatEngineDir]]
 +
| Returns the folder path where Cheat Engine (or the current trainer) is located.
 +
|}
  
 +
==== Management ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:closeCE|closeCE]]
 +
| Closes Cheat Engine.
 +
|-
 +
| [[Lua:getFreezeTimer|getFreezeTimer]]
 +
| Returns the Timer object responsible for freezing/unfreezing values in the address list.
 +
|-
 +
| [[Lua:getUpdateTimer|getUpdateTimer]]
 +
| Returns the Timer object responsible for updating displayed values in the address list.
 +
|-
 +
| [[Lua:getCommonModuleList|getCommonModuleList]]
 +
| Returns the common module list as a [[Lua:Class:StringList|StringList]] object.
 +
|-
 +
| [[Lua:getAutoAttachList|getAutoAttachList]]
 +
| Returns the AutoAttach list as a [[Lua:Class:StringList|StringList]] object.
 +
|-
 +
| [[Lua:connectToCEServer|connectToCEServer]]
 +
| Connects to a remote Cheat Engine server (given host and port). Subsequent operations route through the server.
 +
|-
 +
| [[Lua:reloadSettingsFromRegistry|reloadSettingsFromRegistry]]
 +
| Reloads Cheat Engine settings from the registry and applies them immediately.
 +
|-
 +
| [[Lua:loadPlugin|loadPlugin]]
 +
| Loads the specified plugin.
 +
|-
 +
| [[Lua:getSettings|getSettings]]
 +
| Returns the settings object for accessing/modifying CE configuration.
 +
|-
 +
| [[Lua:registerBinUtil|registerBinUtil]]
 +
| Registers a binutils (assembler/disassembler) toolset with Cheat Engine.
 +
|}
  
registerSymbol(symbolname, address)
+
==== Comments and Headers ====
Assign the specified symbolname to an address
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getComment|getComment]]
 +
| Gets the user-defined comment attached to the specified address.
 +
|-
 +
| [[Lua:setComment|setComment]]
 +
| Sets a user-defined comment at the specified address.
 +
|-
 +
| [[Lua:getHeader|getHeader]]
 +
| Gets the user-defined header text at the specified address.
 +
|-
 +
| [[Lua:setHeader|setHeader]]
 +
| Sets a user-defined header text at the specified address.
 +
|}
  
 +
==== Advertising and Support ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:supportCheatEngine|supportCheatEngine]]
 +
| Displays an advertising/support window to help fund Cheat Engine development.
 +
|-
 +
| [[Lua:fuckCheatEngine|fuckCheatEngine]]
 +
| Hides/closes the advertising window if it was showing (crude but functional name).
 +
|}
  
unregisterSymbol(symbolname)
+
==== Forms and UI ====
Remove the name from the address
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getFormCount|getFormCount]]
 +
| Returns the total number of forms currently attached to the main CE application.
 +
|-
 +
| [[Lua:getForm|getForm]]
 +
| Returns the form object at the specified index (0-based).
 +
|-
 +
| [[Lua:getMemoryViewForm|getMemoryViewForm]]
 +
| Returns the first MemoryView form object (the hex editor window).
 +
|-
 +
| [[Lua:getMainForm|getMainForm]]
 +
| Returns the main Cheat Engine window form object.
 +
|-
 +
| [[Lua:getSettingsForm|getSettingsForm]]
 +
| Returns the settings/options dialog form object.
 +
|-
 +
| [[Lua:getLuaEngine|getLuaEngine]]
 +
| Returns the Lua engine/console form object (creates it if needed).
 +
|-
 +
| [[Lua:unhideMainCEwindow|unhideMainCEwindow]]
 +
| Shows the main Cheat Engine window (opposite of <code>hideAllCEWindows</code>).
 +
|-
 +
| [[Lua:hideAllCEWindows|hideAllCEWindows]]
 +
| Hides all normal Cheat Engine windows (e.g. the trainer table UI).
 +
|-
 +
| [[Lua:registerFormAddNotification|registerFormAddNotification]]
 +
| Registers a callback function invoked when a form is added to CE's form list.
 +
|-
 +
| [[Lua:unregisterFormAddNotification|unregisterFormAddNotification]]
 +
| Unregisters a previously registered form add notification callback.
 +
|}
  
 +
==== Messages ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:showMessage|showMessage]]
 +
| Shows a simple message box with the given text to the user.
 +
|-
 +
| [[Lua:messageDialog|messageDialog]]
 +
| Pops up a message dialog box (similar to <code>showMessage</code>, with more control over buttons/options).
 +
|-
 +
| [[Lua:outputDebugString|outputDebugString]]
 +
| Outputs a message using the Windows <code>OutputDebugString</code> API (visible in debuggers).
 +
|-
 +
| [[Lua:processMessages|processMessages]]
 +
| Processes pending window messages in the event queue, allowing button clicks and UI updates to be handled.
 +
|}
  
getNameFromAddress(address)
+
==== Input ====
Returns the given address in string form, returning the symbol representation if possible
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:inputQuery|inputQuery]]
 +
| Shows a dialog prompting the user to input a string. Returns the entered string, or <code>nil</code> if cancelled (CE 6.4+).
 +
|}
  
 +
==== Shortcuts ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:shortCutToText|shortCutToText]]
 +
| Converts a shortcut integer value to its textual representation (e.g. <code>"Ctrl+Alt+A"</code>). (CE 6.4+)
 +
|-
 +
| [[Lua:textToShortCut|textToShortCut]]
 +
| Converts a text representation (e.g. <code>"Ctrl+Alt+A"</code>) to a shortcut integer value. (CE 6.4+)
 +
|-
 +
| [[Lua:convertKeyComboToString|convertKeyComboToString]]
 +
| Converts a key combination to its string representation, matching the hotkey handler's format.
 +
|}
  
inModule(address)
+
==== Speed Hack ====
Returns true if the given address is inside a module
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:speedhack_setSpeed|speedhack_setSpeed]]
 +
| Enables the speed hack (if not already active) and sets the game/process speed multiplier (e.g. <code>2.0</code> for 2x speed).
 +
|-
 +
| [[Lua:speedhack_getSpeed|speedhack_getSpeed]]
 +
| Returns the current speed hack multiplier value that was last set.
 +
|}
  
 +
=== Lua ===
 +
Functions for managing the Lua engine and state.
  
inSystemModule(address)
+
{| class="wikitable" style="width:85%;"
Returns true if the given address is inside a system module
+
! Function
 +
! Description
 +
|-
 +
| [[Lua:resetLuaState|resetLuaState]]
 +
| Creates a fresh Lua state, resetting the environment and clearing all previously defined variables/functions.
 +
|-
 +
| [[Lua:sleep|sleep]]
 +
| Pauses execution for the specified number of milliseconds.
 +
|-
 +
| [[Lua:createRef|createRef]]
 +
| Creates and returns an integer reference handle that can store and retrieve Lua objects persistently.
 +
|-
 +
| [[Lua:getRef|getRef]]
 +
| Retrieves the Lua value/object referenced by the given reference handle.
 +
|-
 +
| [[Lua:destroyRef|destroyRef]]
 +
| Destroys and frees a reference handle, removing the reference and allowing garbage collection.
 +
|}
  
 +
=== Types ===
 +
Functions for registering and managing custom data types.
  
getCommonModuleList()
+
{| class="wikitable" style="width:85%;"
Returns the commonModuleList StringList object. (Do not free this one)
+
! Function
You can use it to add or remove modules you do not want to scan by routines like dissect code and the pointerscan
+
! Description
 +
|-
 +
| [[Lua:onAutoGuess|onAutoGuess]]
 +
| Registers a callback function invoked by Cheat Engine's auto-guess feature to predict and suggest variable types.
 +
|-
 +
| [[Lua:registerCustomTypeLua|registerCustomTypeLua]]
 +
| Registers a custom data type defined using Lua functions for reading/writing/display logic.
 +
|-
 +
| [[Lua:registerCustomTypeAutoAssembler|registerCustomTypeAutoAssembler]]
 +
| Registers a custom data type defined using an Auto Assembler script.
 +
|}
  
 +
=== Object-oriented ===
 +
Functions for determining class inheritance and type relationships.
  
cheatEngineIs64Bit()
+
{| class="wikitable" style="width:85%;"
Returns true if CE is 64-bit, false if 32-bit
+
! Function
 +
! Description
 +
|-
 +
| [[Lua:inheritsFromObject|inheritsFromObject]]
 +
| Returns <code>true</code> if the given object is a valid Cheat Engine class instance (inherits from Object).
 +
|-
 +
| [[Lua:inheritsFromComponent|inheritsFromComponent]]
 +
| Returns <code>true</code> if the given object inherits from the Component class.
 +
|-
 +
| [[Lua:inheritsFromControl|inheritsFromControl]]
 +
| Returns <code>true</code> if the given object inherits from the Control class (UI controls).
 +
|-
 +
| [[Lua:inheritsFromWinControl|inheritsFromWinControl]]
 +
| Returns <code>true</code> if the given object inherits from the WinControl class (windowed controls).
 +
|}
  
 +
=== Assembly ===
 +
Functions for working with x86/x64 machine code and assembly instructions.
  
targetIs64Bit()
+
{| class="wikitable" style="width:85%;"
Returns true if the target process is 64-bit, false if 32-bit
+
! Function
 +
! Description
 +
|-
 +
| [[Lua:autoAssemble|autoAssemble]]
 +
| Executes an Auto Assembler script (given as text) for code injection, patching, or other assembly operations.
 +
|-
 +
| [[Lua:autoAssembleCheck|autoAssembleCheck]]
 +
| Validates an Auto Assembler script for syntax errors. Returns <code>true</code> on success; <code>false</code> with error message on failure.
 +
|-
 +
| [[Lua:disassemble|disassemble]]
 +
| Disassembles the instruction at the given address and returns a formatted string: <code>"address - bytes - opcode  extra"</code>.
 +
|-
 +
| [[Lua:splitDisassembledString|splitDisassembledString]]
 +
| Parses a disassembled instruction string and returns 4 separate strings: address, bytes, opcode, and extra field.
 +
|-
 +
| [[Lua:getInstructionSize|getInstructionSize]]
 +
| Returns the size (in bytes) of the instruction at the given address.
 +
|-
 +
| [[Lua:getPreviousOpcode|getPreviousOpcode]]
 +
| Attempts to find and return the address of the previous instruction (heuristic guess).
 +
|-
 +
| [[Lua:registerAssembler|registerAssembler]]
 +
| Registers a custom callback function for the single-line assembler to convert instruction mnemonics to bytes.
 +
|-
 +
| [[Lua:unregisterAssembler|unregisterAssembler]]
 +
| Unregisters a previously registered custom assembler callback.
 +
|}
  
 +
=== Auto Assembler ===
  
registerCustomTypeLua(typename, bytecount, bytestovaluefunction, valuetobytesfunction)
+
==== Commands & Hooks ====
Registers a Custom type based on lua functions
+
{| class="wikitable" style="width:85%;"
  The bytes to value function should be defined as "function bytestovalue (b1,b2,b3,b4)" and return an integer as result
+
! Function
  The value to bytes function should be defined as "function valuetobytes (integer)" and return the bytes it should write
+
! Description
 +
|-
 +
| [[Lua:registerAutoAssemblerCommand|registerAutoAssemblerCommand]]
 +
| Registers a custom Auto Assembler command that calls the specified Lua function when invoked in a script.
 +
|-
 +
| [[Lua:unregisterAutoAssemblerCommand|unregisterAutoAssemblerCommand]]
 +
| Unregisters a previously registered Auto Assembler command.
 +
|-
 +
| [[Lua:registerAutoAssemblerPrologue|registerAutoAssemblerPrologue]]
 +
| Registers a callback function invoked before the Auto Assembler parses a script (prologue phase).
 +
|-
 +
| [[Lua:unregisterAutoAssemblerPrologue|unregisterAutoAssemblerPrologue]]
 +
| Unregisters an Auto Assembler prologue callback.
 +
|-
 +
| [[Lua:fullAccess|fullAccess]]
 +
| Changes memory protection on a block of memory to be writable and executable.
 +
|}
  
 +
==== Scripts & Templates ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:registerAutoAssemblerTemplate|registerAutoAssemblerTemplate]]
 +
| Registers a reusable template for the Auto Assembler script generator.
 +
|-
 +
| [[Lua:unregisterAutoAssemblerTemplate|unregisterAutoAssemblerTemplate]]
 +
| Unregisters a previously registered Auto Assembler template.
 +
|-
 +
| [[Lua:generateCodeInjectionScript|generateCodeInjectionScript]]
 +
| Generates and appends a default code injection script to the provided script (allocates space, injects code, patches original).
 +
|-
 +
| [[Lua:generateAOBInjectionScript|generateAOBInjectionScript]]
 +
| Generates and appends an Array-of-Bytes (AOB) injection script to the provided script (searches for pattern, injects code).
 +
|-
 +
| [[Lua:generateFullInjectionScript|generateFullInjectionScript]]
 +
| Generates and appends a complete full injection script with all patches and cleanup code.
 +
|-
 +
| [[Lua:generateAPIHookScript|generateAPIHookScript]]
 +
| Generates an Auto Assembler script that hooks (intercepts) the given API function address.
 +
|}
  
 +
=== Debugger ===
 +
Functions for managing the debugger. See [[Lua Debugging]] for detailed information.
  
 +
==== Status and Information ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:debug_isDebugging|debug_isDebugging]]
 +
| Returns <code>true</code> if the debugger has been started and is active.
 +
|-
 +
| [[Lua:debug_getCurrentDebuggerInterface|debug_getCurrentDebuggerInterface]]
 +
| Returns the current debugger interface type: <code>1</code>=Windows, <code>2</code>=VEH, <code>3</code>=Kernel, <code>nil</code>=no debugging.
 +
|-
 +
| [[Lua:debug_canBreak|debug_canBreak]]
 +
| Returns <code>true</code> if the target process can stop on a breakpoint. (CE 6.4+)
 +
|-
 +
| [[Lua:debug_isBroken|debug_isBroken]]
 +
| Returns <code>true</code> if the debugger is currently halted on a thread (at a breakpoint).
 +
|-
 +
| [[Lua:debug_getBreakpointList|debug_getBreakpointList]]
 +
| Returns a Lua table containing all currently active breakpoint addresses.
 +
|}
  
registerCustomTypeAutoAssembler(typename, bytecount, script)
+
==== Breakpoint Management ====
Registers a custom type based on an auto assembler script. The script must allocate an "ConvertRoutine" and "ConvertBackRoutine"
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:debugProcess|debugProcess]]
 +
| Starts debugging the currently attached process.
 +
|-
 +
| [[Lua:debug_setBreakpoint|debug_setBreakpoint]]
 +
| Sets a breakpoint of a specific size (in bytes) at the given address.
 +
|-
 +
| [[Lua:debug_removeBreakpoint|debug_removeBreakpoint]]
 +
| Removes a breakpoint at the specified address.
 +
|-
 +
| [[Lua:debug_continueFromBreakpoint|debug_continueFromBreakpoint]]
 +
| Resumes execution when the debugger is halted on a breakpoint.
 +
|-
 +
| [[Lua:debug_addThreadToNoBreakList|debug_addThreadToNoBreakList]]
 +
| Adds a thread to the no-break list so breakpoints on it will be ignored.
 +
|-
 +
| [[Lua:debug_removeThreadFromNoBreakList|debug_removeThreadFromNoBreakList]]
 +
| Removes a thread from the no-break list.
 +
|}
  
 +
==== Callbacks ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:debugger_onBreakpoint|debugger_onBreakpoint]]
 +
| User-defined callback invoked by CE when a breakpoint is hit (define your own implementation).
 +
|-
 +
| [[Lua:debugger_onModuleLoad|debugger_onModuleLoad]]
 +
| User-defined callback invoked by the Windows debugger when a module is loaded.
 +
|}
  
onAutoGuess(function)
+
==== Register and Context Management ====
Registers an function to be called whenever autoguess is used to predict a variable type
+
{| class="wikitable" style="width:85%;"
function override (address, ceguess): Return the variable type you want it to be. If no change, just return ceguess
+
! Function
 +
! Description
 +
|-
 +
| [[Lua:debug_getContext|debug_getContext]]
 +
| Force-updates the Lua variables representing CPU registers from the current thread context. (CE 6.5+)
 +
|-
 +
| [[Lua:debug_setContext|debug_setContext]]
 +
| Force-updates the CPU registers from the Lua variables representing them. (CE 6.5+)
 +
|-
 +
| [[Lua:debug_updateGUI|debug_updateGUI]]
 +
| Refreshes the UI to reflect the current debug context if the debugger is broken.
 +
|-
 +
| [[Lua:debug_getXMMPointer|debug_getXMMPointer]]
 +
| Returns the memory address of the specified XMM register for the currently broken thread.
 +
|}
  
 +
==== Advanced Debugging ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:debug_setLastBranchRecording|debug_setLastBranchRecording]]
 +
| Tells the kernel-mode debugger to record the last few branch/jump instructions before a breakpoint is hit.
 +
|-
 +
| [[Lua:debug_getMaxLastBranchRecord|debug_getMaxLastBranchRecord]]
 +
| Returns the maximum number of branch records this CPU supports.
 +
|-
 +
| [[Lua:debug_getLastBranchRecord|debug_getLastBranchRecord]]
 +
| Returns the Last Branch Record value at the given index (when handling a breakpoint with branch recording enabled).
 +
|-
 +
| [[Lua:detachIfPossible|detachIfPossible]]
 +
| Detaches the debugger from the target process if possible.
 +
|}
  
 +
=== DBK (Driver-Based Kernel) ===
 +
Functions for kernel-mode operations via the DBK driver.
  
 +
==== Initialization and Setup ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:dbk_initialize|dbk_initialize]]
 +
| Loads and initializes the DBK kernel driver into memory if possible.
 +
|-
 +
| [[Lua:dbk_useKernelmodeOpenProcess|dbk_useKernelmodeOpenProcess]]
 +
| Redirects <code>OpenProcess</code> API calls to use kernel-mode DBK equivalents.
 +
|-
 +
| [[Lua:dbk_useKernelmodeProcessMemoryAccess|dbk_useKernelmodeProcessMemoryAccess]]
 +
| Redirects <code>ReadProcessMemory</code> and <code>WriteProcessMemory</code> to use kernel-mode DBK versions.
 +
|-
 +
| [[Lua:dbk_useKernelmodeQueryMemoryRegions|dbk_useKernelmodeQueryMemoryRegions]]
 +
| Redirects virtual memory query APIs to use kernel-mode DBK equivalents.
 +
|}
  
 +
==== Process and Thread Information ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:dbk_getPEProcess|dbk_getPEProcess]]
 +
| Returns the kernel pointer to the EPROCESS structure of the selected process ID.
 +
|-
 +
| [[Lua:dbk_getPEThread|dbk_getPEThread]]
 +
| Returns the kernel pointer to the ETHREAD structure of a given thread ID.
 +
|}
  
 +
==== CPU Register Access ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:dbk_readMSR|dbk_readMSR]]
 +
| Reads a Model-Specific Register (MSR) using the DBK driver.
 +
|-
 +
| [[Lua:dbk_writeMSR|dbk_writeMSR]]
 +
| Writes a Model-Specific Register (MSR) using the DBK driver.
 +
|-
 +
| [[Lua:dbk_getCR0|dbk_getCR0]]
 +
| Returns the value of Control Register 0 (CR0).
 +
|-
 +
| [[Lua:dbk_getCR3|dbk_getCR3]]
 +
| Returns the value of Control Register 3 (CR3) for the currently opened process.
 +
|-
 +
| [[Lua:dbk_getCR4|dbk_getCR4]]
 +
| Returns the value of Control Register 4 (CR4).
 +
|}
  
 +
==== Memory and Execution ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:dbk_getPhysicalAddress|dbk_getPhysicalAddress]]
 +
| Converts a virtual address to its physical address using the DBK driver.
 +
|-
 +
| [[Lua:dbk_executeKernelMemory|dbk_executeKernelMemory]]
 +
| Executes a routine from kernel mode (e.g. injected code written with Auto Assembler).
 +
|-
 +
| [[Lua:dbk_writesIgnoreWriteProtection|dbk_writesIgnoreWriteProtection]]
 +
| When set to <code>true</code>, write operations bypass copy-on-write behavior.
 +
|}
  
 +
=== DBVM ===
 +
Functions for hypervisor-based operations and advanced memory monitoring via DBVM.
  
Debugging
+
==== Initialization ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:dbvm_initialize|dbvm_initialize]]
 +
| Initializes the DBVM hypervisor functions for use.
 +
|}
  
 +
==== Memory Operations ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:dbvm_addMemory|dbvm_addMemory]]
 +
| Adds a memory region to DBVM.
 +
|-
 +
| [[Lua:dbvm_readPhysicalMemory|dbvm_readPhysicalMemory]]
 +
| Reads physical memory directly using DBVM (hypervisor-level access).
 +
|-
 +
| [[Lua:dbvm_writePhysicalMemory|dbvm_writePhysicalMemory]]
 +
| Writes physical memory directly using DBVM (hypervisor-level access).
 +
|}
  
debug variables
+
==== MSR and Control Register Access ====
EFLAGS
+
{| class="wikitable" style="width:85%;"
32-bit EAX, EBX, ECX, EDX, EDI, ESP, EBP, ESP, EIP
+
! Function
64-bit RAX, EBX, RBX, RDX, RDI, RSP, RBP, RSP, RIP, R8, R9, R10, R11, R12, R13, R14, R15  The value of the register
+
! Description
 +
|-
 +
| [[Lua:dbvm_readMSR|dbvm_readMSR]]
 +
| Reads a Model-Specific Register (MSR) using DBVM (bypasses driver).
 +
|-
 +
| [[Lua:dbvm_writeMSR|dbvm_writeMSR]]
 +
| Writes a Model-Specific Register (MSR) using DBVM (bypasses driver).
 +
|-
 +
| [[Lua:dbvm_getCR4|dbvm_getCR4]]
 +
| Returns the real (unhooked) value of Control Register 4 (CR4).
 +
|}
  
 +
==== Memory Monitoring ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:dbvm_watch_writes|dbvm_watch_writes]]
 +
| Starts monitoring write accesses to a memory region.
 +
|-
 +
| [[Lua:dbvm_watch_reads|dbvm_watch_reads]]
 +
| Starts monitoring read accesses to a memory region.
 +
|-
 +
| [[Lua:dbvm_watch_retrievelog|dbvm_watch_retrievelog]]
 +
| Retrieves the log/results of memory region monitoring (reads or writes).
 +
|-
 +
| [[Lua:dbvm_watch_disable|dbvm_watch_disable]]
 +
| Stops memory region monitoring.
 +
|}
  
Debug related routines
+
==== Memory Cloaking ====
function debugger_onBreakpoint()
+
{| class="wikitable" style="width:85%;"
When a breaking breakpoint hits (that includes single stepping) and the lua function debugger_onBreakpoint() is defined it will be called and the global variables EAX, EBX, .... will be filled in
+
! Function
Return 0 if you want the userinterface to be updated and anything else if not (e.g You continued from the breakpoint in your script)
+
! Description
 +
|-
 +
| [[Lua:dbvm_cloak_activate|dbvm_cloak_activate]]
 +
| Cloaks a memory page so modifications become invisible to the target process.
 +
|-
 +
| [[Lua:dbvm_cloak_deactivate|dbvm_cloak_deactivate]]
 +
| Disables cloaking on a page and undoes hidden modifications.
 +
|-
 +
| [[Lua:dbvm_cloak_readOriginal|dbvm_cloak_readOriginal]]
 +
| Reads the original (hidden) memory contents of a cloaked region.
 +
|-
 +
| [[Lua:dbvm_cloak_writeOriginal|dbvm_cloak_writeOriginal]]
 +
| Writes to the original (hidden) memory contents of a cloaked region.
 +
|}
  
 +
==== Breakpoints and Debugging ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:dbvm_changeregonbp|dbvm_changeregonbp]]
 +
| Cloaks a page, sets a breakpoint at the given address, and modifies registers when the breakpoint is hit.
 +
|-
 +
| [[Lua:dbvm_removechangeregonbp|dbvm_removechangeregonbp]]
 +
| Removes a "change registers on breakpoint" breakpoint.
 +
|}
  
 +
==== CR3 (Process Context) Logging ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:dbvm_log_cr3_start|dbvm_log_cr3_start]]
 +
| Starts logging all CR3 (process context/page directory) changes.
 +
|-
 +
| [[Lua:dbvm_log_cr3_stop|dbvm_log_cr3_stop]]
 +
| Stops CR3 logging.
 +
|}
  
 +
==== Performance and Anti-Detection ====
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:dbvm_speedhack_setSpeed|dbvm_speedhack_setSpeed]]
 +
| Sets system-wide speed hack via DBVM (affects all processes).
 +
|-
 +
| [[Lua:dbvm_setTSCAdjust|dbvm_setTSCAdjust]]
 +
| Configures TSC (Time Stamp Counter) adjustment to bypass VM detection (RDTSC hooks).
 +
|}
  
createProcess(path, parameters OPTIONAL, debug OPTIONAL, breakonentrypoint OPTIONAL) 
+
=== Translation ===
Creates a process. If debug is true it will be created using the windows debugger and if breakonentry is true it will cause a breakpoint to occur on entrypoint
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getTranslationFolder|getTranslationFolder]]
 +
| Returns the path to the current translation files. Returns an empty string if no translation is active.
 +
|-
 +
| [[Lua:loadPOFile|loadPOFile]]
 +
| Loads a ".PO" translation file into Cheat Engine's translation system.
 +
|-
 +
| [[Lua:translate|translate]]
 +
| Returns the translated text for a given source string. If no translation is found, returns the original string.
 +
|-
 +
| [[Lua:translateID|translateID]]
 +
| Returns the translation for a specific string ID (lookup by numerical or symbolic ID).
 +
|}
  
 +
=== Files ===
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:getFileVersion|getFileVersion]]
 +
| Returns a 64-bit file version and a table splitting the version into <code>major</code>, <code>minor</code>, <code>release</code>, and <code>build</code>.
 +
|-
 +
| [[Lua:getFileList|getFileList]]
 +
| Returns an indexed table (array) of filenames in the specified directory.
 +
|-
 +
| [[Lua:getDirectoryList|getDirectoryList]]
 +
| Returns an indexed table (array) of subdirectory names in the specified directory.
 +
|}
  
debugProcess(interface OPT)
+
=== Structures ===
Starts the debugger for the currently opened process (won't ask the user)
+
{| class="wikitable" style="width:85%;"
  Optional interface 0=default, 1=windows debug, 2=VEHDebug, 3=Kerneldebug
+
! Function
 +
! Description
 +
|-
 +
| [[Lua:registerStructureDissectOverride|registerStructureDissectOverride]]
 +
| Registers a callback similar to [[Lua:onAutoGuess|onAutoGuess]] that the structure dissect window calls when the user requests Cheat Engine to guess a structure layout.
 +
|-
 +
| [[Lua:unregisterStructureDissectOverride|unregisterStructureDissectOverride]]
 +
| Unregisters a previously registered structure dissect auto-guess override.
 +
|-
 +
| [[Lua:registerStructureNameLookup|registerStructureNameLookup]]
 +
| Registers a function that will be called when the structure dissect UI requests a name for a newly detected structure definition.
 +
|-
 +
| [[Lua:unregisterStructureNameLookup|unregisterStructureNameLookup]]
 +
| Unregisters a previously registered structure name lookup callback.
 +
|}
  
 +
=== Miscellaneous ===
 +
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:injectDll|injectDll]]
 +
| Injects a DLL into the currently opened process.
 +
|-
 +
| [[Lua:shellExecute|shellExecute]]
 +
| Executes a given command or opens a file/URL using the system shell.
 +
|-
 +
| [[Lua:executeCode|executeCode]]
 +
| Executes a stdcall function at a given address in the target process with one parameter and waits for it to return.
 +
|-
 +
| [[Lua:executeCodeEx|executeCodeEx]]
 +
| Extended version of <code>executeCode</code> (supports more parameters/options).
 +
|-
 +
| [[Lua:executeCodeLocal|executeCodeLocal]]
 +
| Executes a stdcall function at a given address in Cheat Engine's own process (local execution).
 +
|-
 +
| [[Lua:executeCodeLocalEx|executeCodeLocalEx]]
 +
| Extended version of <code>executeCodeLocal</code> with additional options.
 +
|-
 +
| [[Lua:onAPIPointerChange|onAPIPointerChange]]
 +
| Registers a callback invoked when an API pointer is changed (allows reacting to API remapping).
 +
|-
 +
| [[Lua:setAPIPointer|setAPIPointer]]
 +
| Sets the pointer/address used for a specified API function.
 +
|-
 +
| [[Lua:md5memory|md5memory]]
 +
| Computes and returns the MD5 checksum (hex string) of the bytes at the provided memory address/size.
 +
|-
 +
| [[Lua:md5file|md5file]]
 +
| Computes and returns the MD5 checksum (hex string) of a file's contents.
 +
|-
 +
| [[Lua:getSystemMetrics|getSystemMetrics]]
 +
| Retrieves the specified system metric or configuration setting. See: [https://msdn.microsoft.com/en-us/library/windows/desktop/ms724385.aspx MSDN documentation].
 +
|-
 +
| [[Lua:getTickCount|getTickCount]]
 +
| Returns the tick count in milliseconds since the system started.
 +
|-
 +
| [[Lua:getUserRegistryEnvironmentVariable|getUserRegistryEnvironmentVariable]]
 +
| Reads an environment variable stored in the current user's registry environment.
 +
|-
 +
| [[Lua:setUserRegistryEnvironmentVariable|setUserRegistryEnvironmentVariable]]
 +
| Writes an environment variable to the current user's registry environment.
 +
|-
 +
| [[Lua:broadcastEnvironmentUpdate|broadcastEnvironmentUpdate]]
 +
| Broadcasts a notification that environment variables were changed (call after setting registry variables).
 +
|-
 +
| [[Lua:getApplication|getApplication]]
 +
| Returns the application object (main application/titlebar context).
 +
|-
 +
| [[Lua:getInternet|getInternet]]
 +
| Returns an Internet client class object. The provided string specifies the client name/type.
 +
|}
  
debug_setBreakpoint(address, size OPTIONAL, trigger OPTIONAL)
+
== Classes ==
Sets a breakpoint of a specific size at the given address. if trigger is bptExecute then size is ignored. If trigger is ignored then it will be of type bptExecute, which obviously also ignores the size then as well
+
A compact list of notable classes implemented by Cheat Engine.
 +
{| class="wikitable" style="width:100%;"
 +
! Class
 +
! Short description
 +
|-
 +
| [[Lua:Class:Addresslist|Addresslist]]
 +
| Container for memory records in a cheat table.
 +
|-
 +
| [[Lua:Class:Bitmap|Bitmap]]
 +
| Bitmap graphic object for drawing images.
 +
|-
 +
| [[Lua:Class:Brush|Brush]]
 +
| Brush used by a Canvas to fill areas.
 +
|-
 +
| [[Lua:Class:Button|Button]]
 +
| Visual button component.
 +
|-
 +
| [[Lua:Class:ButtonControl|ButtonControl]]
 +
| Base class common to button-like controls.
 +
|-
 +
| [[Lua:Class:Canvas|Canvas]]
 +
| Drawing surface used in paint events for lines, text, and images.
 +
|-
 +
| [[Lua:Class:Calendar|Calendar]]
 +
| Calendar/date-picker UI control.
 +
|-
 +
| [[Lua:Class:CEForm|CEForm]]
 +
| Cheat Engine main/form window class.
 +
|-
 +
| [[Lua:Class:CheatComponent|CheatComponent]]
 +
| Component used in Cheat Engine 5.x trainers.
 +
|-
 +
| [[Lua:Class:CheckBox|CheckBox]]
 +
| Checkbox UI control supporting checked/unchecked/indeterminate states.
 +
|-
 +
| [[Lua:Class:Component|Component]]
 +
| Base class for owner-managed components.
 +
|-
 +
| [[Lua:Class:Control|Control]]
 +
| Base class for visible UI controls.
 +
|-
 +
| [[Lua:Class:Collection|Collection]]
 +
| Abstract collection class (used by ListColumns and similar).
 +
|-
 +
| [[Lua:Class:CollectionItem|CollectionItem]]
 +
| Item managed by a Collection.
 +
|-
 +
| [[Lua:Class:ComboBox|ComboBox]]
 +
| Edit field with an attached dropdown ListBox.
 +
|-
 +
| [[Lua:Class:CriticalSection|CriticalSection]]
 +
| Synchronization primitive for thread-safe access.
 +
|-
 +
| [[Lua:Class:CustomControl|CustomControl]]
 +
| Base class for windowed controls that handle their own painting.
 +
|-
 +
| [[Lua:Class:CustomType|CustomType]]
 +
| Custom data-type converter for interpreting raw memory.
 +
|-
 +
| [[Lua:Class:D3DHOOK|D3DHOOK]]
 +
| D3D hook helper for rendering overlays in DirectX 9/10/11 games.
 +
|-
 +
| [[Lua:Class:D3DHook_FontMap|D3DHook_FontMap]]
 +
| Font texture map used by D3D hook rendering.
 +
|-
 +
| [[Lua:Class:D3DHook_Texture|D3DHook_Texture]]
 +
| Texture management for D3D hook sprites.
 +
|-
 +
| [[Lua:Class:D3Dhook_TextContainer|D3Dhook_TextContainer]]
 +
| Text container used to draw text via D3D hook.
 +
|-
 +
| [[Lua:Class:D3DHook_RenderObject|D3DHook_RenderObject]]
 +
| Abstract render object controlling rendering behavior.
 +
|-
 +
| [[Lua:Class:D3DHook_Sprite|D3DHook_Sprite]]
 +
| Rendered sprite/texture displayed via D3D hook.
 +
|-
 +
| [[Lua:Class:Disassembler|Disassembler]]
 +
| Disassembler helper class.
 +
|-
 +
| [[Lua:Class:Disassemblerview|Disassemblerview]]
 +
| Visual disassembler UI used in Memory View.
 +
|-
 +
| [[Lua:Class:DisassemblerviewLine|DisassemblerviewLine]]
 +
| Single line entry in a disassembler view.
 +
|-
 +
| [[Lua:Class:DissectCode|DissectCode]]
 +
| Structure dissection helper.
 +
|-
 +
| [[Lua:Class:Edit|Edit]]
 +
| Single-line text edit control.
 +
|-
 +
| [[Lua:Class:Event|Event]]
 +
| Event wrapper class for callbacks.
 +
|-
 +
| [[Lua:Class:FileStream|FileStream]]
 +
| Stream class for file-based I/O.
 +
|-
 +
| [[Lua:Class:FileDialog|FileDialog]]
 +
| Standard file selection dialog wrapper.
 +
|-
 +
| [[Lua:Class:FindDialog|FindDialog]]
 +
| Search/find dialog class.
 +
|-
 +
| [[Lua:Class:Font|Font]]
 +
| Font definition and metrics class.
 +
|-
 +
| [[Lua:Class:Form|Form]]
 +
| Window/form class.
 +
|-
 +
| [[Lua:Class:FoundList|FoundList]]
 +
| Companion class for MemScan results; reads result files.
 +
|-
 +
| [[Lua:Class:GenericHotkey|GenericHotkey]]
 +
| Register hotkeys with CE's hotkey handler.
 +
|-
 +
| [[Lua:Class:Graphic|Graphic]]
 +
| Abstract base for image/graphic classes.
 +
|-
 +
| [[Lua:Class:GraphicControl|GraphicControl]]
 +
| Lightweight control for simple graphics.
 +
|-
 +
| [[Lua:Class:GroupBox|GroupBox]]
 +
| Panel-like container with a header.
 +
|-
 +
| [[Lua:Class:Hexadecimal|Hexadecimal]]
 +
| Hex display helper used by Memory View.
 +
|-
 +
| [[Lua:Class:Hexadecimalview|Hexadecimalview]]
 +
| Hex display UI component in the Memory View.
 +
|-
 +
| [[Lua:Class:Icon|Icon]]
 +
| Icon resource wrapper.
 +
|-
 +
| [[Lua:Class:Image|Image]]
 +
| Image control for displaying pictures.
 +
|-
 +
| [[Lua:Class:Internet|Internet]]
 +
| Internet client helper class.
 +
|-
 +
| [[Lua:Class:JpegImage|JpegImage]]
 +
| JPEG image handler class.
 +
|-
 +
| [[Lua:Class:Label|Label]]
 +
| Static text label control.
 +
|-
 +
| [[Lua:Class:LuaPipe|LuaPipe]]
 +
| Abstract pipe communication class.
 +
|-
 +
| [[Lua:Class:LuaPipeClient|LuaPipeClient]]
 +
| Client implementation for pipe communication.
 +
|-
 +
| [[Lua:Class:LuaPipeServer|LuaPipeServer]]
 +
| Server implementation for pipe communication.
 +
|-
 +
| [[Lua:Class:ListBox|ListBox]]
 +
| List box control with selectable strings.
 +
|-
 +
| [[Lua:Class:ListColumn|ListColumn]]
 +
| Column descriptor for a ListView.
 +
|-
 +
| [[Lua:Class:ListColumns|ListColumns]]
 +
| Container for ListColumn objects.
 +
|-
 +
| [[Lua:Class:ListItem|ListItem]]
 +
| Entry in a ListView.
 +
|-
 +
| [[Lua:Class:ListItems|ListItems]]
 +
| Container for ListItem objects.
 +
|-
 +
| [[Lua:Class:Listview|Listview]]
 +
| Multi-column list view control.
 +
|-
 +
| [[Lua:Class:MainMenu|MainMenu]]
 +
| Top-level menu bar for a form.
 +
|-
 +
| [[Lua:Class:Memo|Memo]]
 +
| Multi-line text editor control.
 +
|-
 +
| [[Lua:Class:MemScan|MemScan]]
 +
| Memory scanner class for performing scans.
 +
|-
 +
| [[Lua:Class:Menu|Menu]]
 +
| Common ancestor for menu-related classes.
 +
|-
 +
| [[Lua:Class:MenuItem|MenuItem]]
 +
| Menu item descriptor.
 +
|-
 +
| [[Lua:Class:MemoryRecord|MemoryRecord]]
 +
| Cheat table entry describing an address/value/hotkey etc.
 +
|-
 +
| [[Lua:Class:MemoryRecordHotkey|MemoryRecordHotkey]]
 +
| Hotkey interface for a MemoryRecord.
 +
|-
 +
| [[Lua:Class:MemoryStream|MemoryStream]]
 +
| In-memory stream class.
 +
|-
 +
| [[Lua:Class:Memoryview|Memoryview]]
 +
| Memory view (hex editor) window class.
 +
|-
 +
| [[Lua:Class:MultiReadExclusiveWriteSynchronizer|MultiReadExclusiveWriteSynchronizer]]
 +
| Synchronizer for safe concurrent read/write access.
 +
|-
 +
| [[Lua:Class:Object|Object]]
 +
| Root base class for most CE classes.
 +
|-
 +
| [[Lua:Class:PaintBox|PaintBox]]
 +
| Control for custom painting surface.
 +
|-
 +
| [[Lua:Class:PageControl|PageControl]]
 +
| Container for multiple pages/tabs.
 +
|-
 +
| [[Lua:Class:Panel|Panel]]
 +
| Container control for grouping child controls.
 +
|-
 +
| [[Lua:Class:Pen|Pen]]
 +
| Drawing pen used by Canvas for lines.
 +
|-
 +
| [[Lua:Class:Picture|Picture]]
 +
| Container for Graphic objects.
 +
|-
 +
| [[Lua:Class:PopupMenu|PopupMenu]]
 +
| Context (right-click) menu class.
 +
|-
 +
| [[Lua:Class:PortableNetworkGraphic|PortableNetworkGraphic]]
 +
| PNG image class.
 +
|-
 +
| [[Lua:Class:ProgressBar|ProgressBar]]
 +
| Visual progress indicator control.
 +
|-
 +
| [[Lua:Class:RadioGroup|RadioGroup]]
 +
| Group of radio-button controls.
 +
|-
 +
| [[Lua:Class:RasterImage|RasterImage]]
 +
| Base class for raster image controls.
 +
|-
 +
| [[Lua:Class:RIPRelativeScanner|RIPRelativeScanner]]
 +
| Helper for RIP-relative instruction scanning.
 +
|-
 +
| [[Lua:Class:OpenDialog|OpenDialog]]
 +
| File open dialog class.
 +
|-
 +
| [[Lua:Class:SaveDialog|SaveDialog]]
 +
| File save dialog class.
 +
|-
 +
| [[Lua:Class:SelectDirectoryDialog|SelectDirectoryDialog]]
 +
| Directory selection dialog class.
 +
|-
 +
| [[Lua:Class:Semaphore|Semaphore]]
 +
| Semaphore synchronization primitive.
 +
|-
 +
| [[Lua:Class:Settings|Settings]]
 +
| Access and modify Cheat Engine settings and store plugin data.
 +
|-
 +
| [[Lua:Class:Splitter|Splitter]]
 +
| UI splitter control for resizing panels.
 +
|-
 +
| [[Lua:Class:Stringlist|Stringlist]]
 +
| Ordered list container for strings.
 +
|-
 +
| [[Lua:Class:Strings|Strings]]
 +
| Abstract base for text collections.
 +
|-
 +
| [[Lua:Class:StringStream|StringStream]]
 +
| Stream wrapper around a string buffer.
 +
|-
 +
| [[Lua:Class:Structure|Structure]]
 +
| Structure definition class for memory layouts.
 +
|-
 +
| [[Lua:Class:StructureElement|StructureElement]]
 +
| Single element inside a Structure.
 +
|-
 +
| [[Lua:Class:StructureFrm|StructureFrm]]
 +
| Structure editor/dissector form class.
 +
|-
 +
| [[Lua:Class:structGroup|structGroup]]
 +
| Grouping helper for structure elements.
 +
|-
 +
| [[Lua:Class:SymbolList|SymbolList]]
 +
| Symbol lookup class (address ↔ name).
 +
|-
 +
| [[Lua:Class:TabSheet|TabSheet]]
 +
| Single page within a PageControl.
 +
|-
 +
| [[Lua:Class:TableFile|TableFile]]
 +
| Represents a file stored inside a cheat table.
 +
|-
 +
| [[Lua:Class:Thread|Thread]]
 +
| Thread wrapper class.
 +
|-
 +
| [[Lua:Class:Timer|Timer]]
 +
| Non-visual timer component triggering onTimer events.
 +
|-
 +
| [[Lua:Class:ToggleBox|ToggleBox]]
 +
| Toggleable button-like control.
 +
|-
 +
| [[Lua:Class:TrackBar|TrackBar]]
 +
| Slider control for numeric values.
 +
|-
 +
| [[Lua:Class:TreeNode|TreeNode]]
 +
| Node in a Treeview.
 +
|-
 +
| [[Lua:Class:TreeNodes|TreeNodes]]
 +
| Container for TreeNode objects.
 +
|-
 +
| [[Lua:Class:Treeview|Treeview]]
 +
| Tree view control.
 +
|-
 +
| [[Lua:Class:WinControl|WinControl]]
 +
| Base class for windowed controls.
 +
|-
 +
| [[Lua:Class:xmplayer|xmplayer]]
 +
| XM player class for tracker music playback.
 +
|}
  
 +
=== SQL Classes ===
 +
{| class="wikitable" style="width:85%;"
 +
! Class
 +
! Short description
 +
|-
 +
| [[Lua:SQL:CustomConnection|CustomConnection]]
 +
| Base for custom DB connection implementations.
 +
|-
 +
| [[Lua:SQL:Database|Database]]
 +
| Database container/manager for connections and datasets.
 +
|-
 +
| [[Lua:SQL:SQLConnection|SQLConnection]]
 +
| Generic SQL connection abstraction.
 +
|-
 +
| [[Lua:SQL:SQLite3Connection|SQLite3Connection]]
 +
| SQLite3 connection implementation.
 +
|-
 +
| [[Lua:SQL:ODBCConnection|ODBCConnection]]
 +
| ODBC data source connection.
 +
|-
 +
| [[Lua:SQL:DBTransaction|DBTransaction]]
 +
| Transaction object for DB operations.
 +
|-
 +
| [[Lua:SQL:SQLTransaction|SQLTransaction]]
 +
| SQL-specific transaction object.
 +
|-
 +
| [[Lua:SQL:Param|Param]]
 +
| Single query parameter object.
 +
|-
 +
| [[Lua:SQL:Params|Params]]
 +
| Parameter container for queries.
 +
|-
 +
| [[Lua:SQL:Fields|Fields]]
 +
| Field metadata and values container.
 +
|-
 +
| [[Lua:SQL:Dataset|Dataset]]
 +
| Abstract dataset representing query results.
 +
|-
 +
| [[Lua:SQL:DBDataset|DBDataset]]
 +
| Database-backed dataset implementation.
 +
|-
 +
| [[Lua:SQL:CustomBufDataset|CustomBufDataset]]
 +
| In-memory buffered dataset.
 +
|-
 +
| [[Lua:SQL:CustomSQLQuery|CustomSQLQuery]]
 +
| Extended/custom SQL query object.
 +
|-
 +
| [[Lua:SQL:SQLQuery|SQLQuery]]
 +
| Standard SQL query executor and result-holder.
 +
|}
  
debug_removeBreakpoint(address)  
+
=== Class Helper Functions ===
If the given address is a part of a breakpoint it will be removed
+
{| class="wikitable" style="width:85%;"
 +
! Function
 +
! Description
 +
|-
 +
| [[Lua:inheritsFromObject|inheritsFromObject]]
 +
| Returns <code>true</code> if the given object/class inherits from <code>Object</code>.
 +
|-
 +
| [[Lua:inheritsFromComponent|inheritsFromComponent]]
 +
| Returns <code>true</code> if the object/class inherits from <code>Component</code>.
 +
|-
 +
| [[Lua:inheritsFromControl|inheritsFromControl]]
 +
| Returns <code>true</code> if the object/class inherits from <code>Control</code>.
 +
|-
 +
| [[Lua:inheritsFromWinControl|inheritsFromWinControl]]
 +
| Returns <code>true</code> if the object/class inherits from <code>WinControl</code>.
 +
|-
 +
| [[Lua:createClass|createClass]]
 +
| Creates an instance of the specified registered class (default constructor).
 +
|-
 +
| [[Lua:createComponentClass|createComponentClass]]
 +
| Creates an instance of the specified component class (owner/parent may be required).
 +
|}
  
 +
=== Undefined Class Property Functions ===
 +
Not all class properties are explicitly exposed; these helpers allow dynamic access to published properties and method/event bindings.
  
debug_continueFromBreakpoint(continueMethod)
+
{| class="wikitable" style="width:85%;"
If the debugger is currently waiting to continue you can continue with this.  
+
! Function
Valid parameters are
+
! Description
  co_run  just continue
+
|-
  co_stepinto when on top of a call, follow it
+
| [[Lua:getPropertyList|getPropertyList]]
  co_stepover when on top of a call run till after the call
+
| Returns a [[Lua:Class:StringList|StringList]] of published property names for the specified class.
 +
|-
 +
| [[Lua:setProperty|setProperty]]
 +
| Sets the value of a published property on an object instance (not usable for method properties).
 +
|-
 +
| [[Lua:getProperty|getProperty]]
 +
| Gets the value of a published property on an object instance (not usable for method properties).
 +
|-
 +
| [[Lua:setMethodProperty|setMethodProperty]]
 +
| Assigns a Lua function to a method/event property on an object.
 +
|-
 +
| [[Lua:getMethodProperty|getMethodProperty]]
 +
| Retrieves a callable wrapper to invoke the original method/property on the object.
 +
|}
  
 
+
{{NeedWork}}
Changing registers (Different from ce 6.0)
 
When the debugger is waiting to continue you can change the register variables. When you continue those register values will be set in the thread's context
 
 
 
 
 
The following routines describe last branch recording. These functions only work when kernelmode debugging is used and using windows XP (vista and later work less effective or not at all because the operating system interferes.  Might also be intel specific. A dbvm upgrade in the future might make this work for windows vista and later)
 
 
 
 
 
debug_setLastBranchRecording(boolean)
 
When set the Kernel debugger will try to record the last branch(es) taken before a breakpoint happens. Set this BEFORE you start the debugger else it will miss the first few LBR records (up to the number of cpu cores you have)
 
 
 
 
 
debug_getMaxLastBranchRecord()
 
Returns the maximum branch record your cpu can store (-1 if none)
 
 
 
 
 
debug_getLastBranchRecord(index)
 
Returns the value of the Last Branch Record at the given index (when handling a breakpoint)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
closeCE() 
 
Just closes ce
 
 
 
 
 
hideAllCEWindows() 
 
Makes all normal ce windows invisible (e.g trainer table)
 
 
 
 
 
unhideMainCEwindow()
 
Shows the main cheat engine window
 
 
 
 
 
getAutoAttachList()
 
Returns the AutoAttach StringList object. It can be controlled with the stringlist_ routines (it's not recommended to destroy this list object)
 
 
 
 
 
 
 
 
 
 
 
 
 
supportCheatEngine(attachwindow, hasclosebutton, width, height, position ,yoururl OPTIONAL, extraparameters OPTIONAL, percentageshown OPTIONAL)
 
  Will show an advertising window which will help keep the development of Cheat Engine going.
 
  If you provide your own url it will be shown Up to 75% of the time.
 
 
 
 
 
  attachwindow Type=Form  The form that the ad is attached to
 
  hasclosebutton Type=boolean  If true the window will have a border an a close button at top
 
  width, height Type=integer 
 
    The client width and height of the window.
 
    Prefered formats are  120x600 , 160x600, 300x250, 468x60, 728x90  ,But you are free to use different formats
 
 
 
 
 
  Position Type=integer/enum The place of the window
 
    0=Top, 1=Right, 2=Bottom, 3=left
 
 
 
 
 
  Yoururl Type=string The url you want to show. When given instead of showing CE's ads 100% it will show your url up to 75%.
 
    You can use it for your own income, or for updating users about new versions of your trainer or whatever you feel like
 
 
 
 
 
  Extraparameters Type=String  are url request parameters you can add to the default parameters (e.g trainername=mytrainer for tracking purposes) 
 
 
 
 
 
  PercentageShown You can change the default of 75% to a smaller value like 50%
 
 
 
 
 
 
 
 
 
fuckCheatEngine() 
 
Removes the ad window if it was showing
 
 
 
 
 
function onOpenProcess(processid)
 
When this function is defined it will be called each time a process has been opened (note that a process can be opened multiple times in a row, e.g when attaching the debugger it might first open it and then attach the debugger which opens it again...)
 
 
 
 
 
function debugger_onModuleLoad(modulename, baseaddress) 
 
this routine is called when a module is loaded and the debugger is attached. This only works with the Windows debugger interface.
 
Return 1 if you want to cause the debugger to break on module load
 
 
 
 
 
 
 
 
 
 
 
 
 
Disassembler
 
disassemble(address)
 
Disassembles the given address and returns a string in the format of "address - bytes - opcode  extra"
 
 
 
 
 
splitDisassembledString(disassembledstring) Returns 4 strings. The address, bytes, opcode and extra field
 
 
 
 
 
getInstructionSize(address) Returns the size of an instruction (basically it disassembles the instruction and returns the number of bytes for you)
 
 
 
 
 
getPreviousOpcode(address):
 
Returns the address of the previous opcode (this is just an estimated guess)
 
 
 
 
 
 
 
 
 
Internal Cheat Engine functions
 
The following section describes some of CE's internal functions. Only use them if you know what you are doing.
 
 
 
 
 
dbk_initialize() 
 
Returns true if the dbk driver is loaded in memory. False if it failed for whatever reason (e.g 64-bit and not booted with unsigned driver support)
 
 
 
 
 
dbk_useKernelmodeOpenProcess() 
 
Switches the internal pointer of the OpenProcess api to dbk_OpenProcess
 
 
 
 
 
dbk_useKernelmodeProcessMemoryAccess()
 
Switches the internal pointer to the ReadProcessMemory and WriteProcessMemory apis to dbk_ReadProcessMemory and dbk_WriteProcessMemory
 
 
 
 
 
dbk_useKernelmodeQueryMemoryRegions()
 
Switches the internal pointer to the QueryVirtualMemory api to dbk_QueryVirtualMemory
 
 
 
 
 
dbk_getPEProcess(processid) 
 
Returns the pointer of the EProcess structure of the selected processid
 
 
 
 
 
dbk_getPEThread(threadid) 
 
Gets the pointer to the EThread  structure
 
 
 
 
 
dbk_readMSR(msr)
 
Reads the msr
 
 
 
 
 
dbk_writeMSR(msr, msrvalue)
 
Writes the msr
 
 
 
 
 
dbk_executeKernelMemory(address, parameter) 
 
Executes a routine from kernelmode (e.g a routine written there with auto assembler)
 
parameter can be a value or an address. It's up to your code how it's handled
 
 
 
 
 
 
 
 
 
 
 
 
 
dbvm_initialize(offloados OPTIONAL)
 
Initializes the dbvm functions (dbk_initialize also calls this) offloados is a boolean that when set will offload the system onto dbvm if it's not yet running (and only IF the dbk driver is loaded)
 
 
 
 
 
dbvm_readMSR(msr)
 
See dbk_readMSR
 
 
 
 
 
dbvm_writeMSR(msr, value)
 
See dbk_writeMSR
 
 
 
 
 
 
 
 
 
 
 
 
 
onAPIPointerChange(function):
 
Registers a callback when an api pointer is changed (can happen when the user clicks ok in settings, or when dbk_use*** is used. Does NOT happen when setAPIPointer is called)
 
 
 
 
 
 
 
 
 
setAPIPointer(functionid, address)
 
Sets the pointer of the given api to the given address. The address can be a predefined address set at initialization by Cheat Engine, or an address you got from an autoassembler script or injected dll (When Cheat Engine itself was targeted)
 
 
 
 
 
functionid:
 
  0: OpenProcess
 
    Known compatible address defines:
 
      windows_OpenProcess
 
      dbk_OpenProcess
 
     
 
  1: ReadProcessMemory
 
    Known compatible address defines:
 
      windows_ReadProcessMemory
 
      dbk_ReadProcessMemory
 
      dbk_ReadPhysicalMemory
 
      dbvm_ReadPhysicalMemory
 
 
 
 
 
  2: WriteProcessMemory
 
    Known compatible address defines:
 
      windows_WriteProcessMemory
 
      dbk_WriteProcessMemory
 
      dbk_WritePhysicalMemory
 
      dbvm_WritePhysicalMemory
 
 
 
 
 
  3: VirtualQueryEx
 
    Known compatible address defines:
 
      windows_VirtualQueryEx
 
      dbk_VirtualQueryEx
 
      VirtualQueryExPhysical
 
 
 
 
 
Extra lua variables defined:
 
dbk_NtOpenProcess : Address of the NtOpenProcess implementation in DBK32
 
 
 
 
 
 
 
 
 
The dbvm_ addresses should only be used with auto assembler scripts injected into Cheat Engine
 
dbvm_block_interrupts
 
Address of function dbvm_block_interrupts : DWORD; stdcall; 
 
 
 
 
 
dbvm_raise_privilege
 
Address of function dbvm_raise_privilege : DWORD; stdcall; 
 
 
 
 
 
dbvm_restore_interrupts
 
Address of function dbvm_restore_interrupts : DWORD; stdcall;
 
 
 
 
 
dbvm_changeselectors
 
Address of function dbvm_changeselectors(cs,ss,ds,es,fs,gs: dword): DWORD; stdcall;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Object Oriented Functions
 
 
 
 
 
class helper functions
 
inheritsFromObject(class)
 
Returns true if given any class
 
 
 
 
 
inheritsFromComponent(class)
 
Returns true if the given object inherits from the Component class
 
 
 
 
 
inheritsFromControl(class)
 
Returns true if the given object inherits from the Control class
 
 
 
 
 
inheritsFromWinControl(class)
 
Returns true if the given object inherits from the WinControl class
 
 
 
 
 
getFormCount()
 
Returns the total number of forms assigned to the main CE application
 
 
 
 
 
getForm(index)
 
Returns the form at the specific index
 
 
 
 
 
getMemoryViewForm() 
 
Returns the main memoryview form class object which can be accessed using the Form_ class methods and the methods of the classes it inherits from. There can be multiple memory views, but this will only find the original/base
 
 
 
 
 
getMainForm()
 
Returns the main form class object which can be accessed using the Form_ class methods and the methods of the classes it inherits from
 
 
 
 
 
getAddressList()
 
Returns the cheat table addresslist object
 
 
 
 
 
getFreezeTimer()
 
Returns the Timer object responsible for freezing values
 
 
 
 
 
getUpdateTimer()
 
Returns the Timer object responsible for updating the value list
 
 
 
 
 
 
 
 
 
Class definitions
 
 
 
 
 
Object class (Inheritance )
 
Most basic class. Basically all classes inherit from this class. Therefore, object_destroy will work on everything
 
 
 
 
 
object_getClassName(object)
 
Returns the classname of the given object
 
 
 
 
 
object_destroy(object)
 
Destroys the object (basically everything inherits from this class)
 
 
 
 
 
 
 
 
 
Component Class (Inheritance Object)
 
component_getComponentCount(Component) 
 
Returns the number of components attached to his component
 
 
 
 
 
component_getComponent(Component, index) 
 
Returns the specific component
 
 
 
 
 
component_findComponentByName(component, name) 
 
Returns the component with this name
 
 
 
 
 
component_getName(Component)
 
Return the name
 
 
 
 
 
component_setName(Component, newname) 
 
Changes the name
 
 
 
 
 
component_getTag(Component) 
 
Sets an integer value. You can use this for ID's or whatever storage you feel like
 
 
 
 
 
component_setTag(Component, tagvalue) 
 
Get the tag value
 
 
 
 
 
component_getOwner(Component)
 
Returns the owner of this component
 
 
 
 
 
 
 
 
 
 
 
 
 
Control Class (Inheritance Component->Object)
 
control_setCaption(control, caption) 
 
Sets the text on a control. All the gui objects fall in this category
 
 
 
 
 
control_getCaption(control) 
 
Returns the text of the control
 
 
 
 
 
control_setPosition(control, x,y)
 
Sets the x and y position of the object base don the top left position (relative to the client array of the owner object)
 
 
 
 
 
control_getPosition(contron) Returns the x and y position of the object (relative to the client array of the owner object)
 
 
 
 
 
control_setSize(control, width,height) 
 
Sets the width and height of the control
 
 
 
 
 
control_getSize(control) 
 
Sets the size of the control
 
 
 
 
 
control_setAlign(control, alignmentoption)
 
Sets the alignment of the control
 
 
 
 
 
control_getAlign(control, alignmentoption)
 
Gets the alignment of the control
 
 
 
 
 
control_getEnabled(control) 
 
Gets the enabled state of the control
 
 
 
 
 
control_setEnabled(control, boolean) 
 
Sets the enabled state of the control
 
 
 
 
 
control_getVisible(control)
 
Gets the visible state of the control
 
 
 
 
 
control_setVisible(control, boolean)
 
Sets the visible state of the control
 
 
 
 
 
control_getColor(control)
 
Gets the color
 
 
 
 
 
control_setColor(control, rgb)
 
Sets the color
 
 
 
 
 
control_getParent(control)
 
Returns nil or an object that inherits from the Wincontrol class
 
 
 
 
 
control_setParent(control)
 
Sets the parent for this control
 
 
 
 
 
control_getPopupMenu(control)
 
Gets the assigned popup menu to this control
 
 
 
 
 
control_setPopupMenu(control)
 
Sets the popup menu for this control
 
 
 
 
 
control_onClick(control, functionnameorstring)
 
Sets the onclick routine
 
  function (sender)
 
 
 
 
 
 
 
 
 
WinControl Class (Inheritance Control->Component->Object)
 
wincontrol_getControlCount(control) 
 
Returns the number of Controls attached to this class
 
 
 
 
 
wincontrol_getControl(control,index)
 
Returns a WinControl class object
 
 
 
 
 
wincontrol_canFocus(control)
 
Returns true if the object can be focused
 
 
 
 
 
wincontrol_focused(control)
 
Returns boolean true when focused
 
 
 
 
 
wincontrol_setFocus(control)
 
Tries to set keyboard focus the object
 
 
 
 
 
wincontrol_onEnter(control, function) 
 
Sets an onEnter event. (Triggered on focus enter)
 
  function (sender)
 
 
 
 
 
wincontrol_onExit(control, function) 
 
Sets an onExit event. (Triggered on lost focus)
 
  function (sender)
 
 
 
 
 
 
 
 
 
GenericHotkey Class  (Inheritance  Object)
 
The genericHotkey class lets you register hotkeys to Cheat Engine's internal hotkey handler
 
 
 
 
 
createHotkey(function, key, ...)
 
Returns an initialized GenericHotkey class object. Maximum of 5 keys
 
 
 
 
 
generichotkey_setKeys(hotkey, key, ....)
 
Changes the keys on a Hotkey class object
 
 
 
 
 
generichotkey_onHotkey(hotkey, function)
 
Changes the function called for a Hotkey class object
 
  function (sender)
 
 
 
 
 
 
 
 
 
 
 
 
 
MenuItem class(Inheritance Component->Object)
 
The menuItem class holds the manuitems of a Menu, PopupMenu or even another MenuItem
 
 
 
 
 
createMenuItem(ownermenu) 
 
Creates a menu item that gets added to the owner menu (See Menu class)
 
 
 
 
 
menuItem_getCaption(menuitem) 
 
Gets the caption of the menu item
 
 
 
 
 
menuItem_setCaption(menuitem, caption) 
 
Sets the caption of the menu item
 
 
 
 
 
menuItem_getShortcut(menuitem)
 
Returns the shortcut for this menu item
 
 
 
 
 
menuItem_setShortcut(menuitem, shortcut)
 
Sets the shortcut for this menuitem. A shortcut is a string in the form of ("ctrl+x")
 
 
 
 
 
menuItem_getCount(menuitem)
 
Returns the number of child menuitems it has
 
 
 
 
 
menuItem_getItem(menuitem, index)
 
Returns the menuitem object at the given index
 
 
 
 
 
menuItem_add(menuItem, menuItem) 
 
Adds a menuItem as a submenu item
 
 
 
 
 
menuItem_delete(menuitem, index)
 
 
 
 
 
menuItem_onClick(menuitem, function) 
 
Sets an onClick event
 
  function (sender)
 
 
 
 
 
 
 
 
 
Menu Class (Inheritance Component->Object)
 
The menu class object is the common Class ancestor for the MainMenu and PopupMenu classes
 
 
 
 
 
menu_getItems(menu) 
 
Returns the MenuItem of this Menu
 
 
 
 
 
 
 
 
 
MainMenu Class (Inheritance Menu->Component->Object)
 
The MainMenu class is the menu at the top of a form
 
 
 
 
 
createMainMenu(form)
 
The mainmenu is the menu at the top of a window
 
 
 
 
 
 
 
 
 
PopupMenu Class (Inheritance Menu->Component->Object)
 
The PopupMenu class is the menu that shows when rightclicking on an object
 
 
 
 
 
createPopupMenu(owner)
 
The popup menu is the menu that popus up when showing the (rightclick) context of an control
 
 
 
 
 
 
 
 
 
Strings Class (Inheritance  Object) (Mostly an abstract class)
 
The strings class is an abstract class that some text based classes make use of. Because it is abstract it can not be created directly, but only by the child classes that inherit from it
 
 
 
 
 
strings_clear(list) 
 
Deletes all strings in the list
 
 
 
 
 
strings_add(list, string) 
 
Adds a string to the list
 
 
 
 
 
strings_delete(list, index)
 
Deletes a string from the list
 
 
 
 
 
strings_getText(strings) 
 
Returns all the strings as one big string
 
 
 
 
 
strings_setText(strings) 
 
Sets the strings of the given strings object to the given text (can be multiline)
 
 
 
 
 
strings_indexOf(list, string)
 
Returns the index of the specified string. Returns -1 if not found
 
 
 
 
 
strings_insert(list, index, string)
 
Inserts a string at a specific spot moving the items after it
 
 
 
 
 
strings_getCount(list)
 
Returns the number is strings in the list
 
 
 
 
 
strings_remove(list, string)
 
Removes the given string from the list
 
 
 
 
 
strings_loadFromFile(list, filename)
 
Load the strings from a textfile
 
 
 
 
 
strings_saveToFile(list, filename) 
 
Save the strings to a textfile
 
 
 
 
 
strings_getString(list, index) 
 
Gets the string at the given index
 
 
 
 
 
strings_setString(list, index, string)
 
Replaces the string at the given index
 
 
 
 
 
 
 
 
 
Stringlist Class (Inheritance  Strings->Object)
 
Inherits from the Strings class and adds some properties that define on what to do when an item is added.
 
 
 
 
 
createStringlist() 
 
Creates a stringlist class object (for whatever reason, lua strings are probably easier to use)
 
 
 
 
 
stringlist_getDuplicates(list) 
 
Returns the duplicates property
 
 
 
 
 
stringlist_setDuplicates(list, Duplicates) 
 
Sets the duplicates property
 
  dupIgnore: Don't add duplicates
 
  dupAccept: Add duplicates
 
  dupError: Raise an exception when adding duplicates
 
 
 
 
 
stringlist_getSorted(list) 
 
Returns true if the list has the sorted property
 
 
 
 
 
stringlist_setSorted(list, boolean) 
 
Sets the sorted property
 
 
 
 
 
stringlist_getCaseSensitive(list) 
 
Returns true if the case sensitive property is set
 
 
 
 
 
stringlist_setCaseSensitive(list, boolean)
 
Sets the case sensitive property
 
 
 
 
 
 
 
 
 
 
 
 
 
Form Class (Inheritance ScrollingWinControl->CustomControl->WinControl->Control->Component->Object)
 
The Form class is a window
 
 
 
 
 
createForm(visible OPT)
 
Creates a Form class object(window) and returns the pointer for it. Visible is default true but can be changed
 
 
 
 
 
createFormFromFile(filename)
 
Creates a Form class object and initializes it based on the data in the given file.
 
It returns the generated form
 
 
 
 
 
form_saveToFile(form, filename)
 
Saves a userdefined form. (DOES NOT WORK ON NORMAL FORMS LIKE MAINFORM)
 
 
 
 
 
form_centerScreen(form)
 
Places the form at the center of the screen
 
 
 
 
 
form_hide(form) 
 
Hide the form
 
 
 
 
 
form_show(form) 
 
Show the form
 
 
 
 
 
form_showModal(form)
 
Show the form and wait for it to close and get the close result
 
 
 
 
 
form_isForegroundWindow(form)
 
eturns true if the specified form has focus
 
 
 
 
 
form_onClose(form, function) 
 
function (sender)  Return a CloseAction to determine how to close the window
 
 
 
 
 
form_getMenu(form) 
 
Returns the mainmenu object of this form
 
 
 
 
 
form_setMenu(form, mainmenu)
 
Sets a menu for the form
 
 
 
 
 
 
 
 
 
GraphicControl Class (Inheritance Control->Component->Object)
 
graphicControl_getCanvas(graphiccontrol) 
 
Returns the Canvas object for the given object that has inherited from customControl
 
 
 
 
 
 
 
 
 
Label Class (Inheritance GraphicControl->Control->Component->Object)
 
The Label class is a visual component that lets you display text
 
 
 
 
 
createLabel(owner)
 
Creates a Label class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
 
 
 
 
Splitter Class (Inheritance CustomControl->WinControl->Control->Component->Object)
 
The Splitter class is a visual component that lets the user resize neighbouring components)
 
 
 
 
 
createSplitter(owner)
 
Creates a Splitter class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
 
 
 
 
Panel Class (Inheritance CustomControl->WinControl->Control->Component->Object)
 
The Panel class is like a form which can contain visual components.
 
 
 
 
 
createPanel(owner)
 
Creates a Panel class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
panel_getAlignment(panel)
 
Gets the alignment property
 
 
 
 
 
panel_setAlignment(panel, alignment)
 
Sets the alignment property
 
 
 
 
 
panel_getBevelInner(panel)
 
Gets the BevelInner property
 
 
 
 
 
panel_setBevelInner(panel, PanelBevel)
 
Sets the BevelInner property
 
 
 
 
 
panel_getBevelOuter(panel)
 
Gets the BevelOuter property
 
 
 
 
 
panel_setBevelOuter(panel, PanelBevel)
 
Sets the BevelOuter property
 
 
 
 
 
panel_getBevelWidth(panel)
 
Gets the BevelWidth property
 
 
 
 
 
panel_setBevelWidth(panel, BevelWidth)
 
Sets the BevelWidth property
 
 
 
 
 
panel_getFullRepaint(panel)
 
Gets the FullRepaint property
 
 
 
 
 
panel_setFullRepaint(panel, boolean)
 
Sets the FullRepaint property
 
 
 
 
 
 
 
 
 
 
 
 
 
Image Class (Inheritance GraphicControl->Control->Component->Object)
 
The Image class is a visual component that lets you show an image
 
 
 
 
 
createImage(owner) Creates an Image class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
image_loadImageFromFile(image, filename)
 
Loads an image from the given filename
 
 
 
 
 
image_stretch(image, boolean)
 
Sets the stretch property. If true it will stretch the image to the dimension of the Image component
 
 
 
 
 
image_transparent(image, boolean)
 
Sets the transparency property.
 
 
 
 
 
image_getCanvas(image)
 
Gets the Canvas class object that belong to this image
 
 
 
 
 
image_getPicture(image) 
 
Returns the Picture object of this image (You can use this to load a stream)
 
 
 
 
 
 
 
 
 
Edit Class (Inheritance WinControl->Control->Component->Object)
 
The Edit class is a visual component that lets the user type in data (Use control_getCaption to get the user input)
 
 
 
 
 
createEdit(owner)
 
Creates an Edit class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
edit_clear(edit)
 
Clears the edit field
 
 
 
 
 
edit_selectAll(edit)
 
Selects everything in the edit field
 
 
 
 
 
edit_clearSelection(edit)
 
Deleted the selected text in an editfield
 
 
 
 
 
edit_copyToClipboard(edit)
 
Copies the selected text in the edit field to the clipboard
 
 
 
 
 
edit_cutToClipboard(edit)
 
Copies the selected text in the edit field to the clipboard and then deletes it from the edit field
 
 
 
 
 
edit_pasteFromClipboard(edit)
 
Past the contents of the clipboard into the edit field
 
 
 
 
 
edit_onChange(edit, function)
 
Registers an onChange event
 
  function (sender)
 
 
 
 
 
 
 
 
 
Memo Class (Inheritance Edit->WinControl->Control->Component->Object)
 
The Memo class is a multiline edit field
 
 
 
 
 
createMemo(owner)
 
Creates a Memo class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
memo_append(memo,string)
 
Adds a line to the end of the memo object
 
 
 
 
 
memo_getLines(memo) 
 
returns a class inherited from the Strings object. Adding and reading strings from this class will affect the memo
 
 
 
 
 
memo_getWordWrap(memo)
 
Gets the WordWrap property
 
 
 
 
 
memo_setWordWrap(memo, boolean)
 
Sets the WordWrap property
 
 
 
 
 
memo_getWantTabs(memo)
 
Gets the WantTabs property
 
 
 
 
 
memo_setWantTabs(memo, boolean)
 
Sets the WantTabs property
 
 
 
 
 
memo_getWantReturns(memo)
 
Gets the WantReturns property
 
 
 
 
 
memo_setWantReturns(memo, boolean)
 
Sets the WantReturns property
 
 
 
 
 
memo_getScrollbars(memo)
 
Gets the Scrollbard property
 
 
 
 
 
memo_setScrollbars(memo, scrollbarenumtype) 
 
Sets the scrollbars property. Horizontal only takes affect when wordwrap is disabled
 
valid enum types
 
    ssNone:  No scrollbars
 
    ssHorizontal: Has a horizontal scrollbar
 
    ssVertical: Has a vertical scrollbar
 
    ssBoth: Has both scrollbars
 
    ssAutoHorizontal: Same as above but only shows when there actually is something to scroll for
 
    ssAutoVertical: " " " " ...
 
    ssAutoBoth: " " " " ...
 
 
 
 
 
 
 
 
 
 
 
 
 
ButtonControl Class (Inheritance WinControl->Control->Component->Object)
 
Common ancestor of several button like objects.
 
 
 
 
 
 
 
 
 
Button Class (Inheritance ButtonControl->WinControl->Control->Component->Object)
 
The button class is a visual component in the shape of a button.
 
 
 
 
 
createButton(owner)
 
Creates a Button class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
button_getModalResult(button)
 
Returns the ModalResult value of this button
 
 
 
 
 
button_setModalResult(button, mr)
 
Sets the ModalResult value of this button. ModalResult will close a Modal form and make it return the ModalResult. It has no effect on a normal form
 
 
 
 
 
 
 
 
 
CheckBox Class (Inheritance ButtonControl->WinControl->Control->Component->Object)
 
The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed
 
 
 
 
 
createCheckBox(owner)
 
Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
checkbox_getAllowGrayed(CheckBox)
 
Gets the AllowGrayed property
 
 
 
 
 
checkbox_setAllowGrayed(CheckBox, boolean)
 
Sets the AllowGrayed property
 
 
 
 
 
checkbox_getState(checkbox)
 
Gets the current state of the checkbox
 
  0=Unchecked
 
  1=Checked
 
  2=Grayed
 
 
 
 
 
checkbox_setState(checkbox, state)
 
Sets the state of the checkbox
 
  0=Unchecked
 
  1=Checked
 
  2=Grayed
 
 
 
 
 
checkbox_onChange(checkbox, function)
 
Sets an OnChange event for the checkbox that gets triggered when the state has been changed (by the user of programatically)
 
  function (sender)
 
 
 
 
 
 
 
 
 
ToggleBox Class (Inheritance CheckBox->ButtonControl->WinControl->Control->Component->Object)
 
The togglebox is like a button, but can stay down. Use with the checkbox methods
 
 
 
 
 
createToggleBox(owner) Creates a ToggleBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
 
 
 
 
GroupBox Class (Inheritance WinControl->Control->Component->Object)
 
The groupbox class is like a Panel, but then has a header on top
 
 
 
 
 
createGroupBox(owner) Creates a GroupBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
 
 
 
 
RadioGroup Cass (Inheritance GroupBox->WinControl->Control->Component->Object)
 
The radiogroup is like a GroupBox but autopopulated using the Items(Strings object)
 
 
 
 
 
createRadioGroup(owner)
 
Creates a RadioGroup class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
radiogroup_getRows(radiogroup)
 
Returns the number of rows
 
 
 
 
 
radiogroup_getItems(radiogroup)
 
Returns a Strings object
 
 
 
 
 
radiogroup_getColumns(radiogroup)
 
Returns the number of columns
 
 
 
 
 
radiogroup_setColumns(radiogroup, count)
 
Sets the number of columns
 
 
 
 
 
radiogroup_onClick(radiogroup, function)
 
Registers an OnClick event handler
 
  function (sender)
 
 
 
 
 
ListBox Class (Inheritance WinControl->Control->Component->Object)
 
The listbox class is a visual component with a list of selectable strings
 
 
 
 
 
createListBox(owner) Creates a ListBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
listbox_clear(listbox)
 
Clears the whole listbox
 
 
 
 
 
listbox_getItems(listbox)
 
Returns a strings object you can use to add and remove strings
 
 
 
 
 
listbox_getItemIndex(listbox)
 
Returns the current selected stringnumber (counted from 0, -1 is no selection)
 
 
 
 
 
listbox_setItemIndex(listbox,index)
 
Sets the currently selected string (-1 is no selection)
 
 
 
 
 
listbox_getCanvas(listbox)
 
Returns the Canvas class object of this listbox
 
 
 
 
 
 
 
 
 
ComboBox Class (Inheritance WinControl->Control->Component->Object)
 
The Combobox is like a edit field with a listbox attached to it
 
 
 
 
 
createComboBox(owner) Creates a ComboBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
combobox_clear(combobox)
 
Clears all entries in the combobox
 
 
 
 
 
combobox_getItems(combobox)
 
Return the Strings object used to control the list
 
 
 
 
 
combobox_getItemIndex(combobox)
 
Gets the currently selected object in the list
 
 
 
 
 
combobox_setItemIndex(combobox)
 
Sets the currently selected object in the list
 
 
 
 
 
combobox_getCanvas(combobox)
 
Returns the Canvas class object of this combobox
 
 
 
 
 
 
 
 
 
 
 
 
 
ProgressBar Class (Inheritance WinControl->Control->Component->Object)
 
The progressbar class is a visual representation for a bar that can show the current progress on something
 
 
 
 
 
createProgressBar(owner) Creates a ProgressBar class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
progressbar_stepIt(progressbar)
 
 
 
 
 
progressbar_stepBy(progressbar, delta)
 
 
 
 
 
progressbar_getMax(progressbar)
 
 
 
 
 
progressbar_setMax(progressbar, integer)
 
 
 
 
 
progressbar_getMin(progressbar)
 
 
 
 
 
progressbar_setMin(progressbar, integer)
 
 
 
 
 
progressbar_getPosition(progressbar)
 
 
 
 
 
progressbar_setPosition(progressbar, integer)
 
 
 
 
 
 
 
 
 
 
 
 
 
TrackBar Class  (Inheritance WinControl->Control->Component->Object)
 
createTrackBar(owner) Creates a TrackBar class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
trackbar_getMax(trackbar)
 
 
 
 
 
trackbar_setMax(trackbar, integer)
 
 
 
 
 
trackbar_getMin(trackbar)
 
trackbar_setMin(trackbar, integer)
 
 
 
 
 
trackbar_getPosition(progressbar)
 
 
 
 
 
trackbar_setPosition(progressbar, integer)
 
 
 
 
 
trackbar_onChange(trackbar, function)
 
  function (sender)
 
 
 
 
 
 
 
 
 
CollectionItem Class (Inheritance Object)
 
usually not used by lua users but just defining it here for future usage
 
 
 
 
 
 
 
 
 
 
 
 
 
ListColumn Class (Inheritance CollectionItem->Object)
 
The listcolumn class is an implemented CollectionItem class which is used by the ListColumns class of the listview class
 
 
 
 
 
listcolumn_setAutosize(listcolumns, boolean)
 
 
 
 
 
listcolumn_getCaption(listcolumns)
 
 
 
 
 
listcolumn_setCaption(listcolumns, caption)
 
 
 
 
 
listcolumn_getMaxWidth(listcolumns)
 
 
 
 
 
listcolumn_setMaxWidth(listcolumns, width)
 
 
 
 
 
listcolumn_getMinWidth(listcolumns)
 
 
 
 
 
listcolumn_setMinWidth(listcolumns, width)
 
 
 
 
 
listcolumn_getWidth(listcolumns)
 
 
 
 
 
listcolumn_setWidth(listcolumns, width)
 
 
 
 
 
 
 
 
 
 
 
 
 
Collection Class (Inheritance TObject)
 
The Collection class is an abstract class that the ListColumns class implements (And perhaps other classes as well)
 
 
 
 
 
collection_clear(collection)
 
 
 
 
 
collection_getCount(collection)
 
 
 
 
 
collection_delete(collection, index)
 
 
 
 
 
 
 
 
 
ListColumns class  (Inheritance Collection->Object)
 
The ListColumns class contains the Column class objects of a ListView object
 
 
 
 
 
listcolumns_add(listcolumns)
 
Returns a new ListColumn object
 
 
 
 
 
listcolumns_getColumn(listcolumns, index)
 
Returns a ListColum object;
 
 
 
 
 
 
 
 
 
ListItem Class  (Inheritance TObject)
 
The ListItem class object is an entry in a ListView. It contains the text for the first column and has a Strings object for the subitems
 
listitem_delete(listitem)
 
 
 
 
 
listitem_getCaption(listitem)
 
 
 
 
 
listitem_setCaption(listitem, string)
 
 
 
 
 
listitem_getSubItems(listitem)
 
Returns a Strings object
 
 
 
 
 
 
 
 
 
ListItems class  (Inheritance TObject)
 
The listItems class is a container for the ListItem class objects of a Listview
 
listitems_clear(listitems)
 
listitems_getCount(listitems)
 
listitems_add(listitems) Returns a new ListItem object
 
 
 
 
 
 
 
 
 
 
 
 
 
Listview Class  (Inheritance WinControl->Control->Component->Object)
 
The listview class lets you have a listbox like component with resizable columns. The items and columns inside a listview are special classes themself
 
 
 
 
 
createListView(owner)
 
Creates a ListView class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
 
 
 
 
listview_clear(listview)
 
 
 
 
 
listview_getColumns(listview)
 
Returns a ListColumns object
 
 
 
 
 
listview_getItems(listview) 
 
Returns a ListItems object
 
 
 
 
 
listview_getItemIndex(listview)
 
 
 
 
 
listview_setItemIndex(listview, index)
 
 
 
 
 
listview_getCanvas(listview)
 
 
 
 
 
 
 
 
 
Timer Class  (Inheritance Component->object)
 
The timer class is an non visual component that when active triggers an onTimer event every few milliseconds, base don the given interval
 
 
 
 
 
createTimer(owner, enabled OPT)
 
Creates a timer object. If enabled is not given it will be enabled by default (will start as soon as an onTimer event has been assigned)
 
Owner may be nil, but you will be responsible for destroying it
 
 
 
 
 
timer_setInterval(timer, interval)
 
Sets the speed on how often the timer should trigger. In milliseconds (1000=1 second)
 
 
 
 
 
timer_getEnabled(timer)
 
Returns true if the timer is enabled
 
 
 
 
 
timer_setEnabled(timer, boolean)
 
Lets you enable of disable the timer
 
 
 
 
 
timer_onTimer(timer, function)
 
  function (sender)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
CustomControl class (CustomControl->WinControl->Control->Component->Object)
 
Class some other classes inherit from
 
 
 
 
 
customControl_getCanvas(customcontrol) 
 
Returns the Canvas object for the given object that has inherited from customControl
 
 
 
 
 
 
 
 
 
Canvas Class  (Inheritance CustomCanvas->Object)
 
The canvas class is a graphical class. It allows you do draw lines, pictures, and text on top of other object. Usually used in onPaint events and other graphical events
 
 
 
 
 
canvas_getBrush(canvas)
 
Returns the brush object of this canvas
 
 
 
 
 
canvas_getPen(canvas)
 
Returns the pen object of this canvas
 
 
 
 
 
canvas_getFont(canvas)
 
Returns the font object of this canvas
 
 
 
 
 
canvas_getWidth(canvas)
 
Returns the width of the canvas
 
 
 
 
 
canvas_getHeight(canvas)
 
Returns the height of the canvas
 
 
 
 
 
canvas_getPenPosition(canvas)
 
Returns the current x and y position of the Pen object in the canvas
 
 
 
 
 
canvas_setPenPosition(canvas, x,y)
 
Sets the x and y position of the Pen object in the canvas
 
 
 
 
 
canvas_line(canvas, sourcex, sourcey, destinationx, destinationy)
 
Draws a line on the canvas using the current Pen object's color from source to destination
 
 
 
 
 
canvas_lineTo(destinationx, destinationy)
 
Draws a line on the canvas using the current Pen's color and position
 
 
 
 
 
canvas_rect(x1,y1,x2,y2)
 
Draws a rectangle
 
 
 
 
 
canvas_fillRect(x1,y1,x2,y2)
 
Draws a filled rectangle
 
 
 
 
 
canvas_textOut(x,y, text)
 
Writes a piece of text at the given position
 
 
 
 
 
canvas_getTextWidth(canvas, text)
 
Returns the width of the text you give. Use it to figure out if the given string will fit
 
 
 
 
 
canvas_getTextHeight(canvas, text)
 
Returns the height of the text you give
 
 
 
 
 
canvas_getPixel(canvas, x,y)
 
Returns the RGB or 'Special' color at the current X, Y position
 
 
 
 
 
canvas_setPixel(canvas, x,y,color)
 
Lets you set the color of a specific pixel. (RGB or a 'special' color)
 
 
 
 
 
canvas_floodFill(canvas, x,y)
 
 
 
 
 
canvas_ellipse(canvas, x1,y1,x2,y2)
 
 
 
 
 
canvas_gradientFill(canvas, x1,y1,x2,y2, startcolor, stopcolor, direction) 
 
Gradient fills a rectangle. Direction can be 0 or 1. 0=Vertical 1=Horizontal
 
 
 
 
 
canvas_copyRect(dest_canvas, dest_x1,dest_y1,dest_x2,dest_y2, sourceCanvas, source_x1,source_y1,source_x2,source_y2)
 
 
 
 
 
canvas_draw(canvas, x,y, graphic) 
 
Draw the image of a specific Graphic class
 
 
 
 
 
 
 
 
 
Pen Class  (Inheritance CustomPen->CanvasHelper->Object)
 
The Pen class is part of the Canvas object. It's used to draw lines
 
 
 
 
 
pen_getColor(pen)
 
pen_setColor(pen, color)
 
pen_getWidth(pen)
 
pen_setWidth(pen, width)
 
 
 
 
 
 
 
 
 
Brush Class  (Inheritance CustomBrush->CanvasHelper->Object)
 
The brush class is part of the Canvas object. It's used to fill surfaces
 
brush_getColor(pen)
 
brush_setColor(pen,color)
 
 
 
 
 
Font Class  (Inheritance CustomFont->CanvasHelper->Object)
 
font_getName(font)
 
font_setName(font, fontname)
 
font_getSize(font)
 
font_setSize(font, size)
 
 
 
 
 
 
 
 
 
Graphic Class  (Inheritance Object) 
 
Abstract class (Nothing to concern yourself with, just showing that this class exists)
 
 
 
 
 
Picture Class  (Inheritance Object) 
 
Container for the Graphic class
 
 
 
 
 
createPicture()
 
 
 
 
 
picture_loadFromFile(picture, filename)
 
 
 
 
 
picture_loadFromStream(stream, originalextension OPTIONAL)
 
 
 
 
 
picture_assign(picture, sourcepicture)
 
 
 
 
 
picture_getGraphic(picture)
 
Gets the Graphic object of this picture
 
 
 
 
 
 
 
 
 
OpenDialog Class (Inheritance FileDialog->CommonDialog->Component->Object)
 
The OpenDialog class is used to let the user select a file to open
 
 
 
 
 
opendialog_execute(openDialog)
 
Shows the Open dialog and returns the string to the selected file
 
 
 
 
 
SaveDialog Class (Inheritance OpenDialog->FileDialog->CommonDialog->Component->Object)
 
The SaveDialog class is a copy of the OpenDialog class but is used to select a file for saving
 
 
 
 
 
 
MemoryStream Class (Inheritance Stream->Object)
 
The memorystream class is a Stream class that is stored completely in memory. Because it's a stream there are multiple functions that can work with it
 
 
 
 
 
FileStream Class (Inheritance HandleStream->Stream->Object)
 
The FileStream class is a Stream class that is linked to an open file on disk
 
 
 
 
 
 
 
 
 
TableFile Class (Inheritance Object)
 
Tablefiles are files stored into a Cheat Table. You can access the data of such a file using this class
 
 
 
 
 
findTableFile(filename)
 
Returns the TableFile class object for the saved file
 
 
 
 
 
tablefile_saveToFile(tablefile, filename)
 
tablefile_getData(tablefile, filename) 
 
Gets a MemoryStream object of this TableFile
 
 
 
 
 
 
 
 
 
CheatComponent Class (Inheritance WinControl->Control->Component->Object)
 
The cheatcomponent class is the component used in Cheat Engine 5.x trainers
 
Most people will probably want to design their own components but for those that don't know much coding and use the autogenerated trainer this will be used
 
 
 
 
 
cheatcomponent_setActive(cheatcomponent, boolean, deactivatetime OPTIONAL) 
 
sets the cheat object's Active color to enabled or disabled. The deactivatetime parameter turns the active color off automatically after the given time in milliseconds (e.g one hit cheats like increase by)
 
 
 
 
 
cheatcomponent_getActive(cheatcomponent)
 
 
 
 
 
cheatcomponent_setDescription(cheatcomponent, string)
 
 
 
 
 
cheatcomponent_getDescription(cheatcomponent)
 
 
 
 
 
cheatcomponent_setHotkey(cheatcomponent, string)
 
 
 
 
 
cheatcomponent_getHotkey(cheatcomponent)
 
 
 
 
 
cheatcomponent_setDescriptionLeft(cheatcomponent, integer)
 
 
 
 
 
cheatcomponent_getDescriptionLeft(cheatcomponent)
 
 
 
 
 
cheatcomponent_setHotkeyLeft(cheatcomponent, integer)
 
 
 
 
 
cheatcomponent_getHotkeyLeft(cheatcomponent)
 
 
 
 
 
cheatcomponent_getEditValue(cheatcomponent) 
 
Returns the text from the editbox of this component
 
 
 
 
 
cheatcomponent_setEditValue(cheatcomponent, value)
 
Sets the text on an editbox
 
 
 
 
 
 
 
 
 
MemoryRecordHotkey Class (Inheritance object)
 
The memoryRecordHotkey class object is part of a MemoryRecord class. It's used as an interface to each individual hotkey inside a Cheat Table
 
 
 
 
 
memoryrecordhotkey_getDescription(hotkey)
 
 
 
 
 
memoryrecordhotkey_getHotkeyString(hotkey)
 
 
 
 
 
memoryrecordhotkey_getID(hotkey)
 
Returns the unique ID of this hotkey (Each hotkey inside a cheat entry has an unique id)
 
 
 
 
 
memoryrecordhotkey_getOwner(hotkey)
 
Returns the MemoryRecord this hotkey belongs to
 
 
 
 
 
memoryrecordhotkey_doHotkey(hotkey)
 
Executes the hotkey as if it got triggered by the keyboard
 
 
 
 
 
memoryrecordhotkey_onHotkey(hotkey, hotkeyfunction)
 
Registers a function to be called when the hotkey is pressed
 
  function (memoryrecordhotkey)
 
 
 
 
 
memoryrecordhotkey_onPostHotkey(hotkey, hotkeyfunction)
 
Registers a function to be called after the hotkey has been dealt with
 
  function (hotkey)
 
 
 
 
 
 
 
 
 
 
 
 
 
MemoryRecord Class
 
The Memoryrecord class object describes a Cheat Table's Cheat Entry.
 
