Difference between revisions of "Lua:readInteger"

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m (forgot the optional signed flag)
m (Syntax Highlighting.)
 
(2 intermediate revisions by the same user not shown)
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[[Category:Lua]]
 
[[Category:Lua]]
'''function''' readInteger(''Address'') ''':''' Integer
+
{{CodeBox|'''function''' readInteger(''Address'') ''':''' Integer}}
  
 
Reads a 32-bit integer from the specified address in the currently opened (target) process.
 
Reads a 32-bit integer from the specified address in the currently opened (target) process.
Line 23: Line 23:
  
 
===Examples===
 
===Examples===
<pre>
+
<syntaxhighlight lang="lua" line>
 
-- Read a 32-bit integer from address 0x123456
 
-- Read a 32-bit integer from address 0x123456
 
local value = readInteger(0x123456)
 
local value = readInteger(0x123456)
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local value2 = readInteger("game.exe+1234")
 
local value2 = readInteger("game.exe+1234")
 
print("Value:", value2)
 
print("Value:", value2)
</pre>
+
</syntaxhighlight>
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
  
=== Related Functions ===
 
 
{{ReadWriteMemory}}
 
{{ReadWriteMemory}}

Latest revision as of 15:28, 25 June 2026

<> Lua API Reference

function readInteger(Address) : Integer

Reads a 32-bit integer from the specified address in the currently opened (target) process.

Function Parameters[edit]

Parameter Type Description
Address Integer or CEAddressString The address in the target process to read from.
Flag Boolean Optional. If 'true', CE will interpret value as signed

Returns[edit]

Integer — The 32-bit integer value read from the specified address.

Examples[edit]

1 -- Read a 32-bit integer from address 0x123456
2 local value = readInteger(0x123456)
3 print("Value:", value)
4 
5 -- Read from a CEAddressString
6 local value2 = readInteger("game.exe+1234")
7 print("Value:", value2)

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