Difference between revisions of "Lua:readStringLocal"
								
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[[Category:Lua]]  | [[Category:Lua]]  | ||
| − | '''function''' readStringLocal(''Address'', ''  | + | '''function''' readStringLocal(''Address'', ''MaxLength'', [''WideChar'']) ''':''' String  | 
| − | Reads the   | + | Reads a string from the specified address in Cheat Engine's own process memory (not the target process) until a 0-terminator is encountered.    | 
| − | + | The maximum number of characters to read is limited by ''MaxLength'' to prevent freezing.    | |
| − | + | Set ''WideChar'' to true if the string is encoded using widechar (UTF-16/Unicode) formatting.  | |
===Function Parameters===  | ===Function Parameters===  | ||
| − | {|width="85%" cellpadding="10  | + | {|width="85%" cellpadding="10%" cellspacing="0" border="0"  | 
!align="left"|Parameter  | !align="left"|Parameter  | ||
!align="left"|Type  | !align="left"|Type  | ||
| Line 13: | Line 13: | ||
|-  | |-  | ||
|Address  | |Address  | ||
| − | |[[CEAddressString]]   | + | |Integer or [[CEAddressString]]  | 
| − | |The address to read  | + | |The address in Cheat Engine's memory to read from.  | 
|-  | |-  | ||
| − | |  | + | |MaxLength  | 
|Integer  | |Integer  | ||
| − | |The maximum number of characters to read.   | + | |The maximum number of characters to read (prevents infinite loops).  | 
|-  | |-  | ||
| − | |  | + | |WideChar  | 
| − | |Boolean  | + | |Boolean (optional)  | 
| − | |  | + | |Set to true to read as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI).  | 
|}  | |}  | ||
| + | ===Returns===  | ||
| + | String — The string read from the specified address.  | ||
| + | |||
| + | ===Examples===  | ||
| + | <pre>  | ||
| + | -- Read an ASCII string from address 0x123456 in CE's memory, up to 100 characters  | ||
| + | local str = readStringLocal(0x123456, 100)  | ||
| + | print("String:", str)  | ||
| + | |||
| + | -- Read a widechar (Unicode) string from a CEAddressString  | ||
| + | local wstr = readStringLocal("00400000+10", 256, true)  | ||
| + | print("Wide string:", wstr)  | ||
| + | </pre>  | ||
{{LuaSeeAlso}}  | {{LuaSeeAlso}}  | ||
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* [[utf8ToAnsi]]  | * [[utf8ToAnsi]]  | ||
* [[translate]]  | * [[translate]]  | ||
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Latest revision as of 17:16, 11 July 2025
function readStringLocal(Address, MaxLength, [WideChar]) : String
Reads a string from the specified address in Cheat Engine's own process memory (not the target process) until a 0-terminator is encountered. The maximum number of characters to read is limited by MaxLength to prevent freezing. Set WideChar to true if the string is encoded using widechar (UTF-16/Unicode) formatting.
Function Parameters[edit]
| Parameter | Type | Description | 
|---|---|---|
| Address | Integer or CEAddressString | The address in Cheat Engine's memory to read from. | 
| MaxLength | Integer | The maximum number of characters to read (prevents infinite loops). | 
| WideChar | Boolean (optional) | Set to true to read as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). | 
Returns[edit]
String — The string read from the specified address.
Examples[edit]
-- Read an ASCII string from address 0x123456 in CE's memory, up to 100 characters
local str = readStringLocal(0x123456, 100)
print("String:", str)
-- Read a widechar (Unicode) string from a CEAddressString
local wstr = readStringLocal("00400000+10", 256, true)
print("Wide string:", wstr)
See also[edit]
Related Functions[edit]
- ansiToUtf8
 - utf8ToAnsi
 - translate
 - readBytes
 - readSmallInteger
 - readInteger
 - readQword
 - readPointer
 - readFloat
 - readDouble
 - readString
 - writeBytes
 - writeSmallInteger
 - writeInteger
 - writeQword
 - writeFloat
 - writeDouble
 - writeString
 - readBytesLocal
 - readIntegerLocal
 - readQwordLocal
 - readPointerLocal
 - readFloatLocal
 - readDoubleLocal
 - readStringLocal
 - writeBytesLocal
 - writeIntegerLocal
 - writeQwordLocal
 - writeFloatLocal
 - writeDoubleLocal
 - writeStringLocal
 - wordToByteTable
 - dwordToByteTable
 - qwordToByteTable
 - floatToByteTable
 - doubleToByteTable
 - stringToByteTable
 - wideStringToByteTable
 - byteTableToWord
 - byteTableToDword
 - byteTableToQword
 - byteTableToFloat
 - byteTableToDouble
 - byteTableToString
 - byteTableToWideString