Lua:copyMemory

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<> Function

function copyMemory(sourceAddress, size, destinationAddress, Method) : integer or nil

Copies memory from the given source address to the destination address.

If destinationAddress is omitted or nil, Cheat Engine will allocate a random destination address for the copy.

The Method parameter controls whether the source and destination addresses are interpreted as target process memory or Cheat Engine memory.

Function Parameters[edit]

Parameter Type Description
sourceAddress Integer or CEAddressString The source address to copy memory from.
size Integer The number of bytes to copy.
destinationAddress Integer or CEAddressString (semi-optional) The destination address to copy memory to. If omitted or nil, Cheat Engine will allocate a random destination address.
Method Integer (optional) The copy method to use. If omitted or nil, method 0 is used.

Method Values[edit]

Value Method Description
nil or 0 Target process to target process Copies memory from the target process to the target process.
1 Target process to Cheat Engine memory Copies memory from the target process to Cheat Engine memory.
2 Cheat Engine memory to target process Copies memory from Cheat Engine memory to the target process.
3 Cheat Engine memory to Cheat Engine memory Copies memory from Cheat Engine memory to Cheat Engine memory.

Returns[edit]

integer or nil — The address of the copied memory on success, or nil on failure.

Examples[edit]

local source = getAddress("game.exe")
local copiedAddress = copyMemory(source, 1024)

if copiedAddress ~= nil then
  print("Copied memory to: " .. string.format("%X", copiedAddress))
else
  print("Failed to copy memory")
end
local source = getAddress("game.exe")
local destination = allocateMemory(1024)

local copiedAddress = copyMemory(source, 1024, destination)

if copiedAddress ~= nil then
  print("Copied memory to: " .. string.format("%X", copiedAddress))
end
local source = getAddress("game.exe")

-- Copy memory from the target process to Cheat Engine memory
local copiedAddress = copyMemory(source, 1024, nil, 1)

if copiedAddress ~= nil then
  print("Copied memory to CE memory: " .. string.format("%X", copiedAddress))
end

See also[edit]

Lua
Script Engine