Lua:writeFloatLocal
								
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		function writeFloatLocal(Address, Value)
Writes a DWORD (4 bytes) at the given address, in Cheat Engine's memory, representing the value you have given as a single precision floating point.
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Function Parameters
| Parameter | Type | Description | 
|---|---|---|
| Address | CEAddressString or Integer | The address of memory to write to | 
| Value | Float | The value to write to memory | 
See also
Related Functions
- readBytes
 - readSmallInteger
 - readInteger
 - readQword
 - readPointer
 - readFloat
 - readDouble
 - readString
 - writeBytes
 - writeSmallInteger
 - writeInteger
 - writeQword
 - writeFloat
 - writeDouble
 - writeString
 - readBytesLocal
 - readIntegerLocal
 - readQwordLocal
 - readPointerLocal
 - readFloatLocal
 - readDoubleLocal
 - readStringLocal
 - writeBytesLocal
 - writeIntegerLocal
 - writeQwordLocal
 - writeFloatLocal
 - writeDoubleLocal
 - writeStringLocal
 - wordToByteTable
 - dwordToByteTable
 - qwordToByteTable
 - floatToByteTable
 - doubleToByteTable
 - stringToByteTable
 - wideStringToByteTable
 - byteTableToWord
 - byteTableToDword
 - byteTableToQword
 - byteTableToFloat
 - byteTableToDouble
 - byteTableToString
 - byteTableToWideString