Lua:writeBytesLocal

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function writeBytesLocal(Address, Byte1, [Byte2, ...])

function writeBytesLocal(Address, Table, [Count])

Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). This is similar to writeBytes, but operates on Cheat Engine itself.

Function Parameters[edit]

writeBytesLocal(address, byte1, [byte2, ...])

Parameter Type Description
Address CEAddressString or Integer The address in Cheat Engine's memory to write to.
Byte1, Byte2, ... Integer The bytes to write (as separate arguments).

writeBytesLocal(address, table, [count])

Parameter Type Description
Address CEAddressString or Integer The address in Cheat Engine's memory to write to.
Table Table A table containing the bytes to write.
Count Integer (optional) The number of bytes to write from the table.

Note: The value written will be in the Cheat Engine process instead of the targeted process.

Examples[edit]

-- Write 4 bytes to a local address
writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90)

-- Write bytes from a table
local bytes = {0xDE, 0xAD, 0xBE, 0xEF}
writeBytesLocal(0x654321, bytes)

-- Write only the first 2 bytes from the table
writeBytesLocal(0x654321, bytes, 2)

See also[edit]

Related Functions[edit]