Lua:writeStringLocal
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Writes a string to the specified address in Cheat Engine's own process memory (not the target process). Set WideChar to true to write the string as widechar (UTF-16/Unicode). Returns true on success.
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| Address | Integer or CEAddressString | The address in Cheat Engine's memory to write to. |
| String | String | The string to write. |
| WideChar | Boolean (optional) | Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
Returns
Boolean — true if the write was successful, false otherwise.
Examples
1 -- Write an ASCII string to address 0x123456 in CE's memory
2 local success = writeStringLocal(0x123456, "Hello, Cheat Engine!")
3 print("Write successful:", success)
4
5 -- Write a widechar (Unicode) string to a CEAddressString
6 writeStringLocal("00400000+10", "Unicode Text", true)