Difference between revisions of "Lua:writeBytesLocal"

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Revision as of 15:59, 11 July 2025

function writeBytesLocal(Address, Byte1, [Byte2, ...])

function writeBytesLocal(Address, Table, [Count])

Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). This is similar to writeBytes, but operates on Cheat Engine itself.

Function Parameters

writeBytesLocal(address, byte1, [byte2, ...])

Parameter Type Description
Address CEAddressString or Integer The address in Cheat Engine's memory to write to.
Byte1, Byte2, ... Integer The bytes to write (as separate arguments).

writeBytesLocal(address, table, [count])

Parameter Type Description
Address CEAddressString or Integer The address in Cheat Engine's memory to write to.
Table Table A table containing the bytes to write.
Count Integer (optional) The number of bytes to write from the table.

Note: The value written will be in the Cheat Engine process instead of the targeted process.

Examples

-- Write 4 bytes to a local address
writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90)

-- Write bytes from a table
local bytes = {0xDE, 0xAD, 0xBE, 0xEF}
writeBytesLocal(0x654321, bytes)

-- Write only the first 2 bytes from the table
writeBytesLocal(0x654321, bytes, 2)

Main Pages

Core Lua documentation entry points

Lua
Script Engine

Related Functions