Difference between revisions of "Lua:readIntegerLocal"

From Cheat Engine
Jump to navigation Jump to search
(Created page with ''''function''' readIntegerLocal(''Address'') Reads a 32-bit (4 bytes) integer at the given address, in Cheat Engine's memory. ===Function Parameters=== {|width="85%" cellpaddin…')
 
m (Syntax Highlighting.)
 
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''function''' readIntegerLocal(''Address'')
+
[[Category:Lua]]
 +
{{CodeBox|'''function''' readIntegerLocal(''Address'') ''':''' Integer}}
  
Reads a 32-bit (4 bytes) integer at the given address, in Cheat Engine's memory.
+
Reads a 32-bit integer from the specified address in Cheat Engine's own process memory (not the target process).
  
 
===Function Parameters===
 
===Function Parameters===
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
+
{|width="85%" cellpadding="10%" cellspacing="0" border="0"
 
!align="left"|Parameter
 
!align="left"|Parameter
 
!align="left"|Type
 
!align="left"|Type
Line 10: Line 11:
 
|-
 
|-
 
|Address
 
|Address
|[[CEAddressString]] or Integer
+
|Integer or [[CEAddressString]]
|The address to read
+
|The address in Cheat Engine's memory to read from.
 +
|-
 +
|Flag
 +
|[[Boolean]]
 +
|If 'true', CE will interpret value as signed. If false or missing, CE will interpret value as unsigned.
 
|}
 
|}
  
 +
===Returns===
 +
Integer — The 32-bit integer value read from the specified address.
 +
 +
===Examples===
 +
<syntaxhighlight lang="lua" line>
 +
-- Read a 32-bit integer from address 0x123456 in CE's memory
 +
local value = readIntegerLocal(0x123456)
 +
print("Value:", value)
 +
</syntaxhighlight>
  
== See also ==
+
{{LuaSeeAlso}}
* [[Lua]]
 
* [[Help_File:Script engine|Script engine]]
 
  
=== Related Functions ===
+
{{ReadWriteMemory}}
* [[readBytes]]
 
* [[readInteger]]
 
* [[readQword]]
 
* [[readPointer]]
 
* [[readFloat]]
 
* [[readDouble]]
 
* [[readString]]
 
* [[writeBytes]]
 
* [[writeInteger]]
 
* [[writeQword]]
 
* [[writeFloat]]
 
* [[writeDouble]]
 
* [[writeString]]
 
* [[readBytesLocal]]
 
* [[readQwordLocal]]
 
* [[readPointerLocal]]
 
* [[readFloatLocal]]
 
* [[readDoubleLocal]]
 
* [[readStringLocal]]
 
* [[writeBytesLocal]]
 
* [[writeIntegerLocal]]
 
* [[writeQwordLocal]]
 
* [[writeFloatLocal]]
 
* [[writeDoubleLocal]]
 
* [[writeStringLocal]]
 
* [[wordToByteTable]]
 
* [[dwordToByteTable]]
 
* [[qwordToByteTable]]
 
* [[floatToByteTable]]
 
* [[doubleToByteTable]]
 
* [[stringToByteTable]]
 
* [[wideStringToByteTable]]
 
* [[byteTableToWord]]
 
* [[byteTableToDword]]
 
* [[byteTableToQword]]
 
* [[byteTableToFloat]]
 
* [[byteTableToDouble]]
 
* [[byteTableToString]]
 
* [[byteTableToWideString]]
 

Latest revision as of 15:39, 25 June 2026

<> Lua API Reference

function readIntegerLocal(Address) : Integer

Reads a 32-bit integer from the specified address in Cheat Engine's own process memory (not the target process).

Function Parameters[edit]

Parameter Type Description
Address Integer or CEAddressString The address in Cheat Engine's memory to read from.
Flag Boolean If 'true', CE will interpret value as signed. If false or missing, CE will interpret value as unsigned.

Returns[edit]

Integer — The 32-bit integer value read from the specified address.

Examples[edit]

1 -- Read a 32-bit integer from address 0x123456 in CE's memory
2 local value = readIntegerLocal(0x123456)
3 print("Value:", value)

Main Pages

Core Lua documentation entry points

Lua
Script Engine