Lua:readString
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| <> Function function readString(Address, MaxLength, [WideChar]) : String |
Reads a string from the specified address in the currently opened (target) process until a 0-terminator is encountered. The maximum number of characters to read is limited by MaxLength to prevent freezing. Set WideChar to true if the string is encoded using widechar (UTF-16/Unicode) formatting.
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| Address | Integer or CEAddressString | The address in the target process to read from. |
| MaxLength | Integer | The maximum number of characters to read (prevents infinite loops; use 6000 if you don't care). |
| WideChar | Boolean (optional) | Set to true to read as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
Returns
String — The string read from the specified address.
Examples
-- Read an ASCII string from address 0x123456, up to 100 characters
local str = readString(0x123456, 100)
print("String:", str)
-- Read a widechar (Unicode) string from a CEAddressString
local wstr = readString("game.exe+1234", 256, true)
print("Wide string:", wstr)
See also
| Lua |
| Script Engine |
Related Functions
| Read Functions |
|---|
| readBytes |
| readSmallInteger |
| readInteger |
| readQword |
| readPointer |
| readFloat |
| readDouble |
| readString |
| Read Functions (Local Process) |
| readBytesLocal |
| readIntegerLocal |
| readQwordLocal |
| readPointerLocal |
| readFloatLocal |
| readDoubleLocal |
| readStringLocal |
| Write Functions |
| writeBytes |
| writeSmallInteger |
| writeInteger |
| writeQword |
| writeFloat |
| writeDouble |
| writeString |
| Write Functions (Local Process) |
| writeBytesLocal |
| writeIntegerLocal |
| writeQwordLocal |
| writeFloatLocal |
| writeDoubleLocal |
| writeStringLocal |
| Byte Table Conversions (Value → Byte Table) |
| wordToByteTable |
| dwordToByteTable |
| qwordToByteTable |
| floatToByteTable |
| doubleToByteTable |
| stringToByteTable |
| wideStringToByteTable |
| Byte Table Conversions (Byte Table → Value) |
| byteTableToWord |
| byteTableToDword |
| byteTableToQword |
| byteTableToFloat |
| byteTableToDouble |
| byteTableToString |
| byteTableToWideString |