Difference between revisions of "Lua:readBytesLocal"

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===Examples===
 
===Examples===
<pre>
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<syntaxhighlight lang="lua" line>
 
-- Read 4 bytes and get them as separate values
 
-- Read 4 bytes and get them as separate values
 
local b1, b2, b3, b4 = readBytesLocal(0x123456, 4)
 
local b1, b2, b3, b4 = readBytesLocal(0x123456, 4)
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   print("Byte " .. i .. ": " .. v)
 
   print("Byte " .. i .. ": " .. v)
 
end
 
end
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</syntaxhighlight>
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
  
=== Related Functions ===
 
 
{{ReadWriteMemory}}
 
{{ReadWriteMemory}}

Latest revision as of 15:39, 25 June 2026

<> Lua API Reference

function readBytesLocal(Address, ByteCount, [ReturnAsTable])

Reads bytes from the specified address in Cheat Engine's own process memory (not the target process). Returns the bytes as multiple return values or as a table if ReturnAsTable is true.

Function Parameters[edit]

Parameter Type Description
Address Integer or CEAddressString The address in Cheat Engine's memory to read from.
ByteCount Integer The number of bytes to read.
ReturnAsTable Boolean (optional) If true, returns a table of bytes. If false or omitted, returns each byte as a separate return value.

Examples[edit]

1 -- Read 4 bytes and get them as separate values
2 local b1, b2, b3, b4 = readBytesLocal(0x123456, 4)
3 print(b1, b2, b3, b4)
4 
5 -- Read 4 bytes and get them as a table
6 local bytes = readBytesLocal(0x123456, 4, true)
7 for i, v in ipairs(bytes) do
8   print("Byte " .. i .. ": " .. v)
9 end

Main Pages

Core Lua documentation entry points

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