Lua:readStringLocal
Revision as of 21:34, 19 March 2017 by TheyCallMeTim13 (talk | contribs)
function readStringLocal(Address, Maxlength, isWideString) : string
Reads the bytes at the given address, in Cheat Engine's memory, and interprets them as a string.
Note: The bytes read are from the Cheat Engine process instead of the targeted process.
Function Parameters
| Parameter | Type | Description | 
|---|---|---|
| Address | CEAddressString or Integer | The address to read | 
| Maxlength | Integer | The maximum number of characters to read. If the string does not have a 0-terminator this will be the length of the string returned | 
| isWideString | Boolean | Determines if this string is read out as a widestring or a normal ascii string | 
See also
Related Functions
- ansiToUtf8
 - utf8ToAnsi
 - translate
 - readBytes
 - readInteger
 - readQword
 - readPointer
 - readFloat
 - readDouble
 - readString
 - writeBytes
 - writeInteger
 - writeQword
 - writeFloat
 - writeDouble
 - writeString
 - readBytesLocal
 - readIntegerLocal
 - readQwordLocal
 - readPointerLocal
 - readFloatLocal
 - readDoubleLocal
 - writeBytesLocal
 - writeIntegerLocal
 - writeQwordLocal
 - writeFloatLocal
 - writeDoubleLocal
 - writeStringLocal
 - wordToByteTable
 - dwordToByteTable
 - qwordToByteTable
 - floatToByteTable
 - doubleToByteTable
 - stringToByteTable
 - wideStringToByteTable
 - byteTableToWord
 - byteTableToDword
 - byteTableToQword
 - byteTableToFloat
 - byteTableToDouble
 - byteTableToString
 - byteTableToWideString