 
 
 
 
memoryrecord_getID(memoryrecord)
 
Returns the unique id of this memory record. Every memory record has an unique id
 
 
 
 
 
memoryrecord_getHotkeyCount(memoryrecord)
 
Returns the number of hotkeys assigned to this Cheat Entry
 
 
 
 
 
memoryrecord_getHotkey(memoryrecord, index)
 
Returns a memoryrecordhotkey class
 
 
 
 
 
memoryrecord_getHotkeyByID(memoryrecord, ID)
 
Every hotkey in a memoryrecord gets an unique ID. This way you can always find the hotkey even if the order of hotkeys has changed (or deleted)
 
 
 
 
 
memoryrecord_setDescription(memoryrecord, description)
 
Sets the specified description for this entry
 
 
 
 
 
memoryrecord_getDescription(memoryrecord)
 
Gets the current description of this entry
 
 
 
 
 
memoryrecord_getAddress(memoryrecord)
 
Returns the address and optional offsets for a pointer (note that in 64-bit kernelmode addresses will be rounded down...)
 
 
 
 
 
memoryrecord_setAddress(memoryrecord,address,offsets OPTIONAL) 
 
Sets the address of a entry. You can give as many offsets as you need
 
 
 
 
 
memoryrecord_getType(memoryrecord) 
 
Returns the Variable type. (vtByte to vtCustom)
 
 
 
 
 
memoryrecord_setType(memoryrecord, vartype) 
 
Sets the type of the entry
 
 
 
 
 
memoryrecord_getValue(memoryrecord)
 
Returns the current value of the cheat table entry as a string
 
 
 
 
 
memoryrecord_setValue(memoryrecord, value)
 
Sets the value of a cheat table entry
 
 
 
 
 
memoryrecord_getScript(memoryrecord) 
 
If the entry is of type vtAutoAssembler then you can get the script with this routine
 
 
 
 
 
memoryrecord_setScript(memoryrecord, script)
 
 
 
 
 
memoryrecord_isActive(memoryrecord)
 
 
 
 
 
memoryrecord_freeze(memoryrecord, updownfreeze OPTIONAL)
 
Sets the entry to frozen state. updownfreeze is optional. 0=freeze, 1=allow increase, 2=allow decrease
 
 
 
 
 
memoryrecord_unfreeze(memoryrecord)
 
Unfreezes an entry
 
 
 
 
 
memoryrecord_setColor(memoryrecord, colorrgb)
 
Sets the color of the entry
 
 
 
 
 
memoryrecord_appendToEntry(memoryrecord,memoryrecord) 
 
Adds the entry to another entry
 
 
 
 
 
memoryrecord_delete(memoryrecord)
 
It's unknown what this function does, all that is known is that after using this command other memrec routines with this table entry value don't work anymore...
 
 
 
 
 
memoryrecord_onActivate(memoryrecord, function)
 
Registers a function to be called when a cheat entry is Activated
 
  function (memoryrecord, before, currentstate) boolean
 
  If before is true returning false will cause the activation to stop
 
 
 
 
 
memoryrecord_onDeactivate(memoryrecord, function)
 
Registers a function to be called when a cheat entry is Deactivated
 
  function (memoryrecord, before, currentstate) boolean
 
  If before is true returning false will cause the deactivation to stop
 
 
 
 
 
memoryrecord_onDestroy(memoryrecord, function)
 
Registers a function to be called when a cheat entry is delete
 
  function (memoryrecord)
 
 
 
 
 
 
 
 
 
Addresslist Class
 
The addresslist class is a container for memory records
 
 
 
 
 
addresslist_getCount(addresslist)
 
 
 
 
 
addresslist_getMemoryRecord(addresslist, index)
 
 
 
 
 
addresslist_getMemoryRecordByDescription(addresslist, description)
 
 
 
 
 
addresslist_getMemoryRecordByID(addresslist, ID)
 
 
 
 
 
addresslist_createMemoryRecord(addresslist) 
 
creates a generic cheat table entry and adds it to the list. Returns a tableentry pointer you can use with memoryrecord routines
 
 
 
 
 
 
 
 
 
 
 
 
 
Memoryview Cass (Inheritance Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object)
 
The memoryview class is the Memory view window of Cheat Engine. Use this as a basis to access the objects inside this window
 
 
 
 
 
memoryview_getDisassemblerView(memoryView)
 
Returns the visual disassembler object on the memoryview window
 
 
 
 
 
memoryview_getHexadecimalView(memoryView)
 
Returns the visual hexadecimal object on the memoryview window
 
 
 
 
 
 
 
 
 
Disassemblerview class (Inheritance Panel->CustomControl->WinControl->Control->Component->Object)
 
The visual disassembler used in the memory view window
 
 
 
 
 
disassemblerview_getSelectedAddress(disassemblerview)
 
 
 
 
 
disassemblerview_setSelectedAddress(disassemblerview, address)
 
 
 
 
 
disassemblerview_onSelectionChange(disassemblerview, function)
 
Registers a function to be called when the selection changes
 
  function(disassemblerview, address, address2)
 
 
 
 
 
Hexadecimal class (Inheritance Panel->CustomControl->WinControl->Control->Component->Object)
 
The visual hexadecimal object used on the memory view window
 
 
 
 
 
hexadecimalview_getTopAddress(hexadecimalview)
 
 
 
 
 
hexadecimalview_setTopAddress(hexadecimalview, address)
 
 
 
 
 
hexadecimalview_onAddressChange(hexadecimalview, function)
 
Registers a function to be called when the address is changed
 
  function(hexadecimalview, address)
 
 
 
 
 
hexadecimalview_onByteSelect(hexadecimalview, function)
 
Registers a function to be called when the selection changes
 
  function(hexadecimalview, address, address2)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Memory Scanning classes and routines
 
 
 
 
 
AOBScan(x,x,x,x,...)
 
Scans the currently opened process and returns a StringList object containing all the results. Don't forget to free this list when done else you will create a memory leak.
 
 
 
 
 
Bytevalue of higher than 255 or anything not an integer will be seen as a wildcard
 
 
 
 
 
 
 
 
 
AOBScan("aobstring", protectionflags OPTIONAL, alignmenttype OPTIONAL, alignmentparam HALFOPTIONAL)
 
protectionflags is a string.
 
  X=Executable W=Writable memory C=Copy On Write. Add a + to indicate that flag MUST be set and a - to indicate that that flag MUST NOT be set. (* sets it to don't care)
 
  Examples
 
    +W-C = Writable memory exluding copy on write and doesn't care about the Executable flag
 
    +X-C-W = Find readonly executable memory
 
    +W = Finds all writable memory and don't care about copy on write or execute
 
    "" = Find everything (is the same as "*X*C*W" )
 
 
 
 
 
 
 
 
 
alignmenttype is an integer
 
  0=No alignment check
 
  1=Address must be dividable by alignmentparam
 
  2=Address must end with alignmentparam
 
alignmentparam is a string which either holds the value the addresses must be dividable by or what the last digits of the address must be
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MemScan Class (Inheritance Object)
 
The memscan class is the memory scanner of Cheat engine
 
 
 
 
 
createMemScan(progressbar OPTIONAL) 
 
Returns a new MemScan class object
 
 
 
 
 
getCurrentMemscan() 
 
Returns the current memory scan object. If tabs are used the current tab's memscan object
 
 
 
 
 
memscan_firstScan(memscan, scanoption, vartype, roundingtype, input1, input2 ,startAddress ,stopAddress ,protectionflags ,alignmenttype ,"alignmentparam" ,isHexadecimalInput ,isNotABinaryString, isunicodescan, iscasesensitive);
 
  Does an initial scan.
 
  memscan The MemScan object created with createMemScan
 
  scanOption : Defines what type of scan is done. Valid values for firstscan are
 
    soUnknownValue= Unknown initial value scan
 
    soExactValue= Exact Value scan
 
    soValueBetween= Value between scan
 
    soBiggerThan= Bigger than ... scan
 
    soSmallerThan= smaller than ... scan
 
 
 
 
 
  vartype Defines the variable type. Valid variable types are
 
    vtByte
 
    vtWord  (2 bytes)
 
    vtDword (4 bytes)
 
    vtQword (8 bytes)
 
    vtSingle (float)
 
    vtDouble
 
    vtString
 
    vtByteArray
 
    vtBinary
 
    vtAll
 
 
 
 
 
  roundingtype: Defines the way scans for exact value floating points are handled
 
    rtRounded:  Normal rounded scans. If exact value = "3" then it includes 3.0 to 3.49999999. If exact value is "3.0" it includes 3.00 to 3.0499999999
 
    rtTruncated: Truncated algoritm. If exact value = "3" then it includes 3.0 to 3.99999999. If exact value is "3.0" it includes 3.00 to 3.099999999
 
    rtExtremerounded: Rounded Extreme. If exact value = "3" then it includes 2.0000001 to 3.99999999. If exact value is "3.0" it includes 2.900000001 to 3.099999999
 
 
 
 
 
  input1: If required by the scanoption this is a string of the given variable type
 
  input2: If requires by the scanoption this is the secondary input
 
 
 
 
 
  startAddress:  The start address to scan from. You want to set this to 0
 
  stopAddress:  The address the scan should stop at. (You want to set this to 0xffffffffffffffff)
 
 
 
 
 
  protectionflags:  See aobscan about protectionflags
 
  alignmenttype:  Scan alignment type. Valid options are
 
    fsmNotAligned=  No alignment check
 
    fsmAligned    =The address must be dividable by the value in alignmentparam
 
    fsmLastDigits =  The last digits of the address must end with the digits provided by alignmentparam
 
 
 
 
 
  alignmentparam:  String that holds the alignment parameter.
 
 
  isHexadecimalInput: When true this will handle the input field as a hexadecimal string else decimal
 
  isNotABinaryString: When true and the varType is vtBinary this will handle the input field as a decimal instead of a binary string
 
  isunicodescan: When true and the vartype is vtString this will do a unicode (utf16) string scan else normal utf8 string
 
  iscasesensitive:  When true and the vartype is vtString this check if the case matches
 
 
 
 
 
   
 
 
 
 
 
 
 
 
 
memscan_nextScan(memscan, scanoption, roundingtype, input1,input2, isHexadecimalInput, isNotABinaryString, isunicodescan, iscasesensitive, ispercentagescan, savedresultname OPTIONAL);
 
Does a next scan based on the current addresslist and values of the previous scan or values of a saved scan
 
  memscan: The MemScan object that has previously done a first scan
 
  scanoption
 
    soExactValue= Exact Value scan
 
    soValueBetween= Value between scan
 
    soBiggerThan= Bigger than ... scan
 
    soSmallerThan= smaller than ... scan
 
    soIncreasedValue= Increased value scan
 
    soIncreasedValueBy= Increased value by scan
 
    soDecreasedValue= Decreased value scan
 
    soDecreasedValueBy= Decreased value by scan
 
    soChanged= Changed value scan
 
    soUnchanged =Unchanged value scan
 
 
 
  roundingtype: Defined the way scans for exact value floating points are handled
 
    rtRounded = Normal rounded scans. If exact value = "3" then it includes 3.0 to 3.49999999. If exact value is "3.0" it includes 3.00 to 3.0499999999
 
    rtTruncated =Truncated algoritm. If exact value = "3" then it includes 3.0 to 3.99999999. If exact value is "3.0" it includes 3.00 to 3.099999999
 
    rtExtremerounded= Rounded Extreme. If exact value = "3" then it includes 2.0000001 to 3.99999999. If exact value is "3.0" it includes 2.900000001 to 3.099999999
 
 
 
  input1: If required by the scanoption this is a string of the given variable type
 
  input2: If requires by the scanoption this is the secondary input
 
 
 
 
 
  isHexadecimalInput :When true this will handle the input field as a hexadecimal string else decimal
 
  isNotABinaryString: When true and the varType is vtBinary this will handle the input field as a decimal instead of a binary string
 
  isunicodescan: When true and the vartype is vtString this will do a unicode (utf16) string scan else normal utf8 string
 
  iscasesensitive:  When true and the vartype is vtString this check if the case matches
 
  ispercentage: When true and the scanoption is of type soValueBetween, soIncreasedValueBy or soDecreasedValueBy: will cause CE to do a precentage scan instead of a normal value scan
 
  savedResultName: String that holds the name of a saved result list that should be compared against. First scan is called "FIRST"
 
 
 
 
 
 
 
 
 
memscan_newscan(memscan) 
 
Clears the current results
 
 
 
 
 
memscan_waitTillDone(memscan)
 
 
 
 
 
memscan_saveCurrentResults(memscan, name)
 
 
 
 
 
memscan_getAttachedFoundlist(memscan) 
 
Returns a FoundList object if one is attached to this scanresults. Returns nil otherwise
 
 
 
 
 
FoundList
 
The foundlist is an object that opens the current memscan's result file and provides an interface for reading out the addresses
 
 
 
 
 
createFoundList(memscan)
 
foundlist_initialize(foundlist)
 
foundlist_deinitialize(foundlist)
 
foundlist_getCount(foundlist)
 
foundlist_getAddress(foundlist, index) 
 
Returns the address as a string
 
 
 
 
 
foundlist_getValue(foundlist, index)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Undefined Property Functions
 
Not all properties of all classes have been explicitly exposed to lua, but if you know the name of a property of a specific class you can still access them (assuming they are declared as published in the pascal class declaration)
 
getPropertyList(class) 
 
Returns a StringList object containing all the published properties of the specified class (free the list when done) (Note, not all classed with properties have 'published' properties. E.g StringList itself)
 
 
 
 
 
setProperty(class, propertyname, propertyvalue)  Sets the value of a published property of a class (Won't work for method properties)
 
getProperty(class, propertyname)  Gets the value of a published property of a class (Won't work for method properties)
 

Latest revision as of 15:30, 4 December 2025

Cheat Engine comes with an extensive set of Lua functions you can use inside cheat tables, trainers and standalone scripts.

Contents

Variables[edit]

Globals[edit]

Name Type Description
TrainerOrigin string Path of the trainer that launched Cheat Engine. Only set when Cheat Engine was launched as a trainer.
process string Main module name of the currently opened process (e.g. mygame.exe or module name).
MainForm object The main Cheat Engine GUI form object.
AddressList object The address list object of the main Cheat Engine GUI (cheat table address list).

CPU / Debug Variables (Registers)[edit]

Register / Variable Architecture Description
EFLAGS 32/64-bit CPU flags register value available in the debug context.
EAX, EBX, ECX, EDX, EDI, ESI, EBP, ESP, EIP 32/64-bit Standard 32-bit register values (present when debugging 32-bit contexts or in compatible views).
RAX, RBX, RCX, RDX, RDI, RSI, RBP, RSP, RIP, R8, R9, R10, R11, R12, R13, R14, R15 64-bit only 64-bit register values available in 64-bit debug contexts.

Functions[edit]

Cheat Table[edit]

These functions help manage the cheat table and its files.

Function Description
getAddressList Returns the cheat table Addresslist object.
findTableFile Returns a TableFile stored in the cheat table (search by filename or identifier).
createTableFile Adds a new file entry to the cheat table.
loadTable Loads a ".ct" or ".cetrainer" file or stream into the cheat table.
saveTable Saves the current cheat table to disk.

Trainers[edit]

Functions related to the trainer (.exe) generator.

Function Description
registerEXETrainerFeature Adds a new feature to the EXE trainer generator window and calls your callback when a user builds a .exe trainer.
unregisterEXETrainerFeature Unregisters a previously registered trainer feature.

Protection[edit]

Functions for protecting Cheat Engine or encoding code.

Function Description
activateProtection Prevents basic memory scanners from opening or inspecting the Cheat Engine process.
enableDRM Enables kernel-mode protections or DRM measures to prevent normal memory scanners from reading the Cheat Engine process.
encodeFunction Encodes a given Lua function to a string that can be stored/transferred; can be decoded later with decodeFunction.
decodeFunction Decodes an encoded function string back into a callable Lua function.

Scanning[edit]

Functions that control and query memory scans.

Function Description
AOBScan Scans the currently opened process for an array-of-bytes (AOB) pattern and returns a StringList of all matches.
AOBScanModuleUnique Scans the process memory for a byte pattern and returns the address if exactly one unique match is found; returns nil otherwise.
AOBScanUnique Scans the entire process for a pattern and returns the address if exactly one unique match exists; returns nil otherwise.
getCurrentMemscan Returns the currently active scan session as a MemScan object.

Process[edit]

Functions for creating/opening processes and querying system/process state.

Function Description
createProcess Creates (and optionally debugs) a new process.
openProcess Opens a process given a process name or PID; attaches Cheat Engine to it for memory access.
onOpenProcess Callback invoked by Cheat Engine when it opens a process (user-defined handler).
getForegroundProcess Returns the process ID (PID) of the currently foreground (top) window process.
getOpenedProcessID Returns the PID of the currently opened/attached process.
getProcessIDFromProcessName Returns the PID for a given process name (if running).
openFileAsProcess Opens a file and treats it like a process (gives memory access similar to opening a process).
saveOpenedFile Saves changes made to the opened file.
setPointerSize Sets the pointer size (in bytes) Cheat Engine will use (e.g. 4 or 8); useful if a 64-bit process requires 32-bit pointer handling.
setAssemblerMode Sets assembler bit mode: 0 = 32-bit, 1 = 64-bit.
getProcesslist Returns a system process list object.
getWindowlist Returns a list of top-level windows.
pause Pauses the currently opened process.
unpause Resumes the currently opened process.
targetIs64Bit Returns true if the target process is 64-bit, otherwise false.
enumModules Returns a table with information about each module in the current process (or a specified PID).
closeRemoteHandle Closes a remote handle to a process.

Threads[edit]

Function Description
getCPUCount Returns the number of CPU cores available on the system.
getThreadlist Fills a List object with the thread list of the currently opened process (returns thread IDs and basic info).
inMainThread Returns true if the current Lua code is running in the main thread (available in CE 6.4+); otherwise false.
synchronize Executes the provided function in the main thread and returns that function's return value. Useful for GUI updates or operations that must run on the main thread.
queue Schedules the provided function to run in the main thread but does not wait for the result (fire-and-forget).
checkSynchronize Intended to be called from the main thread's loop to process pending synchronized calls when using threads and synchronize/queue.

Handles[edit]

Function Description
getHandleList Returns a table (or list object) containing system handles (open handles) for the system or the current process, depending on context.

Addresses[edit]

These functions help convert between memory addresses and symbol/CE address string representations.

Function Description
getAddress Returns the numeric address of a symbol (module+export, label, or CE symbol). Raises an error if the symbol cannot be resolved.
getAddressSafe Same as getAddress but returns nil if the symbol cannot be found (does not throw).
getNameFromAddress Returns the address formatted as a string, preferring symbol/module+offset notation when available.
registerSymbol Assigns the specified symbol name to an address (adds a user-defined symbol).
unregisterSymbol Removes a previously registered symbol mapping for an address.
getSymbolInfo Returns a table/object with symbol information (module name, search key, address, size), matching the SymbolList structure.
reinitializeSymbolhandler Reinitializes the symbol handler (useful after loading new modules).
inModule Returns true if the specified address lies inside a loaded module.
inSystemModule Returns true if the address is inside a system module (OS module), e.g., kernel or system DLLs.
getModuleSize Returns the size (in bytes) of the specified module. Use getAddress to retrieve the module base address first if needed.
errorOnLookupFailure Sets whether address/symbol lookups will throw errors on failure or return 0/nil depending on configuration.
registerSymbolLookupCallback Registers a callback function invoked when a symbol is parsed/loaded.
unregisterSymbolLookupCallback Unregisters a previously registered symbol lookup callback.
registerAddressLookupCallback Registers a callback called when an address-to-name conversion is requested.
unregisterAddressLookupCallback Unregisters the address lookup callback.
reinitializeDotNetSymbolhandler Reinitializes only the .NET portion of the symbol handler (useful when .NET modules change).

Memory[edit]

Function Description
allocateMemory Allocates executable/non-executable memory in the target process and returns the allocated address.
deAlloc Frees memory previously allocated in the target process.
allocateSharedMemory Creates or opens a named shared memory object of the given size for interprocess communication.
createSection Creates a memory section object (OS-specific) for sharing or mapping memory.
mapViewOfSection Maps a created section into the process address space, returning the mapped base address.
unMapViewOfSection Unmaps a previously mapped section view from the process address space.
copyMemory Copies memory from a source address to a destination address (can be used within target process or between processes depending on API).
allocateKernelMemory Allocates a block of nonpaged kernel memory (requires driver or appropriate privileges) and returns its address.
freeKernelMemory Frees kernel-mode memory previously allocated.
mapMemory Maps memory from one process context into another usermode context (maps a specified address from PID A into PID B's address space).
unmapMemory Unmaps memory previously mapped with mapMemory.
createMemoryStream Creates a memory stream object that can be used to read/write memory data conveniently from Lua.

Reading from Target Process[edit]

Function Description
readBytes Reads raw bytes at the given address. If ReturnAsTable is true, returns a table; otherwise returns multiple byte values.
readSmallInteger Reads a 16-bit (word) integer from the specified address. Optional second parameter: if true, reads as signed integer.
readInteger Reads a 32-bit (dword) integer from the specified address. Optional second parameter: if true, reads as signed integer.
readQword Reads a 64-bit (qword) integer from the specified address.
readPointer Reads a pointer-sized value: readQword on 64-bit targets, readInteger on 32-bit targets.
readFloat Reads a single-precision (32-bit) floating-point value from the specified address.
readDouble Reads a double-precision (64-bit) floating-point value from the specified address.
readString Reads a null-terminated string from memory up to maxlength bytes (prevents infinite loops on corrupted memory).
readRegionFromFile Reads a region from a file and writes it to a specific address in the target process.

Reading from Cheat Engine Memory[edit]

Function Description
readBytesLocal Same as readBytes, but reads from Cheat Engine's own memory.
readSmallIntegerLocal Reads a 16-bit integer from CE's memory. Optional: use signed if second parameter is true.
readIntegerLocal Reads a 32-bit integer from CE's memory. Optional: use signed if second parameter is true.
readQwordLocal Reads a 64-bit integer from CE's memory.
readPointerLocal Reads a pointer-sized value from CE's memory (64-bit or 32-bit depending on CE build).
readFloatLocal Reads a single-precision float from CE's memory.
readDoubleLocal Reads a double-precision float from CE's memory.
readStringLocal Reads a null-terminated string from CE's memory.

Writing to Target Process[edit]

Function Description
writeBytes Writes the given bytes (from a table) to the specified address in the target process.
writeSmallInteger Writes a 16-bit integer to the specified address. Returns true on success.
writeInteger Writes a 32-bit integer to the specified address. Returns true on success.
writeQword Writes a 64-bit integer to the specified address. Returns true on success.
writeFloat Writes a single-precision float to the specified address. Returns true on success.
writeDouble Writes a double-precision float to the specified address. Returns true on success.
writeString Writes a string to the specified address (typically null-terminated). Returns true on success.
writeRegionToFile Writes a memory region to a file. Returns the number of bytes written.

Writing to Cheat Engine Memory[edit]

Function Description
writeSmallIntegerLocal Writes a 16-bit integer to CE's memory. Returns true on success.
writeIntegerLocal Writes a 32-bit integer to CE's memory. Returns true on success.
writeQwordLocal Writes a 64-bit integer to CE's memory. Returns true on success.
writeFloatLocal Writes a single-precision float to CE's memory. Returns true on success.
writeDoubleLocal Writes a double-precision float to CE's memory. Returns true on success.
writeStringLocal Writes a string to CE's memory. Returns true on success.
writeBytesLocal Writes the given bytes (from a table) to CE's memory.

Conversions[edit]

Encoding/Decoding[edit]

Function Description
ansiToUtf8 Converts a string from ANSI encoding to UTF-8 encoding.
utf8ToAnsi Converts a string from UTF-8 encoding to ANSI encoding.
stringToMD5String Computes and returns the MD5 hash of a string as a hexadecimal string.
integerToUserData Converts a given integer to a userdata variable.
userDataToInteger Converts a given userdata variable back to an integer.

To Byte Table[edit]

Convert data types into byte tables (tables of individual byte values).

Function Description
wordToByteTable Converts a 16-bit word to a byte table.
dwordToByteTable Converts a 32-bit dword to a byte table.
qwordToByteTable Converts a 64-bit qword to a byte table.
floatToByteTable Converts a single-precision float to a byte table.
doubleToByteTable Converts a double-precision float to a byte table.
stringToByteTable Converts a string (ANSI/UTF-8) to a byte table.
wideStringToByteTable Converts a string to a wide string (Unicode) and then to a byte table.

From Byte Table[edit]

Convert byte tables back into data types.

Function Description
byteTableToWord Converts a byte table to a 16-bit word.
byteTableToDword Converts a byte table to a 32-bit dword.
byteTableToQword Converts a byte table to a 64-bit qword.
byteTableToFloat Converts a byte table to a single-precision float.
byteTableToDouble Converts a byte table to a double-precision float.
byteTableToString Converts a byte table to a string.
byteTableToWideString Converts a byte table to a wide string (Unicode).

Binary Operations[edit]

Bitwise operations on integers.

Function Description
bOr Bitwise OR operation.
bXor Bitwise XOR (exclusive OR) operation.
bAnd Bitwise AND operation.
bShl Bitwise shift left operation.
bShr Bitwise shift right operation.
bNot Bitwise NOT (complement) operation.

Input Devices[edit]

Keyboard & Mouse[edit]

Function Description
getMousePos Returns the current mouse cursor position as X and Y coordinates.
setMousePos Sets the mouse cursor position to the specified X and Y coordinates.
isKeyPressed Returns true if the specified key is currently held down.
keyDown Simulates pressing a key (puts the key into down state).
keyUp Simulates releasing a key (puts the key into up state).
doKeyPress Simulates a complete key press (down and up).
mouse_event Calls the Windows API mouse_event directly for advanced mouse control. See MSDN documentation.
setGlobalKeyPollInterval Sets the global key poll interval (frequency of keyboard state updates).
setGlobalDelayBetweenHotkeyActivation Sets the minimum delay (in milliseconds) between consecutive activations of the same hotkey.

Game Controller[edit]

XBox/game controller input.

Function Description
getXBox360ControllerState Fetches the current state (buttons, triggers, sticks) of a connected XBox 360 controller.
setXBox360ControllerVibration Sets the speed of the left and right vibration motors in an XBox 360 controller (for haptic feedback).

Clipboard[edit]

Function Description
writeToClipboard Writes the given text to the system clipboard.

Screen[edit]

Function Description
getScreenHeight Returns the height of the screen in pixels.
getScreenWidth Returns the width of the screen in pixels.
getScreenDPI Returns the screen DPI (dots per inch) for determining screen scaling/density.
getWorkAreaHeight Returns the height of the usable work area (excludes taskbars).
getWorkAreaWidth Returns the width of the usable work area (excludes taskbars).
getScreenCanvas Returns a Canvas object for drawing directly to the screen. Limited usefulness in practice due to performance constraints.
getPixel Returns the RGB color value of a pixel at the specified screen coordinates.

Sounds[edit]

General Audio[edit]

Function Description
playSound Plays an audio file (supports various formats like .wav, .mp3, etc.).
beep Plays a system beep/ping sound.

Text-to-Speech[edit]

Function Description
speak Speaks the given text using the system's text-to-speech engine and optional flags. See MSDN SpeakFlags.
speakEnglish Speaks the given text using an English voice by wrapping it in an XML voice specification.

XM Player[edit]

Plays tracked music (XM format) using the built-in XM player.

Function Description
xmplayer_playXM Plays an XM audio file given its filename.
xmplayer_pause Pauses the currently playing XM audio file.
xmplayer_resume Resumes playback of a paused XM audio file.
xmplayer_stop Stops XM audio playback completely.
xmplayer_isPlaying Returns true if an XM audio file is currently being played.

Fonts[edit]

Function Description
loadFontFromStream Loads a font from a memory stream and returns a handle/ID for later use with unloadLoadedFont.
unloadLoadedFont Unloads a previously loaded font by its handle/ID, freeing resources.

Forms and Windows[edit]

Function Description
findWindow Finds a window by class name and/or window title/caption.
getWindow Gets a window handle based on a relative command (e.g. parent, child, next). See MSDN GetWindow.
getWindowCaption Returns the caption/title text of the specified window.
getWindowClassName Returns the class name of the specified window.
getWindowProcessID Returns the process ID (PID) of the process that owns the specified window.
getForegroundWindow Returns the handle of the topmost (foreground) window currently active.
sendMessage Sends a Windows message to the specified window.
hookWndProc Hooks a window's window procedure (WndProc) to intercept and handle messages.
unhookWndProc Uninstalls a WndProc hook previously installed via hookWndProc.

Cheat Engine[edit]

Functions for managing and controlling Cheat Engine itself.

Version and Information[edit]

Function Description
getCEVersion Returns the Cheat Engine version as a floating-point number (e.g. 7.5).
getCheatEngineFileVersion Returns full version information: a raw integer and a table containing major, minor, release, and build numbers.
cheatEngineIs64Bit Returns true if Cheat Engine is running as 64-bit; false if 32-bit.
getCheatEngineProcessID Returns the process ID of the Cheat Engine process itself.
getCheatEngineDir Returns the folder path where Cheat Engine (or the current trainer) is located.

Management[edit]

Function Description
closeCE Closes Cheat Engine.
getFreezeTimer Returns the Timer object responsible for freezing/unfreezing values in the address list.
getUpdateTimer Returns the Timer object responsible for updating displayed values in the address list.
getCommonModuleList Returns the common module list as a StringList object.
getAutoAttachList Returns the AutoAttach list as a StringList object.
connectToCEServer Connects to a remote Cheat Engine server (given host and port). Subsequent operations route through the server.
reloadSettingsFromRegistry Reloads Cheat Engine settings from the registry and applies them immediately.
loadPlugin Loads the specified plugin.
getSettings Returns the settings object for accessing/modifying CE configuration.
registerBinUtil Registers a binutils (assembler/disassembler) toolset with Cheat Engine.

Comments and Headers[edit]

Function Description
getComment Gets the user-defined comment attached to the specified address.
setComment Sets a user-defined comment at the specified address.
getHeader Gets the user-defined header text at the specified address.
setHeader Sets a user-defined header text at the specified address.

Advertising and Support[edit]

Function Description
supportCheatEngine Displays an advertising/support window to help fund Cheat Engine development.
fuckCheatEngine Hides/closes the advertising window if it was showing (crude but functional name).

Forms and UI[edit]

Function Description
getFormCount Returns the total number of forms currently attached to the main CE application.
getForm Returns the form object at the specified index (0-based).
getMemoryViewForm Returns the first MemoryView form object (the hex editor window).
getMainForm Returns the main Cheat Engine window form object.
getSettingsForm Returns the settings/options dialog form object.
getLuaEngine Returns the Lua engine/console form object (creates it if needed).
unhideMainCEwindow Shows the main Cheat Engine window (opposite of hideAllCEWindows).
hideAllCEWindows Hides all normal Cheat Engine windows (e.g. the trainer table UI).
registerFormAddNotification Registers a callback function invoked when a form is added to CE's form list.
unregisterFormAddNotification Unregisters a previously registered form add notification callback.

Messages[edit]

Function Description
showMessage Shows a simple message box with the given text to the user.
messageDialog Pops up a message dialog box (similar to showMessage, with more control over buttons/options).
outputDebugString Outputs a message using the Windows OutputDebugString API (visible in debuggers).
processMessages Processes pending window messages in the event queue, allowing button clicks and UI updates to be handled.

Input[edit]

Function Description
inputQuery Shows a dialog prompting the user to input a string. Returns the entered string, or nil if cancelled (CE 6.4+).

Shortcuts[edit]

Function Description
shortCutToText Converts a shortcut integer value to its textual representation (e.g. "Ctrl+Alt+A"). (CE 6.4+)
textToShortCut Converts a text representation (e.g. "Ctrl+Alt+A") to a shortcut integer value. (CE 6.4+)
convertKeyComboToString Converts a key combination to its string representation, matching the hotkey handler's format.

Speed Hack[edit]

Function Description
speedhack_setSpeed Enables the speed hack (if not already active) and sets the game/process speed multiplier (e.g. 2.0 for 2x speed).
speedhack_getSpeed Returns the current speed hack multiplier value that was last set.

Lua[edit]

Functions for managing the Lua engine and state.

Function Description
resetLuaState Creates a fresh Lua state, resetting the environment and clearing all previously defined variables/functions.
sleep Pauses execution for the specified number of milliseconds.
createRef Creates and returns an integer reference handle that can store and retrieve Lua objects persistently.
getRef Retrieves the Lua value/object referenced by the given reference handle.
destroyRef Destroys and frees a reference handle, removing the reference and allowing garbage collection.

Types[edit]

Functions for registering and managing custom data types.

Function Description
onAutoGuess Registers a callback function invoked by Cheat Engine's auto-guess feature to predict and suggest variable types.
registerCustomTypeLua Registers a custom data type defined using Lua functions for reading/writing/display logic.
registerCustomTypeAutoAssembler Registers a custom data type defined using an Auto Assembler script.

Object-oriented[edit]

Functions for determining class inheritance and type relationships.

Function Description
inheritsFromObject Returns true if the given object is a valid Cheat Engine class instance (inherits from Object).
inheritsFromComponent Returns true if the given object inherits from the Component class.
inheritsFromControl Returns true if the given object inherits from the Control class (UI controls).
inheritsFromWinControl Returns true if the given object inherits from the WinControl class (windowed controls).

Assembly[edit]

Functions for working with x86/x64 machine code and assembly instructions.

Function Description
autoAssemble Executes an Auto Assembler script (given as text) for code injection, patching, or other assembly operations.
autoAssembleCheck Validates an Auto Assembler script for syntax errors. Returns true on success; false with error message on failure.
disassemble Disassembles the instruction at the given address and returns a formatted string: "address - bytes - opcode extra".
splitDisassembledString Parses a disassembled instruction string and returns 4 separate strings: address, bytes, opcode, and extra field.
getInstructionSize Returns the size (in bytes) of the instruction at the given address.
getPreviousOpcode Attempts to find and return the address of the previous instruction (heuristic guess).
registerAssembler Registers a custom callback function for the single-line assembler to convert instruction mnemonics to bytes.
unregisterAssembler Unregisters a previously registered custom assembler callback.

Auto Assembler[edit]

Commands & Hooks[edit]

Function Description
registerAutoAssemblerCommand Registers a custom Auto Assembler command that calls the specified Lua function when invoked in a script.
unregisterAutoAssemblerCommand Unregisters a previously registered Auto Assembler command.
registerAutoAssemblerPrologue Registers a callback function invoked before the Auto Assembler parses a script (prologue phase).
unregisterAutoAssemblerPrologue Unregisters an Auto Assembler prologue callback.
fullAccess Changes memory protection on a block of memory to be writable and executable.

Scripts & Templates[edit]

Function Description
registerAutoAssemblerTemplate Registers a reusable template for the Auto Assembler script generator.
unregisterAutoAssemblerTemplate Unregisters a previously registered Auto Assembler template.
generateCodeInjectionScript Generates and appends a default code injection script to the provided script (allocates space, injects code, patches original).
generateAOBInjectionScript Generates and appends an Array-of-Bytes (AOB) injection script to the provided script (searches for pattern, injects code).
generateFullInjectionScript Generates and appends a complete full injection script with all patches and cleanup code.
generateAPIHookScript Generates an Auto Assembler script that hooks (intercepts) the given API function address.

Debugger[edit]

Functions for managing the debugger. See Lua Debugging for detailed information.

Status and Information[edit]

Function Description
debug_isDebugging Returns true if the debugger has been started and is active.
debug_getCurrentDebuggerInterface Returns the current debugger interface type: 1=Windows, 2=VEH, 3=Kernel, nil=no debugging.
debug_canBreak Returns true if the target process can stop on a breakpoint. (CE 6.4+)
debug_isBroken Returns true if the debugger is currently halted on a thread (at a breakpoint).
debug_getBreakpointList Returns a Lua table containing all currently active breakpoint addresses.

Breakpoint Management[edit]

Function Description
debugProcess Starts debugging the currently attached process.
debug_setBreakpoint Sets a breakpoint of a specific size (in bytes) at the given address.
debug_removeBreakpoint Removes a breakpoint at the specified address.
debug_continueFromBreakpoint Resumes execution when the debugger is halted on a breakpoint.
debug_addThreadToNoBreakList Adds a thread to the no-break list so breakpoints on it will be ignored.
debug_removeThreadFromNoBreakList Removes a thread from the no-break list.

Callbacks[edit]

Function Description
debugger_onBreakpoint User-defined callback invoked by CE when a breakpoint is hit (define your own implementation).
debugger_onModuleLoad User-defined callback invoked by the Windows debugger when a module is loaded.

Register and Context Management[edit]

Function Description
debug_getContext Force-updates the Lua variables representing CPU registers from the current thread context. (CE 6.5+)
debug_setContext Force-updates the CPU registers from the Lua variables representing them. (CE 6.5+)
debug_updateGUI Refreshes the UI to reflect the current debug context if the debugger is broken.
debug_getXMMPointer Returns the memory address of the specified XMM register for the currently broken thread.

Advanced Debugging[edit]

Function Description
debug_setLastBranchRecording Tells the kernel-mode debugger to record the last few branch/jump instructions before a breakpoint is hit.
debug_getMaxLastBranchRecord Returns the maximum number of branch records this CPU supports.
debug_getLastBranchRecord Returns the Last Branch Record value at the given index (when handling a breakpoint with branch recording enabled).
detachIfPossible Detaches the debugger from the target process if possible.

DBK (Driver-Based Kernel)[edit]

Functions for kernel-mode operations via the DBK driver.

Initialization and Setup[edit]

Function Description
dbk_initialize Loads and initializes the DBK kernel driver into memory if possible.
dbk_useKernelmodeOpenProcess Redirects OpenProcess API calls to use kernel-mode DBK equivalents.
dbk_useKernelmodeProcessMemoryAccess Redirects ReadProcessMemory and WriteProcessMemory to use kernel-mode DBK versions.
dbk_useKernelmodeQueryMemoryRegions Redirects virtual memory query APIs to use kernel-mode DBK equivalents.

Process and Thread Information[edit]

Function Description
dbk_getPEProcess Returns the kernel pointer to the EPROCESS structure of the selected process ID.
dbk_getPEThread Returns the kernel pointer to the ETHREAD structure of a given thread ID.

CPU Register Access[edit]

Function Description
dbk_readMSR Reads a Model-Specific Register (MSR) using the DBK driver.
dbk_writeMSR Writes a Model-Specific Register (MSR) using the DBK driver.
dbk_getCR0 Returns the value of Control Register 0 (CR0).
dbk_getCR3 Returns the value of Control Register 3 (CR3) for the currently opened process.
dbk_getCR4 Returns the value of Control Register 4 (CR4).

Memory and Execution[edit]

Function Description
dbk_getPhysicalAddress Converts a virtual address to its physical address using the DBK driver.
dbk_executeKernelMemory Executes a routine from kernel mode (e.g. injected code written with Auto Assembler).
dbk_writesIgnoreWriteProtection When set to true, write operations bypass copy-on-write behavior.

DBVM[edit]

Functions for hypervisor-based operations and advanced memory monitoring via DBVM.

Initialization[edit]

Function Description
dbvm_initialize Initializes the DBVM hypervisor functions for use.

Memory Operations[edit]

Function Description
dbvm_addMemory Adds a memory region to DBVM.
dbvm_readPhysicalMemory Reads physical memory directly using DBVM (hypervisor-level access).
dbvm_writePhysicalMemory Writes physical memory directly using DBVM (hypervisor-level access).

MSR and Control Register Access[edit]

Function Description
dbvm_readMSR Reads a Model-Specific Register (MSR) using DBVM (bypasses driver).
dbvm_writeMSR Writes a Model-Specific Register (MSR) using DBVM (bypasses driver).
dbvm_getCR4 Returns the real (unhooked) value of Control Register 4 (CR4).

Memory Monitoring[edit]

Function Description
dbvm_watch_writes Starts monitoring write accesses to a memory region.
dbvm_watch_reads Starts monitoring read accesses to a memory region.
dbvm_watch_retrievelog Retrieves the log/results of memory region monitoring (reads or writes).
dbvm_watch_disable Stops memory region monitoring.

Memory Cloaking[edit]

Function Description
dbvm_cloak_activate Cloaks a memory page so modifications become invisible to the target process.
dbvm_cloak_deactivate Disables cloaking on a page and undoes hidden modifications.
dbvm_cloak_readOriginal Reads the original (hidden) memory contents of a cloaked region.
dbvm_cloak_writeOriginal Writes to the original (hidden) memory contents of a cloaked region.

Breakpoints and Debugging[edit]

Function Description
dbvm_changeregonbp Cloaks a page, sets a breakpoint at the given address, and modifies registers when the breakpoint is hit.
dbvm_removechangeregonbp Removes a "change registers on breakpoint" breakpoint.

CR3 (Process Context) Logging[edit]

Function Description
dbvm_log_cr3_start Starts logging all CR3 (process context/page directory) changes.
dbvm_log_cr3_stop Stops CR3 logging.

Performance and Anti-Detection[edit]

Function Description
dbvm_speedhack_setSpeed Sets system-wide speed hack via DBVM (affects all processes).
dbvm_setTSCAdjust Configures TSC (Time Stamp Counter) adjustment to bypass VM detection (RDTSC hooks).

Translation[edit]

Function Description
getTranslationFolder Returns the path to the current translation files. Returns an empty string if no translation is active.
loadPOFile Loads a ".PO" translation file into Cheat Engine's translation system.
translate Returns the translated text for a given source string. If no translation is found, returns the original string.
translateID Returns the translation for a specific string ID (lookup by numerical or symbolic ID).

Files[edit]

Function Description
getFileVersion Returns a 64-bit file version and a table splitting the version into major, minor, release, and build.
getFileList Returns an indexed table (array) of filenames in the specified directory.
getDirectoryList Returns an indexed table (array) of subdirectory names in the specified directory.

Structures[edit]

Function Description
registerStructureDissectOverride Registers a callback similar to onAutoGuess that the structure dissect window calls when the user requests Cheat Engine to guess a structure layout.
unregisterStructureDissectOverride Unregisters a previously registered structure dissect auto-guess override.
registerStructureNameLookup Registers a function that will be called when the structure dissect UI requests a name for a newly detected structure definition.
unregisterStructureNameLookup Unregisters a previously registered structure name lookup callback.

Miscellaneous[edit]

Function Description
injectDll Injects a DLL into the currently opened process.
shellExecute Executes a given command or opens a file/URL using the system shell.
executeCode Executes a stdcall function at a given address in the target process with one parameter and waits for it to return.
executeCodeEx Extended version of executeCode (supports more parameters/options).
executeCodeLocal Executes a stdcall function at a given address in Cheat Engine's own process (local execution).
executeCodeLocalEx Extended version of executeCodeLocal with additional options.
onAPIPointerChange Registers a callback invoked when an API pointer is changed (allows reacting to API remapping).
setAPIPointer Sets the pointer/address used for a specified API function.
md5memory Computes and returns the MD5 checksum (hex string) of the bytes at the provided memory address/size.
md5file Computes and returns the MD5 checksum (hex string) of a file's contents.
getSystemMetrics Retrieves the specified system metric or configuration setting. See: MSDN documentation.
getTickCount Returns the tick count in milliseconds since the system started.
getUserRegistryEnvironmentVariable Reads an environment variable stored in the current user's registry environment.
setUserRegistryEnvironmentVariable Writes an environment variable to the current user's registry environment.
broadcastEnvironmentUpdate Broadcasts a notification that environment variables were changed (call after setting registry variables).
getApplication Returns the application object (main application/titlebar context).
getInternet Returns an Internet client class object. The provided string specifies the client name/type.

Classes[edit]

A compact list of notable classes implemented by Cheat Engine.

Class Short description
Addresslist Container for memory records in a cheat table.
Bitmap Bitmap graphic object for drawing images.
Brush Brush used by a Canvas to fill areas.
Button Visual button component.
ButtonControl Base class common to button-like controls.
Canvas Drawing surface used in paint events for lines, text, and images.
Calendar Calendar/date-picker UI control.
CEForm Cheat Engine main/form window class.
CheatComponent Component used in Cheat Engine 5.x trainers.
CheckBox Checkbox UI control supporting checked/unchecked/indeterminate states.
Component Base class for owner-managed components.
Control Base class for visible UI controls.
Collection Abstract collection class (used by ListColumns and similar).
CollectionItem Item managed by a Collection.
ComboBox Edit field with an attached dropdown ListBox.
CriticalSection Synchronization primitive for thread-safe access.
CustomControl Base class for windowed controls that handle their own painting.
CustomType Custom data-type converter for interpreting raw memory.
D3DHOOK D3D hook helper for rendering overlays in DirectX 9/10/11 games.
D3DHook_FontMap Font texture map used by D3D hook rendering.
D3DHook_Texture Texture management for D3D hook sprites.
D3Dhook_TextContainer Text container used to draw text via D3D hook.
D3DHook_RenderObject Abstract render object controlling rendering behavior.
D3DHook_Sprite Rendered sprite/texture displayed via D3D hook.
Disassembler Disassembler helper class.
Disassemblerview Visual disassembler UI used in Memory View.
DisassemblerviewLine Single line entry in a disassembler view.
DissectCode Structure dissection helper.
Edit Single-line text edit control.
Event Event wrapper class for callbacks.
FileStream Stream class for file-based I/O.
FileDialog Standard file selection dialog wrapper.
FindDialog Search/find dialog class.
Font Font definition and metrics class.
Form Window/form class.
FoundList Companion class for MemScan results; reads result files.
GenericHotkey Register hotkeys with CE's hotkey handler.
Graphic Abstract base for image/graphic classes.
GraphicControl Lightweight control for simple graphics.
GroupBox Panel-like container with a header.
Hexadecimal Hex display helper used by Memory View.
Hexadecimalview Hex display UI component in the Memory View.
Icon Icon resource wrapper.
Image Image control for displaying pictures.
Internet Internet client helper class.
JpegImage JPEG image handler class.
Label Static text label control.
LuaPipe Abstract pipe communication class.
LuaPipeClient Client implementation for pipe communication.
LuaPipeServer Server implementation for pipe communication.
ListBox List box control with selectable strings.
ListColumn Column descriptor for a ListView.
ListColumns Container for ListColumn objects.
ListItem Entry in a ListView.
ListItems Container for ListItem objects.
Listview Multi-column list view control.
MainMenu Top-level menu bar for a form.
Memo Multi-line text editor control.
MemScan Memory scanner class for performing scans.
Menu Common ancestor for menu-related classes.
MenuItem Menu item descriptor.
MemoryRecord Cheat table entry describing an address/value/hotkey etc.
MemoryRecordHotkey Hotkey interface for a MemoryRecord.
MemoryStream In-memory stream class.
Memoryview Memory view (hex editor) window class.
MultiReadExclusiveWriteSynchronizer Synchronizer for safe concurrent read/write access.
Object Root base class for most CE classes.
PaintBox Control for custom painting surface.
PageControl Container for multiple pages/tabs.
Panel Container control for grouping child controls.
Pen Drawing pen used by Canvas for lines.
Picture Container for Graphic objects.
PopupMenu Context (right-click) menu class.
PortableNetworkGraphic PNG image class.
ProgressBar Visual progress indicator control.
RadioGroup Group of radio-button controls.
RasterImage Base class for raster image controls.
RIPRelativeScanner Helper for RIP-relative instruction scanning.
OpenDialog File open dialog class.
SaveDialog File save dialog class.
SelectDirectoryDialog Directory selection dialog class.
Semaphore Semaphore synchronization primitive.
Settings Access and modify Cheat Engine settings and store plugin data.
Splitter UI splitter control for resizing panels.
Stringlist Ordered list container for strings.
Strings Abstract base for text collections.
StringStream Stream wrapper around a string buffer.
Structure Structure definition class for memory layouts.
StructureElement Single element inside a Structure.
StructureFrm Structure editor/dissector form class.
structGroup Grouping helper for structure elements.
SymbolList Symbol lookup class (address ↔ name).
TabSheet Single page within a PageControl.
TableFile Represents a file stored inside a cheat table.
Thread Thread wrapper class.
Timer Non-visual timer component triggering onTimer events.
ToggleBox Toggleable button-like control.
TrackBar Slider control for numeric values.
TreeNode Node in a Treeview.
TreeNodes Container for TreeNode objects.
Treeview Tree view control.
WinControl Base class for windowed controls.
xmplayer XM player class for tracker music playback.

SQL Classes[edit]

Class Short description
CustomConnection Base for custom DB connection implementations.
Database Database container/manager for connections and datasets.
SQLConnection Generic SQL connection abstraction.
SQLite3Connection SQLite3 connection implementation.
ODBCConnection ODBC data source connection.
DBTransaction Transaction object for DB operations.
SQLTransaction SQL-specific transaction object.
Param Single query parameter object.
Params Parameter container for queries.
Fields Field metadata and values container.
Dataset Abstract dataset representing query results.
DBDataset Database-backed dataset implementation.
CustomBufDataset In-memory buffered dataset.
CustomSQLQuery Extended/custom SQL query object.
SQLQuery Standard SQL query executor and result-holder.

Class Helper Functions[edit]

Function Description
inheritsFromObject Returns true if the given object/class inherits from Object.
inheritsFromComponent Returns true if the object/class inherits from Component.
inheritsFromControl Returns true if the object/class inherits from Control.
inheritsFromWinControl Returns true if the object/class inherits from WinControl.
createClass Creates an instance of the specified registered class (default constructor).
createComponentClass Creates an instance of the specified component class (owner/parent may be required).

Undefined Class Property Functions[edit]

Not all class properties are explicitly exposed; these helpers allow dynamic access to published properties and method/event bindings.

Function Description
getPropertyList Returns a StringList of published property names for the specified class.
setProperty Sets the value of a published property on an object instance (not usable for method properties).
getProperty Gets the value of a published property on an object instance (not usable for method properties).
setMethodProperty Assigns a Lua function to a method/event property on an object.
getMethodProperty Retrieves a callable wrapper to invoke the original method/property on the object.
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