Difference between revisions of "Lua:writeDoubleLocal"

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===Examples===
 
===Examples===
<pre>
+
<syntaxhighlight lang="lua" line>
 
-- Write a double to address 0x123456 in CE's memory
 
-- Write a double to address 0x123456 in CE's memory
 
local success = writeDoubleLocal(0x123456, 3.1415926535)
 
local success = writeDoubleLocal(0x123456, 3.1415926535)
 
print("Write successful:", success)
 
print("Write successful:", success)
</pre>
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</syntaxhighlight>
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
  
 
{{ReadWriteMemory}}
 
{{ReadWriteMemory}}

Latest revision as of 15:44, 25 June 2026

<> Lua API Reference

function writeDoubleLocal(Address, Value) : Boolean

Writes a double precision (64-bit) floating point value to the specified address in Cheat Engine's own process memory (not the target process). Returns true on success.

Function Parameters[edit]

Parameter Type Description
Address Integer or CEAddressString The address in Cheat Engine's memory to write to.
Value Number The double precision floating point value to write.

Returns[edit]

Boolean — true if the write was successful, false otherwise.

Examples[edit]

1 -- Write a double to address 0x123456 in CE's memory
2 local success = writeDoubleLocal(0x123456, 3.1415926535)
3 print("Write successful:", success)

Main Pages

Core Lua documentation entry points

Lua
Script Engine