Difference between revisions of "Lua:writeFloatLocal"
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| − | '''function''' writeFloatLocal(''Address'', ''Value'') | + | [[Category:Lua]] |
| + | {{CodeBox|'''function''' writeFloatLocal(''Address'', ''Value'') ''':''' Boolean}} | ||
| − | Writes a | + | Writes a single precision (32-bit) floating point value to the specified address in Cheat Engine's own process memory (not the target process). |
| + | Returns true on success. | ||
===Function Parameters=== | ===Function Parameters=== | ||
| − | {|width="85%" cellpadding="10 | + | {|width="85%" cellpadding="10%" cellspacing="0" border="0" |
!align="left"|Parameter | !align="left"|Parameter | ||
!align="left"|Type | !align="left"|Type | ||
| Line 10: | Line 12: | ||
|- | |- | ||
|Address | |Address | ||
| − | |[[CEAddressString]] | + | |Integer or [[CEAddressString]] |
| − | |The address | + | |The address in Cheat Engine's memory to write to. |
|- | |- | ||
|Value | |Value | ||
| − | | | + | |Number |
| − | |The value to write | + | |The single precision floating point value to write. |
|} | |} | ||
| + | ===Returns=== | ||
| + | Boolean — true if the write was successful, false otherwise. | ||
| − | == | + | ===Examples=== |
| − | + | <pre> | |
| − | + | -- Write a float to address 0x123456 in CE's memory | |
| + | local success = writeFloatLocal(0x123456, 3.14) | ||
| + | print("Write successful:", success) | ||
| + | </pre> | ||
| + | |||
| + | {{LuaSeeAlso}} | ||
=== Related Functions === | === Related Functions === | ||
| − | + | {{ReadWriteMemory}} | |
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Latest revision as of 23:05, 4 December 2025
| <> Function function writeFloatLocal(Address, Value) : Boolean |
Writes a single precision (32-bit) floating point value to the specified address in Cheat Engine's own process memory (not the target process). Returns true on success.
Function Parameters[edit]
| Parameter | Type | Description |
|---|---|---|
| Address | Integer or CEAddressString | The address in Cheat Engine's memory to write to. |
| Value | Number | The single precision floating point value to write. |
Returns[edit]
Boolean — true if the write was successful, false otherwise.
Examples[edit]
-- Write a float to address 0x123456 in CE's memory
local success = writeFloatLocal(0x123456, 3.14)
print("Write successful:", success)
See also[edit]
| Lua |
| Script Engine |
Related Functions[edit]
| Read Functions |
|---|
| readBytes |
| readSmallInteger |
| readInteger |
| readQword |
| readPointer |
| readFloat |
| readDouble |
| readString |
| Read Functions (Local Process) |
| readBytesLocal |
| readIntegerLocal |
| readQwordLocal |
| readPointerLocal |
| readFloatLocal |
| readDoubleLocal |
| readStringLocal |
| Write Functions |
| writeBytes |
| writeSmallInteger |
| writeInteger |
| writeQword |
| writeFloat |
| writeDouble |
| writeString |
| Write Functions (Local Process) |
| writeBytesLocal |
| writeIntegerLocal |
| writeQwordLocal |
| writeFloatLocal |
| writeDoubleLocal |
| writeStringLocal |
| Byte Table Conversions (Value → Byte Table) |
| wordToByteTable |
| dwordToByteTable |
| qwordToByteTable |
| floatToByteTable |
| doubleToByteTable |
| stringToByteTable |
| wideStringToByteTable |
| Byte Table Conversions (Byte Table → Value) |
| byteTableToWord |
| byteTableToDword |
| byteTableToQword |
| byteTableToFloat |
| byteTableToDouble |
| byteTableToString |
| byteTableToWideString |