Lua:writeString
								
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		function writeString(Address, Text, [WideChar]) : Boolean
Writes a string to the specified address in the currently opened (target) process. Set WideChar to true to write the string as widechar (UTF-16/Unicode). Returns true on success.
Function Parameters[edit]
| Parameter | Type | Description | 
|---|---|---|
| Address | Integer or CEAddressString | The address in the target process to write to. | 
| Text | String | The string to write. | 
| WideChar | Boolean (optional) | Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). | 
Returns[edit]
Boolean — true if the write was successful, false otherwise.
Examples[edit]
-- Write an ASCII string to address 0x123456
local success = writeString(0x123456, "Hello, world!")
print("Write successful:", success)
-- Write a widechar (Unicode) string to a CEAddressString
writeString("game.exe+1234", "Unicode Text", true)
See also[edit]
Related Functions[edit]
- ansiToUtf8
- utf8ToAnsi
- translate
- readBytes
- readSmallInteger
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeSmallInteger
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- writeStringLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString

