Difference between revisions of "Lua:writeStringLocal"

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[[Category:Lua]]
 
[[Category:Lua]]
'''function''' writeStringLocal(''Address'', ''Text'', ''WideChar'' OPTIONAL)
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'''function''' writeStringLocal(''Address'', ''String'', [''WideChar'']) ''':''' Boolean
  
Writes the given text to the given address, in Cheat Engine's memory. This does not write a 0-terminator at the end. You need to use [[writeBytesLocal]] yourself if you need one. Set WideChar to true if it is encoded using a widechar formatting.
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Writes a string to the specified address in Cheat Engine's own process memory (not the target process).
 
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Set ''WideChar'' to true to write the string as widechar (UTF-16/Unicode).
Note: The value written will be in the Cheat Engine process instead of the targeted process.
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Returns true on success.
  
 
===Function Parameters===
 
===Function Parameters===
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
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{|width="85%" cellpadding="10%" cellspacing="0" border="0"
 
!align="left"|Parameter
 
!align="left"|Parameter
 
!align="left"|Type
 
!align="left"|Type
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|-
 
|-
 
|Address
 
|Address
|[[CEAddressString]] or Integer
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|Integer or [[CEAddressString]]
|The address in Cheat Engine's memory to write to
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|The address in Cheat Engine's memory to write to.
 
|-
 
|-
|Text
 
 
|String
 
|String
|The text to write to Cheat Engine's memory
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|String
 +
|The string to write.
 
|-
 
|-
 
|WideChar
 
|WideChar
|boolean
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|Boolean (optional)
|Set to true if it is encoded using a widechar formatting
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|Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI).
 
|}
 
|}
  
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===Returns===
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Boolean — true if the write was successful, false otherwise.
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===Examples===
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<pre>
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-- Write an ASCII string to address 0x123456 in CE's memory
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local success = writeStringLocal(0x123456, "Hello, Cheat Engine!")
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print("Write successful:", success)
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-- Write a widechar (Unicode) string to a CEAddressString
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writeStringLocal("00400000+10", "Unicode Text", true)
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</pre>
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}

Revision as of 17:21, 11 July 2025

function writeStringLocal(Address, String, [WideChar]) : Boolean

Writes a string to the specified address in Cheat Engine's own process memory (not the target process). Set WideChar to true to write the string as widechar (UTF-16/Unicode). Returns true on success.

Function Parameters

Parameter Type Description
Address Integer or CEAddressString The address in Cheat Engine's memory to write to.
String String The string to write.
WideChar Boolean (optional) Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI).

Returns

Boolean — true if the write was successful, false otherwise.

Examples

-- Write an ASCII string to address 0x123456 in CE's memory
local success = writeStringLocal(0x123456, "Hello, Cheat Engine!")
print("Write successful:", success)

-- Write a widechar (Unicode) string to a CEAddressString
writeStringLocal("00400000+10", "Unicode Text", true)

See also

Lua
Script Engine

Related Functions

Read Functions
readBytes
readSmallInteger
readInteger
readQword
readPointer
readFloat
readDouble
readString
Read Functions (Local Process)
readBytesLocal
readIntegerLocal
readQwordLocal
readPointerLocal
readFloatLocal
readDoubleLocal
readStringLocal
Write Functions
writeBytes
writeSmallInteger
writeInteger
writeQword
writeFloat
writeDouble
writeString
Write Functions (Local Process)
writeBytesLocal
writeIntegerLocal
writeQwordLocal
writeFloatLocal
writeDoubleLocal
writeStringLocal
Byte Table Conversions (Value → Byte Table)
wordToByteTable
dwordToByteTable
qwordToByteTable
floatToByteTable
doubleToByteTable
stringToByteTable
wideStringToByteTable
Byte Table Conversions (Byte Table → Value)
byteTableToWord
byteTableToDword
byteTableToQword
byteTableToFloat
byteTableToDouble
byteTableToString
byteTableToWideString