Difference between revisions of "Lua:readBytesLocal"

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m (Syntax Highlighting.)
 
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[[Category:Lua]]
 
[[Category:Lua]]
'''function''' readBytesLocal(''Address'', ''ByteCount'', [''ReturnAsTable''])
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{{CodeBox|'''function''' readBytesLocal(''Address'', ''ByteCount'', [''ReturnAsTable''])}}
  
 
Reads bytes from the specified address in Cheat Engine's own process memory (not the target process).   
 
Reads bytes from the specified address in Cheat Engine's own process memory (not the target process).   
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===Examples===
 
===Examples===
<pre>
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<syntaxhighlight lang="lua" line>
 
-- Read 4 bytes and get them as separate values
 
-- Read 4 bytes and get them as separate values
 
local b1, b2, b3, b4 = readBytesLocal(0x123456, 4)
 
local b1, b2, b3, b4 = readBytesLocal(0x123456, 4)
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   print("Byte " .. i .. ": " .. v)
 
   print("Byte " .. i .. ": " .. v)
 
end
 
end
</pre>
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</syntaxhighlight>
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
  
=== Related Functions ===
 
 
{{ReadWriteMemory}}
 
{{ReadWriteMemory}}

Latest revision as of 15:39, 25 June 2026

<> Lua API Reference

function readBytesLocal(Address, ByteCount, [ReturnAsTable])

Reads bytes from the specified address in Cheat Engine's own process memory (not the target process). Returns the bytes as multiple return values or as a table if ReturnAsTable is true.

Function Parameters[edit]

Parameter Type Description
Address Integer or CEAddressString The address in Cheat Engine's memory to read from.
ByteCount Integer The number of bytes to read.
ReturnAsTable Boolean (optional) If true, returns a table of bytes. If false or omitted, returns each byte as a separate return value.

Examples[edit]

1 -- Read 4 bytes and get them as separate values
2 local b1, b2, b3, b4 = readBytesLocal(0x123456, 4)
3 print(b1, b2, b3, b4)
4 
5 -- Read 4 bytes and get them as a table
6 local bytes = readBytesLocal(0x123456, 4, true)
7 for i, v in ipairs(bytes) do
8   print("Byte " .. i .. ": " .. v)
9 end

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