Difference between revisions of "Lua:writeString"
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[[Category:Lua]] | [[Category:Lua]] | ||
− | '''function''' writeString(''Address'', ''Text'', ''WideChar'' | + | '''function''' writeString(''Address'', ''Text'', [''WideChar'']) ''':''' Boolean |
− | Writes | + | Writes a string to the specified address in the currently opened (target) process. |
+ | Set ''WideChar'' to true to write the string as widechar (UTF-16/Unicode). | ||
+ | Returns true on success. | ||
===Function Parameters=== | ===Function Parameters=== | ||
− | {|width="85%" cellpadding="10 | + | {|width="85%" cellpadding="10%" cellspacing="0" border="0" |
!align="left"|Parameter | !align="left"|Parameter | ||
!align="left"|Type | !align="left"|Type | ||
Line 11: | Line 13: | ||
|- | |- | ||
|Address | |Address | ||
− | |[[CEAddressString]] | + | |Integer or [[CEAddressString]] |
− | |The address | + | |The address in the target process to write to. |
|- | |- | ||
|Text | |Text | ||
|String | |String | ||
− | |The | + | |The string to write. |
|- | |- | ||
|WideChar | |WideChar | ||
− | | | + | |Boolean (optional) |
− | |Set to true | + | |Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
|} | |} | ||
+ | ===Returns=== | ||
+ | Boolean — true if the write was successful, false otherwise. | ||
− | == | + | ===Examples=== |
− | + | <pre> | |
− | + | -- Write an ASCII string to address 0x123456 | |
+ | local success = writeString(0x123456, "Hello, world!") | ||
+ | print("Write successful:", success) | ||
+ | |||
+ | -- Write a widechar (Unicode) string to a CEAddressString | ||
+ | writeString("game.exe+1234", "Unicode Text", true) | ||
+ | </pre> | ||
+ | |||
+ | {{LuaSeeAlso}} | ||
=== Related Functions === | === Related Functions === | ||
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* [[utf8ToAnsi]] | * [[utf8ToAnsi]] | ||
* [[translate]] | * [[translate]] | ||
− | + | {{ReadWriteMemory}} | |
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Latest revision as of 17:08, 11 July 2025
function writeString(Address, Text, [WideChar]) : Boolean
Writes a string to the specified address in the currently opened (target) process. Set WideChar to true to write the string as widechar (UTF-16/Unicode). Returns true on success.
Function Parameters[edit]
Parameter | Type | Description |
---|---|---|
Address | Integer or CEAddressString | The address in the target process to write to. |
Text | String | The string to write. |
WideChar | Boolean (optional) | Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
Returns[edit]
Boolean — true if the write was successful, false otherwise.
Examples[edit]
-- Write an ASCII string to address 0x123456 local success = writeString(0x123456, "Hello, world!") print("Write successful:", success) -- Write a widechar (Unicode) string to a CEAddressString writeString("game.exe+1234", "Unicode Text", true)
See also[edit]
Related Functions[edit]
- ansiToUtf8
- utf8ToAnsi
- translate
- readBytes
- readSmallInteger
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeSmallInteger
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- writeStringLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString