Difference between revisions of "Lua:writeStringLocal"
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=== Related Functions === | === Related Functions === | ||
+ | * [[ansiToUtf8]] | ||
+ | * [[utf8ToAnsi]] | ||
+ | * [[translate]] | ||
* [[readBytes]] | * [[readBytes]] | ||
* [[readInteger]] | * [[readInteger]] |
Revision as of 00:57, 10 March 2017
function writeStringLocal(Address, Text, WideChar OPTIONAL)
Writes the given text to the given address, in Cheat Engine's memory. This does not write a 0-terminator at the end. You need to use writeBytesLocal yourself if you need one. Set WideChar to true if it is encoded using a widechar formatting.
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Function Parameters
Parameter | Type | Description |
---|---|---|
Address | CEAddressString or Integer | The address in Cheat Engine's memory to write to |
Text | String | The text to write to Cheat Engine's memory |
WideChar | boolean | Set to true if it is encoded using a widechar formatting |
See also
Related Functions
- ansiToUtf8
- utf8ToAnsi
- translate
- readBytes
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString