Difference between revisions of "Lua:writeInteger"

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m (Syntax Highlighting.)
 
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===Examples===
 
===Examples===
<pre>
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<syntaxhighlight lang="lua" line>
 
-- Write a 32-bit integer to address 0x123456
 
-- Write a 32-bit integer to address 0x123456
 
local success = writeInteger(0x123456, 123456789)
 
local success = writeInteger(0x123456, 123456789)
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-- Write to a CEAddressString
 
-- Write to a CEAddressString
 
writeInteger("game.exe+1234", 987654321)
 
writeInteger("game.exe+1234", 987654321)
</pre>
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</syntaxhighlight>
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
  
 
{{ReadWriteMemory}}
 
{{ReadWriteMemory}}

Latest revision as of 15:42, 25 June 2026

<> Lua API Reference

function writeInteger(Address, Value) : Boolean

Writes a 32-bit integer to the specified address in the currently opened (target) process. Returns true on success.

Function Parameters[edit]

Parameter Type Description
Address Integer or CEAddressString The address in the target process to write to.
Value Integer The 32-bit integer value to write.

Returns[edit]

Boolean — true if the write was successful, false otherwise.

Examples[edit]

1 -- Write a 32-bit integer to address 0x123456
2 local success = writeInteger(0x123456, 123456789)
3 print("Write successful:", success)
4 
5 -- Write to a CEAddressString
6 writeInteger("game.exe+1234", 987654321)

Main Pages

Core Lua documentation entry points

Lua
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