Lua:writeFloatLocal
								
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		function writeFloatLocal(Address, Value) : Boolean
Writes a single precision (32-bit) floating point value to the specified address in Cheat Engine's own process memory (not the target process). Returns true on success.
Function Parameters
| Parameter | Type | Description | 
|---|---|---|
| Address | Integer or CEAddressString | The address in Cheat Engine's memory to write to. | 
| Value | Number | The single precision floating point value to write. | 
Returns
Boolean — true if the write was successful, false otherwise.
Examples
-- Write a float to address 0x123456 in CE's memory
local success = writeFloatLocal(0x123456, 3.14)
print("Write successful:", success)
See also
Related Functions
- readBytes
 - readSmallInteger
 - readInteger
 - readQword
 - readPointer
 - readFloat
 - readDouble
 - readString
 - writeBytes
 - writeSmallInteger
 - writeInteger
 - writeQword
 - writeFloat
 - writeDouble
 - writeString
 - readBytesLocal
 - readIntegerLocal
 - readQwordLocal
 - readPointerLocal
 - readFloatLocal
 - readDoubleLocal
 - readStringLocal
 - writeBytesLocal
 - writeIntegerLocal
 - writeQwordLocal
 - writeFloatLocal
 - writeDoubleLocal
 - writeStringLocal
 - wordToByteTable
 - dwordToByteTable
 - qwordToByteTable
 - floatToByteTable
 - doubleToByteTable
 - stringToByteTable
 - wideStringToByteTable
 - byteTableToWord
 - byteTableToDword
 - byteTableToQword
 - byteTableToFloat
 - byteTableToDouble
 - byteTableToString
 - byteTableToWideString