Difference between revisions of "Lua:writeStringLocal"
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Revision as of 09:24, 4 July 2017
function writeStringLocal(Address, Text, WideChar OPTIONAL)
Writes the given text to the given address, in Cheat Engine's memory. This does not write a 0-terminator at the end. You need to use writeBytesLocal yourself if you need one. Set WideChar to true if it is encoded using a widechar formatting.
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| Address | CEAddressString or Integer | The address in Cheat Engine's memory to write to |
| Text | String | The text to write to Cheat Engine's memory |
| WideChar | boolean | Set to true if it is encoded using a widechar formatting |