Difference between revisions of "Lua:writeBytesLocal"

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[[Category:Lua]]
 
[[Category:Lua]]
'''function''' writeBytesLocal(''Address'', ''Byte1'', ''Byte2'', ''Byte3'', ... )
+
'''function''' writeBytesLocal(''Address'', ''Byte1'', [''Byte2'', ...])
  
'''function''' writeBytesLocal(''Address'', ''Table'', ''Count'' )
+
'''function''' writeBytesLocal(''Address'', ''Table'', [''Count''])
 
 
Write the bytes to the given address in Cheat Engine's memory.
 
 
 
Note: The value written will be in the Cheat Engine process instead of the targeted process.
 
  
 +
Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). 
 +
This is similar to [[writeBytes]], but operates on Cheat Engine itself.
  
 
===Function Parameters===
 
===Function Parameters===
'''function''' writeBytes(''Address'', ''Byte1'', ''Byte2'', ''Byte3'', ... )
+
'''writeBytesLocal(address, byte1, [byte2, ...])'''
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="1"
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{|width="85%" cellpadding="10%" cellspacing="0" border="0"
 
!align="left"|Parameter
 
!align="left"|Parameter
 
!align="left"|Type
 
!align="left"|Type
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|Address
 
|Address
 
|[[CEAddressString]] or Integer
 
|[[CEAddressString]] or Integer
|The address to write to
+
|The address in Cheat Engine's memory to write to.
|-
 
|Byte1
 
|Integer
 
|The first byte
 
|-
 
|Byte2
 
|Integer
 
|The second byte
 
 
|-
 
|-
|...
+
|Byte1, Byte2, ...
 
|Integer
 
|Integer
|All the other bytes (Max around 20)
+
|The bytes to write (as separate arguments).
 
|}
 
|}
<br>
+
 
'''function''' writeBytes(''Address'', ''Table'') <span style="color:#ff0000">Warning: Bugged in CE 6.1</span>
+
'''writeBytesLocal(address, table, [count])'''
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="1"
+
{|width="85%" cellpadding="10%" cellspacing="0" border="0"
 
!align="left"|Parameter
 
!align="left"|Parameter
 
!align="left"|Type
 
!align="left"|Type
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|Address
 
|Address
 
|[[CEAddressString]] or Integer
 
|[[CEAddressString]] or Integer
|The address to write to
+
|The address in Cheat Engine's memory to write to.
 
|-
 
|-
 
|Table
 
|Table
 
|Table
 
|Table
|A table consisting of integers to be written to
+
|A table containing the bytes to write.
 +
|-
 +
|Count
 +
|Integer (optional)
 +
|The number of bytes to write from the table.
 
|}
 
|}
  
== See also ==
+
'''Note:''' 
* [[Lua]]
+
The value written will be in the Cheat Engine process instead of the targeted process.
* [[Help_File:Script engine|Script engine]]
+
 
 +
===Examples===
 +
<pre>
 +
-- Write 4 bytes to a local address
 +
writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90)
 +
 
 +
-- Write bytes from a table
 +
local bytes = {0xDE, 0xAD, 0xBE, 0xEF}
 +
writeBytesLocal(0x654321, bytes)
 +
 
 +
-- Write only the first 2 bytes from the table
 +
writeBytesLocal(0x654321, bytes, 2)
 +
</pre>
 +
 
 +
{{LuaSeeAlso}}
  
 
=== Related Functions ===
 
=== Related Functions ===
* [[readBytes]]
+
{{ReadWriteMemory}}
* [[readInteger]]
 
* [[readQword]]
 
* [[readPointer]]
 
* [[readFloat]]
 
* [[readDouble]]
 
* [[readString]]
 
* [[writeBytes]]
 
* [[writeInteger]]
 
* [[writeQword]]
 
* [[writeFloat]]
 
* [[writeDouble]]
 
* [[writeString]]
 
* [[readBytesLocal]]
 
* [[readIntegerLocal]]
 
* [[readQwordLocal]]
 
* [[readPointerLocal]]
 
* [[readFloatLocal]]
 
* [[readDoubleLocal]]
 
* [[readStringLocal]]
 
* [[writeIntegerLocal]]
 
* [[writeQwordLocal]]
 
* [[writeFloatLocal]]
 
* [[writeDoubleLocal]]
 
* [[writeStringLocal]]
 
* [[wordToByteTable]]
 
* [[dwordToByteTable]]
 
* [[qwordToByteTable]]
 
* [[floatToByteTable]]
 
* [[doubleToByteTable]]
 
* [[stringToByteTable]]
 
* [[wideStringToByteTable]]
 
* [[byteTableToWord]]
 
* [[byteTableToDword]]
 
* [[byteTableToQword]]
 
* [[byteTableToFloat]]
 
* [[byteTableToDouble]]
 
* [[byteTableToString]]
 
* [[byteTableToWideString]]
 

Latest revision as of 15:59, 11 July 2025

function writeBytesLocal(Address, Byte1, [Byte2, ...])

function writeBytesLocal(Address, Table, [Count])

Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). This is similar to writeBytes, but operates on Cheat Engine itself.

Function Parameters[edit]

writeBytesLocal(address, byte1, [byte2, ...])

Parameter Type Description
Address CEAddressString or Integer The address in Cheat Engine's memory to write to.
Byte1, Byte2, ... Integer The bytes to write (as separate arguments).

writeBytesLocal(address, table, [count])

Parameter Type Description
Address CEAddressString or Integer The address in Cheat Engine's memory to write to.
Table Table A table containing the bytes to write.
Count Integer (optional) The number of bytes to write from the table.

Note: The value written will be in the Cheat Engine process instead of the targeted process.

Examples[edit]

-- Write 4 bytes to a local address
writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90)

-- Write bytes from a table
local bytes = {0xDE, 0xAD, 0xBE, 0xEF}
writeBytesLocal(0x654321, bytes)

-- Write only the first 2 bytes from the table
writeBytesLocal(0x654321, bytes, 2)

See also[edit]

Related Functions[edit]