Lua:writeFloat
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| <> Function function writeFloat(Address, Value) : Boolean |
Writes a single precision (32-bit) floating point value to the specified address in the currently opened (target) process. Returns true on success.
Function Parameters[edit]
| Parameter | Type | Description |
|---|---|---|
| Address | Integer or CEAddressString | The address in the target process to write to. |
| Value | Number | The single precision floating point value to write. |
Returns[edit]
Boolean — true if the write was successful, false otherwise.
Examples[edit]
-- Write a float to address 0x123456
local success = writeFloat(0x123456, 3.14)
print("Write successful:", success)
-- Write to a CEAddressString
writeFloat("game.exe+1234", 2.718)
See also[edit]
| Lua |
| Script Engine |
Related Functions[edit]
| Read Functions |
|---|
| readBytes |
| readSmallInteger |
| readInteger |
| readQword |
| readPointer |
| readFloat |
| readDouble |
| readString |
| Read Functions (Local Process) |
| readBytesLocal |
| readIntegerLocal |
| readQwordLocal |
| readPointerLocal |
| readFloatLocal |
| readDoubleLocal |
| readStringLocal |
| Write Functions |
| writeBytes |
| writeSmallInteger |
| writeInteger |
| writeQword |
| writeFloat |
| writeDouble |
| writeString |
| Write Functions (Local Process) |
| writeBytesLocal |
| writeIntegerLocal |
| writeQwordLocal |
| writeFloatLocal |
| writeDoubleLocal |
| writeStringLocal |
| Byte Table Conversions (Value → Byte Table) |
| wordToByteTable |
| dwordToByteTable |
| qwordToByteTable |
| floatToByteTable |
| doubleToByteTable |
| stringToByteTable |
| wideStringToByteTable |
| Byte Table Conversions (Byte Table → Value) |
| byteTableToWord |
| byteTableToDword |
| byteTableToQword |
| byteTableToFloat |
| byteTableToDouble |
| byteTableToString |
| byteTableToWideString |