Difference between revisions of "Lua:writeInteger"

From Cheat Engine
Jump to navigation Jump to search
(Created page with ''''function''' writeInteger(''Address'', ''Value'') Reads the 4 bytes at the given address and interprets them as an integer ===Function Parameters=== {|width="85%" cellpadding…')
 
m (Syntax Highlighting.)
 
(15 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''function''' writeInteger(''Address'', ''Value'')
+
[[Category:Lua]]
 +
{{CodeBox|'''function''' writeInteger(''Address'', ''Value'') ''':''' Boolean}}
  
Reads the 4 bytes at the given address and interprets them as an integer
+
Writes a 32-bit integer to the specified address in the currently opened (target) process. 
 +
Returns true on success.
  
 
===Function Parameters===
 
===Function Parameters===
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
+
{|width="85%" cellpadding="10%" cellspacing="0" border="0"
 
!align="left"|Parameter
 
!align="left"|Parameter
 
!align="left"|Type
 
!align="left"|Type
Line 10: Line 12:
 
|-
 
|-
 
|Address
 
|Address
|CEString or Integer
+
|Integer or [[CEAddressString]]
|The address of the target process to write to
+
|The address in the target process to write to.
 
|-
 
|-
 
|Value
 
|Value
 
|Integer
 
|Integer
|The value to write to the process
+
|The 32-bit integer value to write.
 
|}
 
|}
  
 +
===Returns===
 +
Boolean — true if the write was successful, false otherwise.
  
== See also ==
+
===Examples===
* [[readInteger]]
+
<syntaxhighlight lang="lua" line>
* [[writeBytes]]
+
-- Write a 32-bit integer to address 0x123456
* [[writeFloat]]
+
local success = writeInteger(0x123456, 123456789)
* [[writeDouble]]
+
print("Write successful:", success)
* [[writeString]]
+
 
* [[Lua]]
+
-- Write to a CEAddressString
 +
writeInteger("game.exe+1234", 987654321)
 +
</syntaxhighlight>
 +
 
 +
{{LuaSeeAlso}}
 +
 
 +
{{ReadWriteMemory}}

Latest revision as of 15:42, 25 June 2026

<> Lua API Reference

function writeInteger(Address, Value) : Boolean

Writes a 32-bit integer to the specified address in the currently opened (target) process. Returns true on success.

Function Parameters[edit]

Parameter Type Description
Address Integer or CEAddressString The address in the target process to write to.
Value Integer The 32-bit integer value to write.

Returns[edit]

Boolean — true if the write was successful, false otherwise.

Examples[edit]

1 -- Write a 32-bit integer to address 0x123456
2 local success = writeInteger(0x123456, 123456789)
3 print("Write successful:", success)
4 
5 -- Write to a CEAddressString
6 writeInteger("game.exe+1234", 987654321)

Main Pages

Core Lua documentation entry points

Lua
Script Engine