Difference between revisions of "Lua:writeBytesLocal"

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===Examples===
 
===Examples===
<pre>
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<syntaxhighlight lang="lua" line>
 
-- Write 4 bytes to a local address
 
-- Write 4 bytes to a local address
 
writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90)
 
writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90)
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-- Write only the first 2 bytes from the table
 
-- Write only the first 2 bytes from the table
 
writeBytesLocal(0x654321, bytes, 2)
 
writeBytesLocal(0x654321, bytes, 2)
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</syntaxhighlight>
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
  
 
{{ReadWriteMemory}}
 
{{ReadWriteMemory}}

Latest revision as of 15:43, 25 June 2026

<> Lua API Reference

function writeBytesLocal(Address, Byte1, [Byte2, ...])

<> Lua API Reference

function writeBytesLocal(Address, Table, [Count])

Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). This is similar to writeBytes, but operates on Cheat Engine itself.

Function Parameters[edit]

writeBytesLocal(address, byte1, [byte2, ...])

Parameter Type Description
Address CEAddressString or Integer The address in Cheat Engine's memory to write to.
Byte1, Byte2, ... Integer The bytes to write (as separate arguments).

writeBytesLocal(address, table, [count])

Parameter Type Description
Address CEAddressString or Integer The address in Cheat Engine's memory to write to.
Table Table A table containing the bytes to write.
Count Integer (optional) The number of bytes to write from the table.

Note: The value written will be in the Cheat Engine process instead of the targeted process.

Examples[edit]

1 -- Write 4 bytes to a local address
2 writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90)
3 
4 -- Write bytes from a table
5 local bytes = {0xDE, 0xAD, 0xBE, 0xEF}
6 writeBytesLocal(0x654321, bytes)
7 
8 -- Write only the first 2 bytes from the table
9 writeBytesLocal(0x654321, bytes, 2)

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