Difference between revisions of "Lua:readStringLocal"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
+ | [[Category:Lua]] | ||
'''function''' readStringLocal(''Address'', ''Maxlength'', ''isWideString'') ''':''' string | '''function''' readStringLocal(''Address'', ''Maxlength'', ''isWideString'') ''':''' string | ||
Revision as of 13:40, 19 March 2017
function readStringLocal(Address, Maxlength, isWideString) : string
Reads the bytes at the given address, in Cheat Engine's memory, and interprets them as a string.
Note: The bytes read are from the Cheat Engine process instead of the targeted process.
Function Parameters
Parameter | Type | Description |
---|---|---|
Address | CEAddressString or Integer | The address to read |
Maxlength | Integer | The maximum number of characters to read. If the string does not have a 0-terminator this will be the length of the string returned |
isWideString | Boolean | Determines if this string is read out as a widestring or a normal ascii string |
See also
Related Functions
- ansiToUtf8
- utf8ToAnsi
- translate
- readBytes
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- writeStringLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString