Difference between revisions of "Lua:writeBytesLocal"
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===Examples=== | ===Examples=== | ||
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-- Write 4 bytes to a local address | -- Write 4 bytes to a local address | ||
writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90) | writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90) | ||
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-- Write only the first 2 bytes from the table | -- Write only the first 2 bytes from the table | ||
writeBytesLocal(0x654321, bytes, 2) | writeBytesLocal(0x654321, bytes, 2) | ||
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{{LuaSeeAlso}} | {{LuaSeeAlso}} | ||
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{{ReadWriteMemory}} | {{ReadWriteMemory}} | ||
Latest revision as of 15:43, 25 June 2026
Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). This is similar to writeBytes, but operates on Cheat Engine itself.
Function Parameters[edit]
writeBytesLocal(address, byte1, [byte2, ...])
| Parameter | Type | Description |
|---|---|---|
| Address | CEAddressString or Integer | The address in Cheat Engine's memory to write to. |
| Byte1, Byte2, ... | Integer | The bytes to write (as separate arguments). |
writeBytesLocal(address, table, [count])
| Parameter | Type | Description |
|---|---|---|
| Address | CEAddressString or Integer | The address in Cheat Engine's memory to write to. |
| Table | Table | A table containing the bytes to write. |
| Count | Integer (optional) | The number of bytes to write from the table. |
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Examples[edit]
1 -- Write 4 bytes to a local address
2 writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90)
3
4 -- Write bytes from a table
5 local bytes = {0xDE, 0xAD, 0xBE, 0xEF}
6 writeBytesLocal(0x654321, bytes)
7
8 -- Write only the first 2 bytes from the table
9 writeBytesLocal(0x654321, bytes, 2)