Difference between revisions of "Lua:writeStringLocal"
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[[Category:Lua]] | [[Category:Lua]] | ||
| − | '''function''' writeStringLocal(''Address'', ''String'', [''WideChar'']) ''':''' Boolean | + | {{CodeBox|'''function''' writeStringLocal(''Address'', ''String'', [''WideChar'']) ''':''' Boolean}} |
Writes a string to the specified address in Cheat Engine's own process memory (not the target process). | Writes a string to the specified address in Cheat Engine's own process memory (not the target process). | ||
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===Examples=== | ===Examples=== | ||
| − | < | + | <syntaxhighlight lang="lua" line> |
-- Write an ASCII string to address 0x123456 in CE's memory | -- Write an ASCII string to address 0x123456 in CE's memory | ||
local success = writeStringLocal(0x123456, "Hello, Cheat Engine!") | local success = writeStringLocal(0x123456, "Hello, Cheat Engine!") | ||
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-- Write a widechar (Unicode) string to a CEAddressString | -- Write a widechar (Unicode) string to a CEAddressString | ||
writeStringLocal("00400000+10", "Unicode Text", true) | writeStringLocal("00400000+10", "Unicode Text", true) | ||
| − | </ | + | </syntaxhighlight> |
{{LuaSeeAlso}} | {{LuaSeeAlso}} | ||
| − | + | {{RelatedStrings}} | |
| − | + | ||
| − | |||
| − | |||
{{ReadWriteMemory}} | {{ReadWriteMemory}} | ||
Latest revision as of 15:44, 25 June 2026
Writes a string to the specified address in Cheat Engine's own process memory (not the target process). Set WideChar to true to write the string as widechar (UTF-16/Unicode). Returns true on success.
Function Parameters[edit]
| Parameter | Type | Description |
|---|---|---|
| Address | Integer or CEAddressString | The address in Cheat Engine's memory to write to. |
| String | String | The string to write. |
| WideChar | Boolean (optional) | Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
Returns[edit]
Boolean — true if the write was successful, false otherwise.
Examples[edit]
1 -- Write an ASCII string to address 0x123456 in CE's memory
2 local success = writeStringLocal(0x123456, "Hello, Cheat Engine!")
3 print("Write successful:", success)
4
5 -- Write a widechar (Unicode) string to a CEAddressString
6 writeStringLocal("00400000+10", "Unicode Text", true)