Difference between revisions of "Lua:writeBytesLocal"
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'''function''' writeBytesLocal(''Address'', ''Byte1'', ''Byte2'', ''Byte3'', ... ) | '''function''' writeBytesLocal(''Address'', ''Byte1'', ''Byte2'', ''Byte3'', ... ) | ||
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− | '''function''' writeBytes(''Address'', ''Table'') | + | '''function''' writeBytes(''Address'', ''Table'') |
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=== Related Functions === | === Related Functions === | ||
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Latest revision as of 10:04, 20 April 2018
function writeBytesLocal(Address, Byte1, Byte2, Byte3, ... )
function writeBytesLocal(Address, Table, Count )
Write the bytes to the given address in Cheat Engine's memory.
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Function Parameters[edit]
function writeBytes(Address, Byte1, Byte2, Byte3, ... )
Parameter | Type | Description |
---|---|---|
Address | CEAddressString or Integer | The address to write to |
Byte1 | Integer | The first byte |
Byte2 | Integer | The second byte |
... | Integer | All the other bytes (Max around 20) |
function writeBytes(Address, Table)
Parameter | Type | Description |
---|---|---|
Address | CEAddressString or Integer | The address to write to |
Table | Table | A table consisting of integers to be written to |
See also[edit]
Related Functions[edit]
- readBytes
- readSmallInteger
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeSmallInteger
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- writeStringLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString