Difference between revisions of "Lua:writeStringLocal"
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| − | '''function''' writeStringLocal(''Address'', ''Text'') | + | '''function''' writeStringLocal(''Address'', ''Text'', ''WideChar'' OPTIONAL) |
| − | Writes the given text to the given address, in Cheat Engine's memory. This does not write a 0-terminator at the end. You need to use [[writeBytesLocal]] yourself if you need one. | + | Writes the given text to the given address, in Cheat Engine's memory. This does not write a 0-terminator at the end. You need to use [[writeBytesLocal]] yourself if you need one. Set WideChar to true if it is encoded using a widechar formatting. |
Note: The value written will be in the Cheat Engine process instead of the targeted process. | Note: The value written will be in the Cheat Engine process instead of the targeted process. | ||
| Line 18: | Line 18: | ||
|String | |String | ||
|The text to write to Cheat Engine's memory | |The text to write to Cheat Engine's memory | ||
| + | |- | ||
| + | |WideChar | ||
| + | |boolean | ||
| + | |Set to true if it is encoded using a widechar formatting | ||
|} | |} | ||
Revision as of 07:09, 9 March 2017
function writeStringLocal(Address, Text, WideChar OPTIONAL)
Writes the given text to the given address, in Cheat Engine's memory. This does not write a 0-terminator at the end. You need to use writeBytesLocal yourself if you need one. Set WideChar to true if it is encoded using a widechar formatting.
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| Address | CEAddressString or Integer | The address in Cheat Engine's memory to write to |
| Text | String | The text to write to Cheat Engine's memory |
| WideChar | boolean | Set to true if it is encoded using a widechar formatting |
See also
Related Functions
- readBytes
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString