Difference between revisions of "Lua:readIntegerLocal"
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|Integer or [[CEAddressString]] | |Integer or [[CEAddressString]] | ||
|The address in Cheat Engine's memory to read from. | |The address in Cheat Engine's memory to read from. | ||
+ | |- | ||
+ | |Flag | ||
+ | |[[Boolean]] | ||
+ | |If 'true', CE will interpret value as signed. If false or missing, CE will interpret value as unsigned. | ||
|} | |} | ||
Latest revision as of 16:12, 8 August 2025
function readIntegerLocal(Address) : Integer
Reads a 32-bit integer from the specified address in Cheat Engine's own process memory (not the target process).
Function Parameters[edit]
Parameter | Type | Description |
---|---|---|
Address | Integer or CEAddressString | The address in Cheat Engine's memory to read from. |
Flag | Boolean | If 'true', CE will interpret value as signed. If false or missing, CE will interpret value as unsigned. |
Returns[edit]
Integer — The 32-bit integer value read from the specified address.
Examples[edit]
-- Read a 32-bit integer from address 0x123456 in CE's memory local value = readIntegerLocal(0x123456) print("Value:", value)
See also[edit]
Related Functions[edit]
- readBytes
- readSmallInteger
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeSmallInteger
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- writeStringLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString