Difference between revisions of "Lua:writeBytesLocal"
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=== Related Functions === | === Related Functions === | ||
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Revision as of 09:24, 4 July 2017
function writeBytesLocal(Address, Byte1, Byte2, Byte3, ... )
function writeBytesLocal(Address, Table, Count )
Write the bytes to the given address in Cheat Engine's memory.
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Function Parameters
function writeBytes(Address, Byte1, Byte2, Byte3, ... )
| Parameter | Type | Description |
|---|---|---|
| Address | CEAddressString or Integer | The address to write to |
| Byte1 | Integer | The first byte |
| Byte2 | Integer | The second byte |
| ... | Integer | All the other bytes (Max around 20) |
function writeBytes(Address, Table) Warning: Bugged in CE 6.1
| Parameter | Type | Description |
|---|---|---|
| Address | CEAddressString or Integer | The address to write to |
| Table | Table | A table consisting of integers to be written to |