Difference between revisions of "Lua:readDouble"
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| − | '''function''' | + | [[Category:Lua]] |
| + | '''function''' readDouble(''Address'') ''':''' Number | ||
| − | Reads | + | Reads a double precision (64-bit) floating point value from the specified address in the currently opened (target) process. |
===Function Parameters=== | ===Function Parameters=== | ||
| − | {|width="85%" cellpadding="10 | + | {|width="85%" cellpadding="10%" cellspacing="0" border="0" |
!align="left"|Parameter | !align="left"|Parameter | ||
!align="left"|Type | !align="left"|Type | ||
| Line 10: | Line 11: | ||
|- | |- | ||
|Address | |Address | ||
| − | | | + | |Integer or [[CEAddressString]] |
| − | |The address to read | + | |The address in the target process to read from. |
|} | |} | ||
| − | == | + | ===Returns=== |
| − | + | Number — The double precision floating point value read from the specified address. | |
| − | + | ||
| − | + | ===Examples=== | |
| − | + | <pre> | |
| − | + | -- Read a double from address 0x123456 | |
| + | local value = readDouble(0x123456) | ||
| + | print("Double value:", value) | ||
| + | |||
| + | -- Read from a CEAddressString | ||
| + | local value2 = readDouble("game.exe+1234") | ||
| + | print("Double value:", value2) | ||
| + | </pre> | ||
| + | |||
| + | {{LuaSeeAlso}} | ||
| + | |||
| + | === Related Functions === | ||
| + | {{ReadWriteMemory}} | ||
Revision as of 17:01, 11 July 2025
function readDouble(Address) : Number
Reads a double precision (64-bit) floating point value from the specified address in the currently opened (target) process.
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| Address | Integer or CEAddressString | The address in the target process to read from. |
Returns
Number — The double precision floating point value read from the specified address.
Examples
-- Read a double from address 0x123456
local value = readDouble(0x123456)
print("Double value:", value)
-- Read from a CEAddressString
local value2 = readDouble("game.exe+1234")
print("Double value:", value2)
See also
| Lua |
| Script Engine |
Related Functions
| Read Functions |
|---|
| readBytes |
| readSmallInteger |
| readInteger |
| readQword |
| readPointer |
| readFloat |
| readDouble |
| readString |
| Read Functions (Local Process) |
| readBytesLocal |
| readIntegerLocal |
| readQwordLocal |
| readPointerLocal |
| readFloatLocal |
| readDoubleLocal |
| readStringLocal |
| Write Functions |
| writeBytes |
| writeSmallInteger |
| writeInteger |
| writeQword |
| writeFloat |
| writeDouble |
| writeString |
| Write Functions (Local Process) |
| writeBytesLocal |
| writeIntegerLocal |
| writeQwordLocal |
| writeFloatLocal |
| writeDoubleLocal |
| writeStringLocal |
| Byte Table Conversions (Value → Byte Table) |
| wordToByteTable |
| dwordToByteTable |
| qwordToByteTable |
| floatToByteTable |
| doubleToByteTable |
| stringToByteTable |
| wideStringToByteTable |
| Byte Table Conversions (Byte Table → Value) |
| byteTableToWord |
| byteTableToDword |
| byteTableToQword |
| byteTableToFloat |
| byteTableToDouble |
| byteTableToString |
| byteTableToWideString |