Difference between revisions of "Lua:writeQwordLocal"

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(Created page with ''''function''' writeQwordLocal(''Address'', ''Value'') Writes 64-bits (8 bytes) at the given address, in Cheat Engine's memory, representing the value you have given as a signed…')
 
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'''function''' writeQwordLocal(''Address'', ''Value'')
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[[Category:Lua]]
 +
'''function''' writeQwordLocal(''Address'', ''Value'') ''':''' Boolean
  
Writes 64-bits (8 bytes) at the given address, in Cheat Engine's memory, representing the value you have given as a signed integer.
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Writes a 64-bit integer (Qword) to the specified address in Cheat Engine's own process memory (not the target process). 
 +
Returns true on success.
  
 
===Function Parameters===
 
===Function Parameters===
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
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{|width="85%" cellpadding="10%" cellspacing="0" border="0"
 
!align="left"|Parameter
 
!align="left"|Parameter
 
!align="left"|Type
 
!align="left"|Type
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|-
 
|-
 
|Address
 
|Address
|[[CEAddressString]] or Integer
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|Integer or [[CEAddressString]]
|The address of memory to write to
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|The address in Cheat Engine's memory to write to.
 
|-
 
|-
 
|Value
 
|Value
 
|Integer
 
|Integer
|The value to write to memory
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|The 64-bit integer value to write.
 
|}
 
|}
  
 +
===Returns===
 +
Boolean — true if the write was successful, false otherwise.
  
== See also ==
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===Examples===
* [[Lua]]
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<pre>
* [[Help_File:Script engine|Script engine]]
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-- Write a 64-bit integer to address 0x123456 in CE's memory
 +
local success = writeQwordLocal(0x123456, 123456789012345)
 +
print("Write successful:", success)
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</pre>
 +
 
 +
{{LuaSeeAlso}}
  
 
=== Related Functions ===
 
=== Related Functions ===
* [[readBytes]]
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{{ReadWriteMemory}}
* [[readInteger]]
 
* [[readQword]]
 
* [[readPointer]]
 
* [[readFloat]]
 
* [[readDouble]]
 
* [[readString]]
 
* [[writeBytes]]
 
* [[writeInteger]]
 
* [[writeQword]]
 
* [[writeFloat]]
 
* [[writeDouble]]
 
* [[writeString]]
 
* [[readBytesLocal]]
 
* [[readIntegerLocal]]
 
* [[readQwordLocal]]
 
* [[readPointerLocal]]
 
* [[readFloatLocal]]
 
* [[readDoubleLocal]]
 
* [[readStringLocal]]
 
* [[writeBytesLocal]]
 
* [[writeIntegerLocal]]
 
* [[writeFloatLocal]]
 
* [[writeDoubleLocal]]
 
* [[writeStringLocal]]
 
* [[wordToByteTable]]
 
* [[dwordToByteTable]]
 
* [[qwordToByteTable]]
 
* [[floatToByteTable]]
 
* [[doubleToByteTable]]
 
* [[stringToByteTable]]
 
* [[wideStringToByteTable]]
 
* [[byteTableToWord]]
 
* [[byteTableToDword]]
 
* [[byteTableToQword]]
 
* [[byteTableToFloat]]
 
* [[byteTableToDouble]]
 
* [[byteTableToString]]
 
* [[byteTableToWideString]]
 

Revision as of 17:19, 11 July 2025

function writeQwordLocal(Address, Value) : Boolean

Writes a 64-bit integer (Qword) to the specified address in Cheat Engine's own process memory (not the target process). Returns true on success.

Function Parameters

Parameter Type Description
Address Integer or CEAddressString The address in Cheat Engine's memory to write to.
Value Integer The 64-bit integer value to write.

Returns

Boolean — true if the write was successful, false otherwise.

Examples

-- Write a 64-bit integer to address 0x123456 in CE's memory
local success = writeQwordLocal(0x123456, 123456789012345)
print("Write successful:", success)

See also

Lua
Script Engine

Related Functions

Read Functions
readBytes
readSmallInteger
readInteger
readQword
readPointer
readFloat
readDouble
readString
Read Functions (Local Process)
readBytesLocal
readIntegerLocal
readQwordLocal
readPointerLocal
readFloatLocal
readDoubleLocal
readStringLocal
Write Functions
writeBytes
writeSmallInteger
writeInteger
writeQword
writeFloat
writeDouble
writeString
Write Functions (Local Process)
writeBytesLocal
writeIntegerLocal
writeQwordLocal
writeFloatLocal
writeDoubleLocal
writeStringLocal
Byte Table Conversions (Value → Byte Table)
wordToByteTable
dwordToByteTable
qwordToByteTable
floatToByteTable
doubleToByteTable
stringToByteTable
wideStringToByteTable
Byte Table Conversions (Byte Table → Value)
byteTableToWord
byteTableToDword
byteTableToQword
byteTableToFloat
byteTableToDouble
byteTableToString
byteTableToWideString