Difference between revisions of "Lua:writeString"

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'''function''' writeString(''Address'', ''Text'')
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[[Category:Lua]]
 +
'''function''' writeString(''Address'', ''Text'', [''WideChar'']) ''':''' Boolean
  
Writes the given text to the given address. This does not write a 0-terminator at the end. You need to use [[writeBytes]] yourself if you need one
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Writes a string to the specified address in the currently opened (target) process.
 +
Set ''WideChar'' to true to write the string as widechar (UTF-16/Unicode). 
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Returns true on success.
  
 
===Function Parameters===
 
===Function Parameters===
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
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{|width="85%" cellpadding="10%" cellspacing="0" border="0"
 
!align="left"|Parameter
 
!align="left"|Parameter
 
!align="left"|Type
 
!align="left"|Type
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|-
 
|-
 
|Address
 
|Address
|[[CEAddressString]] or Integer
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|Integer or [[CEAddressString]]
|The address of the target process to write to
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|The address in the target process to write to.
 
|-
 
|-
 
|Text
 
|Text
 
|String
 
|String
|The text to write to the process
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|The string to write.
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|-
 +
|WideChar
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|Boolean (optional)
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|Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI).
 
|}
 
|}
  
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===Returns===
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Boolean — true if the write was successful, false otherwise.
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 +
===Examples===
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<pre>
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-- Write an ASCII string to address 0x123456
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local success = writeString(0x123456, "Hello, world!")
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print("Write successful:", success)
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 +
-- Write a widechar (Unicode) string to a CEAddressString
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writeString("game.exe+1234", "Unicode Text", true)
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</pre>
  
== See also ==
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{{LuaSeeAlso}}
* [[Lua]]
 
* [[Help_File:Script engine|Script engine]]
 
  
 
=== Related Functions ===
 
=== Related Functions ===
* [[readBytes]]
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* [[ansiToUtf8]]
* [[readInteger]]
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* [[utf8ToAnsi]]
* [[readQword]]
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* [[translate]]
* [[readPointer]]
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{{ReadWriteMemory}}
* [[readFloat]]
 
* [[readDouble]]
 
* [[readString]]
 
* [[writeBytes]]
 
* [[writeInteger]]
 
* [[writeQword]]
 
* [[writeFloat]]
 
* [[writeDouble]]
 
* [[readBytesLocal]]
 
* [[readIntegerLocal]]
 
* [[readQwordLocal]]
 
* [[readPointerLocal]]
 
* [[readFloatLocal]]
 
* [[readDoubleLocal]]
 
* [[readStringLocal]]
 
* [[writeBytesLocal]]
 
* [[writeIntegerLocal]]
 
* [[writeQwordLocal]]
 
* [[writeFloatLocal]]
 
* [[writeDoubleLocal]]
 
* [[writeStringLocal]]
 
* [[wordToByteTable]]
 
* [[dwordToByteTable]]
 
* [[qwordToByteTable]]
 
* [[floatToByteTable]]
 
* [[doubleToByteTable]]
 
* [[stringToByteTable]]
 
* [[wideStringToByteTable]]
 
* [[byteTableToWord]]
 
* [[byteTableToDword]]
 
* [[byteTableToQword]]
 
* [[byteTableToFloat]]
 
* [[byteTableToDouble]]
 
* [[byteTableToString]]
 
* [[byteTableToWideString]]
 

Latest revision as of 17:08, 11 July 2025

function writeString(Address, Text, [WideChar]) : Boolean

Writes a string to the specified address in the currently opened (target) process. Set WideChar to true to write the string as widechar (UTF-16/Unicode). Returns true on success.

Function Parameters[edit]

Parameter Type Description
Address Integer or CEAddressString The address in the target process to write to.
Text String The string to write.
WideChar Boolean (optional) Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI).

Returns[edit]

Boolean — true if the write was successful, false otherwise.

Examples[edit]

-- Write an ASCII string to address 0x123456
local success = writeString(0x123456, "Hello, world!")
print("Write successful:", success)

-- Write a widechar (Unicode) string to a CEAddressString
writeString("game.exe+1234", "Unicode Text", true)

See also[edit]

Related Functions[edit]