Difference between revisions of "Lua:writeString"
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m (moved writeString to Lua:writeString) |
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[[Category:Lua]] | [[Category:Lua]] | ||
| − | '''function''' writeString(''Address'', ''Text'', ''WideChar'' | + | '''function''' writeString(''Address'', ''Text'', [''WideChar'']) ''':''' Boolean |
| − | Writes | + | Writes a string to the specified address in the currently opened (target) process. |
| + | Set ''WideChar'' to true to write the string as widechar (UTF-16/Unicode). | ||
| + | Returns true on success. | ||
===Function Parameters=== | ===Function Parameters=== | ||
| − | {|width="85%" cellpadding="10 | + | {|width="85%" cellpadding="10%" cellspacing="0" border="0" |
!align="left"|Parameter | !align="left"|Parameter | ||
!align="left"|Type | !align="left"|Type | ||
| Line 11: | Line 13: | ||
|- | |- | ||
|Address | |Address | ||
| − | |[[CEAddressString]] | + | |Integer or [[CEAddressString]] |
| − | |The address | + | |The address in the target process to write to. |
|- | |- | ||
|Text | |Text | ||
|String | |String | ||
| − | |The | + | |The string to write. |
|- | |- | ||
|WideChar | |WideChar | ||
| − | | | + | |Boolean (optional) |
| − | |Set to true | + | |Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
|} | |} | ||
| + | ===Returns=== | ||
| + | Boolean — true if the write was successful, false otherwise. | ||
| + | |||
| + | ===Examples=== | ||
| + | <pre> | ||
| + | -- Write an ASCII string to address 0x123456 | ||
| + | local success = writeString(0x123456, "Hello, world!") | ||
| + | print("Write successful:", success) | ||
| + | |||
| + | -- Write a widechar (Unicode) string to a CEAddressString | ||
| + | writeString("game.exe+1234", "Unicode Text", true) | ||
| + | </pre> | ||
{{LuaSeeAlso}} | {{LuaSeeAlso}} | ||
Latest revision as of 17:08, 11 July 2025
function writeString(Address, Text, [WideChar]) : Boolean
Writes a string to the specified address in the currently opened (target) process. Set WideChar to true to write the string as widechar (UTF-16/Unicode). Returns true on success.
Function Parameters[edit]
| Parameter | Type | Description |
|---|---|---|
| Address | Integer or CEAddressString | The address in the target process to write to. |
| Text | String | The string to write. |
| WideChar | Boolean (optional) | Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
Returns[edit]
Boolean — true if the write was successful, false otherwise.
Examples[edit]
-- Write an ASCII string to address 0x123456
local success = writeString(0x123456, "Hello, world!")
print("Write successful:", success)
-- Write a widechar (Unicode) string to a CEAddressString
writeString("game.exe+1234", "Unicode Text", true)
See also[edit]
Related Functions[edit]
- ansiToUtf8
- utf8ToAnsi
- translate
- readBytes
- readSmallInteger
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeSmallInteger
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- writeStringLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString