Difference between revisions of "Lua:writeIntegerLocal"
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===Examples=== | ===Examples=== | ||
| − | < | + | <syntaxhighlight lang="lua" line> |
-- Write a 32-bit integer to address 0x123456 in CE's memory | -- Write a 32-bit integer to address 0x123456 in CE's memory | ||
local success = writeIntegerLocal(0x123456, 123456789) | local success = writeIntegerLocal(0x123456, 123456789) | ||
print("Write successful:", success) | print("Write successful:", success) | ||
| − | </ | + | </syntaxhighlight> |
{{LuaSeeAlso}} | {{LuaSeeAlso}} | ||
{{ReadWriteMemory}} | {{ReadWriteMemory}} | ||
Latest revision as of 15:43, 25 June 2026
Writes a 32-bit integer to the specified address in Cheat Engine's own process memory (not the target process). Returns true on success.
Function Parameters[edit]
| Parameter | Type | Description |
|---|---|---|
| Address | Integer or CEAddressString | The address in Cheat Engine's memory to write to. |
| Value | Integer | The 32-bit integer value to write. |
Returns[edit]
Boolean — true if the write was successful, false otherwise.
Examples[edit]
1 -- Write a 32-bit integer to address 0x123456 in CE's memory
2 local success = writeIntegerLocal(0x123456, 123456789)
3 print("Write successful:", success)