Lua:writeBytesLocal
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Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). This is similar to writeBytes, but operates on Cheat Engine itself.
Function Parameters[edit]
writeBytesLocal(address, byte1, [byte2, ...])
| Parameter | Type | Description |
|---|---|---|
| Address | CEAddressString or Integer | The address in Cheat Engine's memory to write to. |
| Byte1, Byte2, ... | Integer | The bytes to write (as separate arguments). |
writeBytesLocal(address, table, [count])
| Parameter | Type | Description |
|---|---|---|
| Address | CEAddressString or Integer | The address in Cheat Engine's memory to write to. |
| Table | Table | A table containing the bytes to write. |
| Count | Integer (optional) | The number of bytes to write from the table. |
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Examples[edit]
1 -- Write 4 bytes to a local address
2 writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90)
3
4 -- Write bytes from a table
5 local bytes = {0xDE, 0xAD, 0xBE, 0xEF}
6 writeBytesLocal(0x654321, bytes)
7
8 -- Write only the first 2 bytes from the table
9 writeBytesLocal(0x654321, bytes, 2)