Difference between revisions of "Lua:writeStringLocal"
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[[Category:Lua]] | [[Category:Lua]] | ||
− | '''function''' writeStringLocal(''Address'', '' | + | '''function''' writeStringLocal(''Address'', ''String'', [''WideChar'']) ''':''' Boolean |
− | Writes | + | Writes a string to the specified address in Cheat Engine's own process memory (not the target process). |
− | + | Set ''WideChar'' to true to write the string as widechar (UTF-16/Unicode). | |
− | + | Returns true on success. | |
===Function Parameters=== | ===Function Parameters=== | ||
− | {|width="85%" cellpadding="10 | + | {|width="85%" cellpadding="10%" cellspacing="0" border="0" |
!align="left"|Parameter | !align="left"|Parameter | ||
!align="left"|Type | !align="left"|Type | ||
Line 13: | Line 13: | ||
|- | |- | ||
|Address | |Address | ||
− | |[[CEAddressString]] | + | |Integer or [[CEAddressString]] |
− | |The address in Cheat Engine's memory to write to | + | |The address in Cheat Engine's memory to write to. |
|- | |- | ||
− | |||
|String | |String | ||
− | |The | + | |String |
+ | |The string to write. | ||
|- | |- | ||
|WideChar | |WideChar | ||
− | | | + | |Boolean (optional) |
− | |Set to true | + | |Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
|} | |} | ||
+ | ===Returns=== | ||
+ | Boolean — true if the write was successful, false otherwise. | ||
+ | |||
+ | ===Examples=== | ||
+ | <pre> | ||
+ | -- Write an ASCII string to address 0x123456 in CE's memory | ||
+ | local success = writeStringLocal(0x123456, "Hello, Cheat Engine!") | ||
+ | print("Write successful:", success) | ||
+ | |||
+ | -- Write a widechar (Unicode) string to a CEAddressString | ||
+ | writeStringLocal("00400000+10", "Unicode Text", true) | ||
+ | </pre> | ||
{{LuaSeeAlso}} | {{LuaSeeAlso}} | ||
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* [[utf8ToAnsi]] | * [[utf8ToAnsi]] | ||
* [[translate]] | * [[translate]] | ||
− | + | {{ReadWriteMemory}} | |
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Latest revision as of 17:21, 11 July 2025
function writeStringLocal(Address, String, [WideChar]) : Boolean
Writes a string to the specified address in Cheat Engine's own process memory (not the target process). Set WideChar to true to write the string as widechar (UTF-16/Unicode). Returns true on success.
Function Parameters[edit]
Parameter | Type | Description |
---|---|---|
Address | Integer or CEAddressString | The address in Cheat Engine's memory to write to. |
String | String | The string to write. |
WideChar | Boolean (optional) | Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
Returns[edit]
Boolean — true if the write was successful, false otherwise.
Examples[edit]
-- Write an ASCII string to address 0x123456 in CE's memory local success = writeStringLocal(0x123456, "Hello, Cheat Engine!") print("Write successful:", success) -- Write a widechar (Unicode) string to a CEAddressString writeStringLocal("00400000+10", "Unicode Text", true)
See also[edit]
Related Functions[edit]
- ansiToUtf8
- utf8ToAnsi
- translate
- readBytes
- readSmallInteger
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeSmallInteger
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- writeStringLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString