Difference between revisions of "Lua:writeString"
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[[Category:Lua]] | [[Category:Lua]] | ||
| − | '''function''' writeString(''Address'', ''Text'', ''WideChar'' | + | '''function''' writeString(''Address'', ''Text'', [''WideChar'']) ''':''' Boolean |
| − | Writes | + | Writes a string to the specified address in the currently opened (target) process. |
| + | Set ''WideChar'' to true to write the string as widechar (UTF-16/Unicode). | ||
| + | Returns true on success. | ||
===Function Parameters=== | ===Function Parameters=== | ||
| − | {|width="85%" cellpadding="10 | + | {|width="85%" cellpadding="10%" cellspacing="0" border="0" |
!align="left"|Parameter | !align="left"|Parameter | ||
!align="left"|Type | !align="left"|Type | ||
| Line 11: | Line 13: | ||
|- | |- | ||
|Address | |Address | ||
| − | |[[CEAddressString]] | + | |Integer or [[CEAddressString]] |
| − | |The address | + | |The address in the target process to write to. |
|- | |- | ||
|Text | |Text | ||
|String | |String | ||
| − | |The | + | |The string to write. |
|- | |- | ||
|WideChar | |WideChar | ||
| − | | | + | |Boolean (optional) |
| − | |Set to true | + | |Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
|} | |} | ||
| + | ===Returns=== | ||
| + | Boolean — true if the write was successful, false otherwise. | ||
| + | |||
| + | ===Examples=== | ||
| + | <pre> | ||
| + | -- Write an ASCII string to address 0x123456 | ||
| + | local success = writeString(0x123456, "Hello, world!") | ||
| + | print("Write successful:", success) | ||
| + | |||
| + | -- Write a widechar (Unicode) string to a CEAddressString | ||
| + | writeString("game.exe+1234", "Unicode Text", true) | ||
| + | </pre> | ||
{{LuaSeeAlso}} | {{LuaSeeAlso}} | ||
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* [[utf8ToAnsi]] | * [[utf8ToAnsi]] | ||
* [[translate]] | * [[translate]] | ||
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Revision as of 17:08, 11 July 2025
function writeString(Address, Text, [WideChar]) : Boolean
Writes a string to the specified address in the currently opened (target) process. Set WideChar to true to write the string as widechar (UTF-16/Unicode). Returns true on success.
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| Address | Integer or CEAddressString | The address in the target process to write to. |
| Text | String | The string to write. |
| WideChar | Boolean (optional) | Set to true to write as a widechar (UTF-16/Unicode) string. Default is false (ASCII/ANSI). |
Returns
Boolean — true if the write was successful, false otherwise.
Examples
-- Write an ASCII string to address 0x123456
local success = writeString(0x123456, "Hello, world!")
print("Write successful:", success)
-- Write a widechar (Unicode) string to a CEAddressString
writeString("game.exe+1234", "Unicode Text", true)
See also
| Lua |
| Script Engine |
Related Functions
| Read Functions |
|---|
| readBytes |
| readSmallInteger |
| readInteger |
| readQword |
| readPointer |
| readFloat |
| readDouble |
| readString |
| Read Functions (Local Process) |
| readBytesLocal |
| readIntegerLocal |
| readQwordLocal |
| readPointerLocal |
| readFloatLocal |
| readDoubleLocal |
| readStringLocal |
| Write Functions |
| writeBytes |
| writeSmallInteger |
| writeInteger |
| writeQword |
| writeFloat |
| writeDouble |
| writeString |
| Write Functions (Local Process) |
| writeBytesLocal |
| writeIntegerLocal |
| writeQwordLocal |
| writeFloatLocal |
| writeDoubleLocal |
| writeStringLocal |
| Byte Table Conversions (Value → Byte Table) |
| wordToByteTable |
| dwordToByteTable |
| qwordToByteTable |
| floatToByteTable |
| doubleToByteTable |
| stringToByteTable |
| wideStringToByteTable |
| Byte Table Conversions (Byte Table → Value) |
| byteTableToWord |
| byteTableToDword |
| byteTableToQword |
| byteTableToFloat |
| byteTableToDouble |
| byteTableToString |
| byteTableToWideString |