Difference between revisions of "Lua:readDoubleLocal"

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m (Syntax Highlighting.)
 
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===Examples===
 
===Examples===
<pre>
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<syntaxhighlight lang="lua" line>
 
-- Read a double from address 0x123456 in CE's memory
 
-- Read a double from address 0x123456 in CE's memory
 
local value = readDoubleLocal(0x123456)
 
local value = readDoubleLocal(0x123456)
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local value2 = readDoubleLocal("00400000+10")
 
local value2 = readDoubleLocal("00400000+10")
 
print("Double value:", value2)
 
print("Double value:", value2)
</pre>
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</syntaxhighlight>
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
  
 
{{ReadWriteMemory}}
 
{{ReadWriteMemory}}

Latest revision as of 15:41, 25 June 2026

<> Lua API Reference

function readDoubleLocal(Address) : Number

Reads a double precision (64-bit) floating point value from the specified address in Cheat Engine's own process memory (not the target process).

Function Parameters[edit]

Parameter Type Description
Address Integer or CEAddressString The address in Cheat Engine's memory to read from.

Returns[edit]

Number — The double precision floating point value read from the specified address.

Examples[edit]

1 -- Read a double from address 0x123456 in CE's memory
2 local value = readDoubleLocal(0x123456)
3 print("Double value:", value)
4 
5 -- Read from a CEAddressString
6 local value2 = readDoubleLocal("00400000+10")
7 print("Double value:", value2)

Main Pages

Core Lua documentation entry points

Lua
Script Engine