Lua:readStringLocal
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function readStringLocal(Address, MaxLength, [WideChar]) : String
Reads a string from the specified address in Cheat Engine's own process memory (not the target process) until a 0-terminator is encountered. The maximum number of characters to read is limited by MaxLength to prevent freezing. Set WideChar to true if the string is encoded using widechar (UTF-16/Unicode) formatting.
Function Parameters[edit]
Parameter | Type | Description |
---|---|---|
Address | Integer or CEAddressString | The address in Cheat Engine's memory to read from. |
MaxLength | Integer | The maximum number of characters to read (prevents infinite loops). |
WideChar | Boolean (optional) | Set to true to read as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
Returns[edit]
String — The string read from the specified address.
Examples[edit]
-- Read an ASCII string from address 0x123456 in CE's memory, up to 100 characters local str = readStringLocal(0x123456, 100) print("String:", str) -- Read a widechar (Unicode) string from a CEAddressString local wstr = readStringLocal("00400000+10", 256, true) print("Wide string:", wstr)
See also[edit]
Related Functions[edit]
- ansiToUtf8
- utf8ToAnsi
- translate
- readBytes
- readSmallInteger
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeSmallInteger
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- writeStringLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString