Difference between revisions of "Lua:writeBytesLocal"
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[[Category:Lua]] | [[Category:Lua]] | ||
| − | '''function''' writeBytesLocal(''Address'', ''Byte1'', [''Byte2'', ...]) | + | {{CodeBox|'''function''' writeBytesLocal(''Address'', ''Byte1'', [''Byte2'', ...])}} |
| − | '''function''' writeBytesLocal(''Address'', ''Table'', [''Count'']) | + | {{CodeBox|'''function''' writeBytesLocal(''Address'', ''Table'', [''Count''])}} |
| − | Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). | + | Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). |
This is similar to [[writeBytes]], but operates on Cheat Engine itself. | This is similar to [[writeBytes]], but operates on Cheat Engine itself. | ||
===Function Parameters=== | ===Function Parameters=== | ||
| + | '''writeBytesLocal(address, byte1, [byte2, ...])''' | ||
{|width="85%" cellpadding="10%" cellspacing="0" border="0" | {|width="85%" cellpadding="10%" cellspacing="0" border="0" | ||
!align="left"|Parameter | !align="left"|Parameter | ||
| Line 14: | Line 15: | ||
|- | |- | ||
|Address | |Address | ||
| − | |Integer | + | |[[CEAddressString]] or Integer |
|The address in Cheat Engine's memory to write to. | |The address in Cheat Engine's memory to write to. | ||
|- | |- | ||
| Line 20: | Line 21: | ||
|Integer | |Integer | ||
|The bytes to write (as separate arguments). | |The bytes to write (as separate arguments). | ||
| + | |} | ||
| + | |||
| + | '''writeBytesLocal(address, table, [count])''' | ||
| + | {|width="85%" cellpadding="10%" cellspacing="0" border="0" | ||
| + | !align="left"|Parameter | ||
| + | !align="left"|Type | ||
| + | !style="width: 80%;background-color:white;" align="left"|Description | ||
| + | |- | ||
| + | |Address | ||
| + | |[[CEAddressString]] or Integer | ||
| + | |The address in Cheat Engine's memory to write to. | ||
|- | |- | ||
|Table | |Table | ||
| Line 34: | Line 46: | ||
===Examples=== | ===Examples=== | ||
| − | < | + | <syntaxhighlight lang="lua" line> |
-- Write 4 bytes to a local address | -- Write 4 bytes to a local address | ||
writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90) | writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90) | ||
| Line 44: | Line 56: | ||
-- Write only the first 2 bytes from the table | -- Write only the first 2 bytes from the table | ||
writeBytesLocal(0x654321, bytes, 2) | writeBytesLocal(0x654321, bytes, 2) | ||
| − | </ | + | </syntaxhighlight> |
{{LuaSeeAlso}} | {{LuaSeeAlso}} | ||
| − | |||
{{ReadWriteMemory}} | {{ReadWriteMemory}} | ||
Latest revision as of 15:43, 25 June 2026
Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). This is similar to writeBytes, but operates on Cheat Engine itself.
Function Parameters[edit]
writeBytesLocal(address, byte1, [byte2, ...])
| Parameter | Type | Description |
|---|---|---|
| Address | CEAddressString or Integer | The address in Cheat Engine's memory to write to. |
| Byte1, Byte2, ... | Integer | The bytes to write (as separate arguments). |
writeBytesLocal(address, table, [count])
| Parameter | Type | Description |
|---|---|---|
| Address | CEAddressString or Integer | The address in Cheat Engine's memory to write to. |
| Table | Table | A table containing the bytes to write. |
| Count | Integer (optional) | The number of bytes to write from the table. |
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Examples[edit]
1 -- Write 4 bytes to a local address
2 writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90)
3
4 -- Write bytes from a table
5 local bytes = {0xDE, 0xAD, 0xBE, 0xEF}
6 writeBytesLocal(0x654321, bytes)
7
8 -- Write only the first 2 bytes from the table
9 writeBytesLocal(0x654321, bytes, 2)