Difference between revisions of "Lua:byteTableToString"
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m (moved byteTableToString to Lua:byteTableToString) |
m (Added CodeBox Template.) |
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[[Category:Lua]] | [[Category:Lua]] | ||
| − | '''function''' byteTableToString(''Table'') ''':''' | + | {{CodeBox|'''function''' byteTableToString(''Table'') ''':''' String}} |
| − | Converts a | + | Converts a table of bytes to a string, where each byte represents the ASCII/ANSI value of the corresponding character. |
| − | + | ===Function Parameters=== | |
| − | === Function Parameters === | + | {|width="85%" cellpadding="10%" cellspacing="0" border="0" |
| − | {|width="85%" cellpadding="10 | ||
!align="left"|Parameter | !align="left"|Parameter | ||
!align="left"|Type | !align="left"|Type | ||
| Line 12: | Line 11: | ||
|- | |- | ||
|Table | |Table | ||
| − | | | + | |Table |
| − | | | + | |A table containing the bytes to convert to a string. |
|} | |} | ||
| + | ===Returns=== | ||
| + | String — The resulting string formed from the byte values. | ||
| − | == | + | ===Explanation=== |
| − | + | Each element in the table is interpreted as a character code (byte), and the resulting string is constructed by concatenating these characters in order. | |
| − | |||
| − | |||
| − | |||
| − | + | For example, <code>byteTableToString({0x41, 0x42, 0x43})</code> returns <code>"ABC"</code>. | |
| − | |||
| + | ===Examples=== | ||
| + | <pre> | ||
| + | local str = byteTableToString({0x41, 0x42, 0x43}) | ||
| + | print(str) -- Output: ABC | ||
| + | </pre> | ||
{{LuaSeeAlso}} | {{LuaSeeAlso}} | ||
Latest revision as of 23:12, 4 December 2025
| <> Function function byteTableToString(Table) : String |
Converts a table of bytes to a string, where each byte represents the ASCII/ANSI value of the corresponding character.
Function Parameters[edit]
| Parameter | Type | Description |
|---|---|---|
| Table | Table | A table containing the bytes to convert to a string. |
Returns[edit]
String — The resulting string formed from the byte values.
Explanation[edit]
Each element in the table is interpreted as a character code (byte), and the resulting string is constructed by concatenating these characters in order.
For example, byteTableToString({0x41, 0x42, 0x43}) returns "ABC".
Examples[edit]
local str = byteTableToString({0x41, 0x42, 0x43})
print(str) -- Output: ABC
See also[edit]
| Lua |
| Script Engine |
Related Functions[edit]
| Read Functions |
|---|
| readBytes |
| readSmallInteger |
| readInteger |
| readQword |
| readPointer |
| readFloat |
| readDouble |
| readString |
| Read Functions (Local Process) |
| readBytesLocal |
| readIntegerLocal |
| readQwordLocal |
| readPointerLocal |
| readFloatLocal |
| readDoubleLocal |
| readStringLocal |
| Write Functions |
| writeBytes |
| writeSmallInteger |
| writeInteger |
| writeQword |
| writeFloat |
| writeDouble |
| writeString |
| Write Functions (Local Process) |
| writeBytesLocal |
| writeIntegerLocal |
| writeQwordLocal |
| writeFloatLocal |
| writeDoubleLocal |
| writeStringLocal |
| Byte Table Conversions (Value → Byte Table) |
| wordToByteTable |
| dwordToByteTable |
| qwordToByteTable |
| floatToByteTable |
| doubleToByteTable |
| stringToByteTable |
| wideStringToByteTable |
| Byte Table Conversions (Byte Table → Value) |
| byteTableToWord |
| byteTableToDword |
| byteTableToQword |
| byteTableToFloat |
| byteTableToDouble |
| byteTableToString |
| byteTableToWideString |