Difference between revisions of "Lua:writeDoubleLocal"

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=== Related Functions ===
 
=== Related Functions ===
* [[readBytes]]
+
{{ReadWriteMemory}}
* [[readInteger]]
 
* [[readQword]]
 
* [[readPointer]]
 
* [[readFloat]]
 
* [[readDouble]]
 
* [[readString]]
 
* [[writeBytes]]
 
* [[writeInteger]]
 
* [[writeQword]]
 
* [[writeFloat]]
 
* [[writeDouble]]
 
* [[writeString]]
 
* [[readBytesLocal]]
 
* [[readIntegerLocal]]
 
* [[readQwordLocal]]
 
* [[readPointerLocal]]
 
* [[readFloatLocal]]
 
* [[readDoubleLocal]]
 
* [[readStringLocal]]
 
* [[writeBytesLocal]]
 
* [[writeIntegerLocal]]
 
* [[writeQwordLocal]]
 
* [[writeFloatLocal]]
 
* [[writeStringLocal]]
 
* [[wordToByteTable]]
 
* [[dwordToByteTable]]
 
* [[qwordToByteTable]]
 
* [[floatToByteTable]]
 
* [[doubleToByteTable]]
 
* [[stringToByteTable]]
 
* [[wideStringToByteTable]]
 
* [[byteTableToWord]]
 
* [[byteTableToDword]]
 
* [[byteTableToQword]]
 
* [[byteTableToFloat]]
 
* [[byteTableToDouble]]
 
* [[byteTableToString]]
 
* [[byteTableToWideString]]
 

Revision as of 09:24, 4 July 2017

function writeDoubleLocal(Address, Value)

Writes a QWORD (8 bytes) at the given address, in Cheat Engine's memory, representing the value you have given as a double precision floating point.

Note: The value written will be in the Cheat Engine process instead of the targeted process.

Function Parameters

Parameter Type Description
Address CEAddressString or Integer The address of memory to write to
Value Float The value to write to memory


See also

Related Functions