Difference between revisions of "Lua:writeFloatLocal"
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Writes a DWORD (4 bytes) at the given address, in Cheat Engine's memory, representing the value you have given as a single precision floating point. | Writes a DWORD (4 bytes) at the given address, in Cheat Engine's memory, representing the value you have given as a single precision floating point. | ||
+ | |||
+ | Note: The value written will be in the Cheat Engine process instead of the targeted process. | ||
===Function Parameters=== | ===Function Parameters=== |
Revision as of 05:13, 9 March 2017
function writeFloatLocal(Address, Value)
Writes a DWORD (4 bytes) at the given address, in Cheat Engine's memory, representing the value you have given as a single precision floating point.
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Function Parameters
Parameter | Type | Description |
---|---|---|
Address | CEAddressString or Integer | The address of memory to write to |
Value | Float | The value to write to memory |
See also
Related Functions
- readBytes
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeDoubleLocal
- writeStringLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString