Difference between revisions of "Lua:writeStringLocal"
								
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=== Related Functions ===  | === Related Functions ===  | ||
| + | * [[ansiToUtf8]]  | ||
| + | * [[utf8ToAnsi]]  | ||
| + | * [[translate]]  | ||
* [[readBytes]]  | * [[readBytes]]  | ||
* [[readInteger]]  | * [[readInteger]]  | ||
Revision as of 00:57, 10 March 2017
function writeStringLocal(Address, Text, WideChar OPTIONAL)
Writes the given text to the given address, in Cheat Engine's memory. This does not write a 0-terminator at the end. You need to use writeBytesLocal yourself if you need one. Set WideChar to true if it is encoded using a widechar formatting.
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Function Parameters
| Parameter | Type | Description | 
|---|---|---|
| Address | CEAddressString or Integer | The address in Cheat Engine's memory to write to | 
| Text | String | The text to write to Cheat Engine's memory | 
| WideChar | boolean | Set to true if it is encoded using a widechar formatting | 
See also
Related Functions
- ansiToUtf8
 - utf8ToAnsi
 - translate
 - readBytes
 - readInteger
 - readQword
 - readPointer
 - readFloat
 - readDouble
 - readString
 - writeBytes
 - writeInteger
 - writeQword
 - writeFloat
 - writeDouble
 - writeString
 - readBytesLocal
 - readIntegerLocal
 - readQwordLocal
 - readPointerLocal
 - readFloatLocal
 - readDoubleLocal
 - readStringLocal
 - writeBytesLocal
 - writeIntegerLocal
 - writeQwordLocal
 - writeFloatLocal
 - writeDoubleLocal
 - wordToByteTable
 - dwordToByteTable
 - qwordToByteTable
 - floatToByteTable
 - doubleToByteTable
 - stringToByteTable
 - wideStringToByteTable
 - byteTableToWord
 - byteTableToDword
 - byteTableToQword
 - byteTableToFloat
 - byteTableToDouble
 - byteTableToString
 - byteTableToWideString